Jump to content

Background Changer

Background Style & Options

Background Image Rotator

Create a list of background images to use and a random one from the list will be used each time you refresh or go to a different page!

Color Scheme Changer

Width Changer

Minimum allowed width is 960px, default width is 87%.
Welcome to our site, Guest!
If you're new, why not join us? If not, click here to sign in.

User Tools


  • Posts: 2,335
  • Group: Moderator
  • Profile Views: 14,020
  • Likes: 505

Profile Info

  • Member Since: 03 Apr 2015
  • Birthday: Birthday Unknown
  • Age: Age Unknown
  • A.K.A: (超)純黒竜食

Latest Visitors

  • Photo
    Yesterday, 08:09 PM
  • Photo
    Yesterday, 05:39 PM
  • Photo
    Yesterday, 08:50 AM
  • Photo
    21 Feb 2017 - 21:49
  • Photo
    21 Feb 2017 - 19:21

Eclipse's Photo

Topics I've Started


20 February 2017 - 05:24 PM

Plot is a component of (most) video games in some form or another. In some it's more prevalent (or apparent) than in others, and plays a prime role, having a high level of importance. In others, the plot isn't touted as being as important, and other factors of the video game are lauded instead. However, every gamer will have a different experience with games, and while a game might have a plot (perhaps a very deeply involved one), you won't think about it as much because you like other things about the game (such as the gameplay), and that's what draws you to them.

For an example to that, for anyone who has played any games in the Halo series, do you play the games more for the plot, or because you find it fun (or some other reason)? In games like those, plot would take a backseat role; it's there, but that's not the selling point.

As for all of you, how important is a video game's plot to you? Does its relative importance to you depend on genre? Is plot a primary selling point for you? Do you not care about plot at all, or give more attention to other things? Or did you acquire a game for plot but became more attached to it for other reasons (or vice versa)?

Speaking for myself, plot has only been important in a handful of video games for me - and based more on title than genre; for example, there are some visual novel games I've played for which I critically care about the plot and it's very important to me (Zero Escape), and there are others that I don't care about the plot very much and I'm just there for other reasons, like humour (Ace Attorney). And I'm like that for almost every genre of video games I've played.

Plot is basically never a selling point. It's something I may grow attached to later, but it's not why I get the game to begin with. A basic premise may be enough to appeal to me, however. But, more often than not, I play (or replay) games because they're fun. I love Mario Party to bits and that has absolutely zero plot, and other games I enjoy are low on the plot scale but make up for it easily in other factors.

Level Landscapes.

20 February 2017 - 05:14 PM

People tend to remember certain kinds of environments in levels fondly, like water levels, or lava dungeons, or desert stages, or outer space areas...you get the idea. As you play through video games with a lot of different environments, certain things will just tend to stick in your mind stronger, usually due to a personal preference.

I'm using the term 'level' in a rather broad sense, so it can be a specific place in a game, a larger area, a thematic element, and so on. That's because the idea can manifest different ways in different games.

So, from your video game experience, what kinds of level landscapes/environments have you liked more than others? Or less than others?

For myself, among levels that I've tended to like more often than not are 'ice' levels and 'outer space' levels. It's mostly because of the visual aesthetic appeal, but usually those levels tend to have some good choices of music. This is more prevalent with ice levels, but I think part of that is due to ice levels being more prevalent/common than space levels overall.

Level landscapes I don't like as much would be 'fire' levels, or those that use 'wind' as a gimmick or integral part. I dislike them for different reasons. Fire levels tend to be rather boring design-wise - they're very bright and red, that much is sure, but many of them tend to go overboard on the use of flames and/or lava, and it hampers potential variety. As for wind, I'm not really a fan of forced movement about places, and wind levels tend to have a lot of that plus bottomless pit areas, which (when combined with your character being blown about) can make a recipe for trouble.

There are exceptions to these that I've seen, and I'm speaking in a general sense. Interestingly, for me, an example of an ice level I dislike, plus an example of a wind level I like, both come from The Minish Cap (Temple of Droplets and Cloud Tops respectively), so it's hardly that standards like these are set in stone, and that I'll pre-emptively judge something based on the predominant element of the landscape. I don't believe I make premature judgments - I try to like whatever level is set before me - but I can't like them all, and eventually I'll find some that I either don't like at all, or just not as much as others.

More male or female friends?

01 February 2017 - 12:46 PM

I struggle to make titles witty sometimes. This is one of them.

Simply put, on the whole, do you find that you have more male or more female friends? Is the margin towards either side substantially large, or does it rest closer to fifty-fifty? Are there any particular trends or behaviours that you've noticed about yourself, your friends, and/or how you relate to one another?

You don't have to answer all of these questions, but they are possible starting points for how to answer.

