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《RMT》MoNormal Madness!

Discussion in 'Festival Plaza' started by ☆~L-A~☆, Mar 10, 2016.

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  1. ☆~L-A~☆

    ☆~L-A~☆ 「空白」

    Joined:
    May 14, 2015
    Posts:
    279
    PokéPoints:
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    Hello, and thank you for visiting my Mono Normal RMT thread! In here I would be asking people for feedback on my current Monotype team.

    So basically, I originally thought that because people never use Normal Teams, and it isn't that common, I can make a pretty good Normal team that is unexpected and powerful. I truly believe in Normal Types' abilities to change the Meta.

    A Slight Glance of my Team

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Yeah, I gotta admit, it looks really annoying and generic. But with the right predictions, setups and builds it can be pretty menacing.

    A closer, more detailed look

    Chansey (Louise)

    [​IMG]

    Item: Eviolite

    Ability: Natural Cure

    Nature: +Def -Att

    EVs: 252 Def and SpDef, 4 HP

    Moves:

    - Heal Bell

    - Wish

    - Protect

    - Seismic Toss

    So obviously, I wanted a pretty strong Special Wall, and what is better than Chansey? I usually give it more Defense because I don't trust a pretty weak Physical attacker to kill it in one hit with Fake Out or Powerup Punch. It actually does really well, and helps out all of its teammates with Heal Bell and Wish. Seismic Toss is there for the obvious Taunts that ruin Chansey.

    Staraptor (Sylpheed)

    [​IMG]

    Item: Choice Scarf

    Ability: Reckless

    Nature: +Att -SpAtt

    EVs: 252 Att and Spe, 4 HP

    Moves:

    - Brave Bird

    - Double Edge

    - Close Combat

    - U-Turn

    Staraptor is actually a really great counter against Steel Types and Fighting Types since it has Brave Bird and Close Combat to deal with them. Although Powerful, it is pretty frail and can't take much hits. I know that Choice Band is better than Choice Scarf, but it has helped me more than Choice Band. Also, a 377 Att Brave Bird or Double Edge is pretty deadly. It doesn't like stealth rocks though.

    Meloetta (Yui)

    [​IMG]

    Ability: Serene Grace

    Item: Life Orb

    Nature: +Spe -Def

    EVs: 252 Spe, 128 Att and SpAtt

    Moves:

    - Close Combat

    - Relic Song

    - Psychic

    - Ice Punch

    Meloetta is usually the one destroying a whole team of 6, or terribly crippling a team of 6. F not it's probably taking care of the biggest threat I have, such as Fighting Types and Steel types. Serene Grace Boosts the chances I have of Sleep, and Freeze up to 20%, which is actually good. As soon as I see a Bisharp or any Dark Type, I use Relic Song to switch to Pirouette form and Close Combat everything in her path. Then again, I always use Relic Song in the first place just because the Sleep hax is just so good. I have Ice Punch against the pesky flying types like Landorus and Dragon types like Dragonite. I changed Thunderbolt for Psychic since I have more troubles with Fighting types anyway. As you can see, my team is very steel-type ready.

    Porygon2 (Akihisa)

    [​IMG]

    Item: Eviolite

    Ability: Download

    Nature: +SpAtt -Att

    EVs: 252 HP, 248 Def, 8 Sp Def

    Moves:

    - Tri Attack

    - Charge Beam

    - Toxic

    - Recover

    This one is a pretty generic Porygon2. The only difference is that it has Download and Charge Beam instead of Trace and Thunderbolt. It is actually amazingly bulky, with a non-eviolite defensive stats of 279 and 289 respectively. I have Charge Beam because if I get a bonus + SpAtt boost, I can spam it to reach ×3 or 4 or even 2.5 and start spamming Tri Attack. I use Toxic and Recover to avoid fainting against relatively powerful Pokémon. It is pretty annoying and stally, but I do whatever it takes to win and have fun in the process. It takes a massive Close Combat from a Terrakion like a boss, surviving at 45-35% left, allowing a free Recover/Toxic, but after that I need to be careful.

    After deciding to update its set, I found that 248 Def and 252 HP helps a lot when walling a Fighting move. It took a +2 Mach Punch from an Infernape and lived with 60%, Close Combat from Terrakion and lived with 47%. This helps a lot when tryin to stall out threats such as Terrakion, Mienshao and other Mega Loppuny, but it doesn't get rid of my weakness to them completely.

