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My sun team

Discussion in 'Festival Plaza' started by Rock Johnson, Apr 3, 2015.

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  1. Rock Johnson

    Rock Johnson Bug Catcher

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    [3D='ninetales']
    Ninetales, Item: Heat Rock
    Ability: Drought
    EVs: 252 SpA, 4 SpD, 252 Spe
    Nature: Timid
    -Flamethrower
    -Fire Blast
    -Will o' Wisp
    -Solar Beam

    I use Ninetales to set up my sun.

    [3D='charizard']
    Charizard, Item: Charizardite X
    Ability: Blaze/Tough Claws
    EVs: 252 Atk, 4 Def, 252 Spe
    Nature: Jolly
    -Flare Blitz
    -Earthquake
    -Dragon Claw
    -Swords Dance

    Mega Charizard X is my hard physical hitter.

    [3D='mamoswine']
    Mamoswine, Item: Life Orb
    Ability: Thick Fat
    EVs: 252 Atk, 4 Def, 252 Spe
    Nature: Jolly
    -Earthquake
    -Icicle Crash
    -Ice Shard
    -Protect

    Mamoswine provides priority for my team, acts as a finisher.

    [3D='victreebel']
    Victreebel, Item: Life Orb
    Ability: Chlorophyll
    EVs: 4 Def, 252 SpA, 252 Spe
    Nature: Modest
    -Sludge Bomb
    -Energy Ball
    -Grass Knot
    -Sleep Powder

    Victreebel is my hard special hitter, it also can put stuff to sleep.

    [3D='rapidash']
    Rapidash, Item: Shell Bell
    Ability: Flash Fire
    EVs: 252 Atk, 4 Def, 252 Spe
    Nature: Jolly
    -Flare Blitz
    -Wild Charge
    -Return
    -Drill Run

    Rapidash is for absorbing enemy fire attacks.

    [3D='infernape']
    Infernape, Item: Focus Sash
    Ability: Iron Fist
    EVs: 252 Atk, 4 Def, 252 Spe
    Nature: Jolly
    -Flare Blitz
    -Close Combat
    -Thunder Punch
    -Fake Out

    Infernape is an anti-lead, it also is a pivot.

    I do have a problem with Stealth Rocks, seeing as how I don't have a Rapid Spinner or Defoger. Mostly, I try to take out entry-hazard layers before they can do so. I am thinking about placing a Torkoal in as both a Rapid Spinner and physical wall.
     
  2. Prosecutor

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    I do like sun teams and I can think of several things that will help this team:
    • Rapidash should be replaced with a Pokémon that can help get rid of some common weaknesses like rock and ground. Gliscor could set up Rocks and Defog, but it has a water weakness too. Forretress can work out all right since it is only weak to fire and you don't have an overbearing fire weakness even though it would make the 3rd Pokémon weak to fire. (mamo takes 1/2 damage from fire) Torkoal would work as an alright replacement, but then your wall core would have the same weaknesses
    • If you really want to use Rapidash, have it learn Megahorn instead of Return
    • The Sun Stone item does absolutely nothing when held. I'm sure you meant Heat Rock here
    • Replace Swords Dance with Dragon Dance with Charizard X. It doesn't have enough natural speed without getting that 1.5x speed to effectively sweep in a lot of situations
    • Instead of Flare Blitz, you could use Stealth Rocks on Infernape (this is totally up to you. I will understand if you don't do this
    • While it might not seem like a good idea, you should get a water type. Opposing fire types could take advantage of your sun as well
    Those are the suggestions that I have for you. You don't have to listen to me, but I feel like those changes would help the well-being of your team.
     
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  3. Rock Johnson

    Rock Johnson Bug Catcher

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    Ah, yes. I did mean Heat Rock. Thank you for bringing that typo to my knowledge. I went back and corrected it immediately :) Also, thank you for your opinion. I am glad that you love a good sun team too, and I appreciate your help :P
     
  4. J.J. Knight

    J.J. Knight IMΔGINE|DREΔM|CREΔTE

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    I use two sun teams myself. Might I suggest Venusaur instead of Victreebel? It gets a bit more power and defenses while retaining the Chlorophyll ability.
     
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  5. Rock Johnson

    Rock Johnson Bug Catcher

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    Indeed, using a Venusaur would be better. I have been having trouble getting a hold of a Chlorophyll Venusaur though, thus the reason of why I went with Victreebel. Thank you for your opinion, too :) I appreciate all the feedback :P
     
  6. J.J. Knight

    J.J. Knight IMΔGINE|DREΔM|CREΔTE

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    If you need one, I can give ya one.
     
  7. Rock Johnson

    Rock Johnson Bug Catcher

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    That would be much appreciated :D
     
  8. East

    East Look to the Stars

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    Here's my list of suggestions and comments as I notice them:
    • Even for a sun team, there's a really high volume of fire coverage. Four Pokémon are Fire-type and have a fire attack, which is a bit much in the grand scheme of things.
      Try opting for Nasty Plot instead of Fire Blast on Ninetales. You'll have a sun setter that doesn't have to rely on burn's residual damage and can hold its own.
    • Instead of using Rapidash, try using Thundurus-Incarnate. You can go either special or physical with it (though I recommend special), and have the added bonus of a Thunder Wave utility.
    • Try using Conkeldurr instead of Infernape. You can still opt for Fire Punch to get a Sun boost, but I think a bulkier fighting type would do this team some good.

    [*]I agree with @J.J. Knight when he says Venusaur over Victreebel--the bulk and power you gain is always appreciated.
    • The set, however should likely be modified to be more bulky so you don't have such a heavy reliance on offense. (Sorry, Hyper Offense teams... Not a big fan :P) EVs could look like 248 HP / 212 Def / 48 SpA, and moves could be Energy Ball, Sludge Bomb, Sleep Powder, and Leech Seed.

    [*]I also agree with @[member="Prosecutor"] on Dragon Dance over Swords Dance on Charizard. Swords Dance, while boosting attack more than Dragon Dance, is more risky for Charizard as you have the glass cannon EV spread.
    [*]As for Mamoswine, go for Stealth Rock over Protect. Protect doesn't do you much good unless this is a doubles team (in which case most of my suggestions would change), and Stealth Rock is a necessary support move for your team since it could always use some residual damage on your opponent.
     
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