Speaking for myself, I have found that the ratio is roughly 60% female to 40% male. Those figures aren't exact, and it may be even closer to 50/50 than I realise. I also notice I interact with each group a bit differently, as my friendships with males are more touch-and-go in nature, sometimes amounting to good time spent together but it's mostly just sharing memes. Around my female friends I share memes as well, but on average I tend to spend a little more time.

However, if a friend is particularly close, that paradigm doesn't really apply; and I'll spend perhaps hours at a time just talking with that person and hanging out. I don't have a very large handful of close friends - largely because I tend to keep people at arm's reach - but out of those, the ratio is skewed more towards 75% female to 25% male.

It's something that popped into my head one day as I was driving home from work and wanted something to think about, and that happened to be the subject that came to mind. I found it rather interesting, though I can only speak for myself.

What about the rest of you, for those willing to share?

Community Month's Name Game

01 February 2017 - 12:20 PM

Community Month's Name Game

Ah, hello once again, everyone. February brings to Lake Valor our tradition of Community Month, a time for us all to get together as a group, or family, or clan, or whatever else you'd like to call us, and participate in some activities for camaraderie. This activity is no different, being similar to a guessing game.

If you've ever heard of The Name Game before, or played it with a group of friends, then you'll probably get the hang of this right away. But either way, I hope this event is easy to understand and get into. The aim of the game is to think up a character and have people guess it - while also trying to guess everyone else's!



:: Here's how The Name Game works. First off, post in this topic saying you're interested in playing (so I can put you on the sign-up list).

:: Then, think up the name of any 1 person or character. This character can be real or fictional, but must already exist, and be either an actual person, or a specific character in a literary work (it can't be a generic group).

:: Once you think up your character's name, send me, Eclipse, a PM with your character's name on it. The PM should have "Name Game" somewhere in the title, so I can distinguish it and it won't be buried in my inbox. Keep the PM chain around; you'll be using it later.

:: (If you're not sure if your character meets the standards, feel free to ask. It shouldn't be a problem if it's not unusually vague.)

:: You don't have to give me your character's name right away, and you have until sign-ups close to think on it. You can change your mind on your character as much as you want (let me know in the PM), but when the deadline passes, only the latest choice will count.

:: Sign-ups close on Wednesday, February 22nd, at 02:00 AM GMT - so you have 3 weeks to think up a name.

:: After that, I will collect all of the character names given to me (plus 1 character name for myself) and post them all in the thread. Your goal is to try and figure out who posted what name.

:: When the names go up, you are allowed to ask me 5 yes/no questions about the entrants' choices. All of the questions must be of the form "Is [member]'s character [name]?", and I will answer each question as "Yes" or "No". And, in appropriate Name Game fashion, if any of the answers was a "Yes", you can ask 1 more yes/no question for each, and so on if you get any more "Yes"s.

:: For the yes/no questions, use the same PM chain from before. After that, send me your guesses about who you think is what character, based on the knowledge you got from the questions.

:: Guesses have until Thursday, March 1st, at 03:00 AM GMT. Each correct guess will be worth 1 point (so you'll get at least 1 point from your character alone), and everyone will be ranked based on how many points acquired.



First Place gets 3 Event Points, plus the Contest Winner Medal.
Second Place gets 2 Event Points.
Anyone under Second Place gets 1 Event Points each.
All Participants will be given the Community Month Medal.




Now then...what's your name?

What articles do you want to see?

01 February 2017 - 08:40 AM

Hello, everyone. My name is Eclipse, and I'm here today on behalf of the Writers team at Lake Valor.

I know there have been a lot of people joining lately, and the Writers have been a bit quieter as of late, so I'll start by briefly explaining who we are.

The Writers here go about producing articles for the people here at LV to read. Often those articles are on current or upcoming events, but that's not all they do - sometimes you have reviews of video games, interviews of other Valourians, and sometimes even opinion pieces or extrapolating on fictional worlds.

If you want examples of the kinds of things the Writers have written before, you can look through the Articles section.

Now, the most important thing for the Writers is that we produce things that you, the rest of Lake Valor, will want to read. So, then: what sorts of things would you enjoy reading?

You can be as broad or as specific as you like - whatever suggestions you have, put them on the table! There aren't many of us on the Writers team right now, but we want to hear from you what you'd like to see.

And there's always the possibility of becoming a Writer yourself. If you believe you have sufficient skill to write, and are interested in putting out things yourself, you can always fill out an application to be accepted. You'll get a cool pink nameglow and badge, the ability to change your usertitle at will, and a larger inbox - so if you think you're up to the challenge, it's well worth it!

...seriously, if you want to, please fill out an application. There aren't very many of us right now and we could use all the help we can get.

Okay then, Lake Valor; what kinds of articles do you want to see?