    Lopunny-Mega (Tomoyo)

    [​IMG]

    Item: Loppunite

    Ability: Limber -> Scrappy

    Nature: +Att -SpAtt

    EVs: 252 Att and Spe, 4 HP

    Moves:

    - Fake Out

    - High Jump Kick

    - Frustration

    - Ice Punch

    Mega Lopunny is currently my ace of the team. She is usually the one turning tables around and winning the game after a close intense game, or a late game sweeper. Also, yes, I love Ice Punch so much. It can counter so many threats I have. Limber is there in case of Thunderus-Is with Thunder Wave. I can just Switch In safely when I know it's going to use Thunder Wave or Taunt against a non-mega Loppuny. It can then Fake Out anything. Even Gengar or Jellicent, thanks to Scrappy. Frustration is there in case of Dittos copying my set, and possibly ruining me completely. High Jump Kick is there to Auto Kill anything in its path that doesn't resist it.

    Ditto (Hello Self x3)

    [​IMG]

    Item: Choice Scarf

    Ability: Imposter

    Nature: Random

    EVs: 252 HP

    Moves:

    - Transform

    Ditto is by far the most annoying and at times, most important member of the team. It copies absolutely any threat I face such as a x4 Att and Spe Dragonite that's crippled and turns tables around. It is also pretty useful because it can copy a support Pokémon or a Hazard setter like Galvantula and Landorus and give them the same Hazards as I have. Its only problem is its HP though. It has really limited HP and I must use it wisely.

    So there you have it. My Mono Normal team!

    Current Threats

    - Mega Loppuny which is faster than anything I have. This thing can literally break my team with High Jump Kick and Fake Out. I can only Counter it using Ditto but other than that, I'm dead.

    - Fighting types with high attack and Fighting Priorities. These can absolutely one punch every Pokémon I have after a Swords Dance or Nasty Plot. I really need to be careful of them, especially Infernape, Breloom, and Conkeldurr.

    Other than these, I have no other threats to my team. It has done really well and almost beat the #1 OU player in a battle. (I challenged him to a battle) It was a really close game, but he ended up Victorious with a 1-0 win using an Ambipom with 3% HP remaining. I was pretty pleased with its performance.

    One Last Look of the MoNormal Team

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    See them in Action:



    Thank you for taking your time to check out my Monotype team. Please give me feedback and tips on how to improve my team. All feedback and tips are greatly appreciated~
     
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  2. SinnohBorn

    Joined:
    Mar 8, 2016
    Posts:
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    PokéPoints:
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    Holy moly! Anybody would underestimate this great team. Like, the second i looked at it i was like no. But then, i watched the replays and you guys rocked it! The team is so great!
     
  3. Green

    Green Youngster

    Joined:
    Mar 23, 2016
    Posts:
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    PokéPoints:
    ₽20.0
    Looks nice for an aggressive play style since you have sweepers in Mega-Lopunny and Staraptor, however, you need to keep those two safe. Since Staraptor is a flying type, Stealth Rock can hit pretty hard, so if you can. Add a spinner or a defogger to your team (not really THAT important, but Staraptor uses a lot of HP while attacking with Reckless and Brave Bird. So the more HP it has, the more damage it can output). I would also consider adding a Specially Defensive wall since your team doesn't have a Specially Defensive Presence, meaning if you run into a team with a tanky Special sweeper (Such as Suicune) you will not be able to do anything against them and most likely get swept or at least have to take a 2 for 1 deal.
     
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  4. Nauris

    Nauris The King of Konchus

    Joined:
    Oct 19, 2014
    Posts:
    241
    PokéPoints:
    ₽15.0
    I personally don't play lot of Monotype, so my suggestions are for If you'd use it in OU.

    This team is overall good, but there are few things I'd change. First of all, as [member='Green'] said, It would be good if you could add reliable hazard removal to your team, since Staraptor doesn't like to switch in repeatedly on Stealth Rocks, considering that it's STABs are recoil moves and it doesn't have any kind of recovery outside of Chansey's Wish. Granted, there aren't lot of Normal type Pokémon with access to either Rapid Spin or Defog.

    These are two are rather small things, but are still worth mentioning. What does Meloetta's EV spread achieve? Most of the time, you're better of increasing other stat more than evenly splitting the EVs between two stat. The which stat you'll increase, it should depend on which form your Meloetta will spend most of the time in Battle and/or to achieve OHKO/2HKO on Pokémon that are large threat to your team. The final point is that you should change Ditto's EV's to give it Hidden Power type that isn't Dark. The only Hidden Power user that it hits is Celebi, since other Pokémon that tend to use Hidden Power aren't either weak to Dark, or already carry a move that will hit them for Super Effective amount of damage. I'd personally recommend using IV's for either Hidden Power Ground or Ice. Ground will hit nearly all Electric types, while Ice hits Thundurus and Celebi.
     
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