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  • Member Since: 03 Apr 2015
  • Birthday: Birthday Unknown
  • Age: Age Unknown
  • A.K.A: (超)純黒竜食

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Topics I've Started

Sign up to Join the Writers!

26 March 2017 - 07:44 PM

Yes, you heard me - Lake Valor has a team of Writers!

For those curious as to what Writers do, the Writers are the peeps at LV that write articles for your viewing pleasure. Things written can range from video game reviews to interviews to gaming news, and everything in between - if people want to read it, it falls under being a Writer. It's a small little thing, but it's enough to show a lot of enthusiasm for LV as a whole.

In addition to the perks of having an expanded inbox and a spunky pink username with matching userbar, you'll get access to a special section on LV to write your works and collaborate with your fellow Writers on LV. This pitch sounds very similar to that for the Social Crew, but the difference is while Social Crew is concentrated with drumming up interest for LV on the outside, the Writers keep it going on the inside. (Don't get me wrong - they're both vitally important!)

Applications for Writers are always open as there is need, and are reviewed near the end of each month. This keeps applicant influx fairly steady, so you'll know about when to expect any new pink names to pop up. Being a Writer does require both good writing skills and a willingness to work with other people and keep them engaged, but if you feel you aren't up for the position, don't fret - you can always suggest ideas for articles that you'd like to see written.

Does this proposition interest you? Then...

Bears, Beets, Battlestar Galactica

01 March 2017 - 12:37 PM

The object of this game is to give a list of 3 things.

The next poster will then say that 1 of those 3 things is not like the others, as well as state why that is different from the other 2. Then, that poster will give his/her own list of 3 things.

The poster after that will say which 1 of those 3 things doesn't belong...and so on.

You can be as silly or as sensible with your lists as you like; just don't make it too disparate or else you may find people grasping at straws.

For example:

Eclipse: Bears, Beets, Battlestar Galactica.

Satix: It's beets, because they possess no destructive power!
Pineapples, pepperoni, or ping-pong balls.

Nate: It's pineapples, because they don't belong on pizza!
(Then Nate gives his list of 3...)

Simple enough, right? Quick, silly, and fun.

I'll start.

Bicycles, buses, and bungee cords.


20 February 2017 - 05:24 PM

Plot is a component of (most) video games in some form or another. In some it's more prevalent (or apparent) than in others, and plays a prime role, having a high level of importance. In others, the plot isn't touted as being as important, and other factors of the video game are lauded instead. However, every gamer will have a different experience with games, and while a game might have a plot (perhaps a very deeply involved one), you won't think about it as much because you like other things about the game (such as the gameplay), and that's what draws you to them.

For an example to that, for anyone who has played any games in the Halo series, do you play the games more for the plot, or because you find it fun (or some other reason)? In games like those, plot would take a backseat role; it's there, but that's not the selling point.

As for all of you, how important is a video game's plot to you? Does its relative importance to you depend on genre? Is plot a primary selling point for you? Do you not care about plot at all, or give more attention to other things? Or did you acquire a game for plot but became more attached to it for other reasons (or vice versa)?

Speaking for myself, plot has only been important in a handful of video games for me - and based more on title than genre; for example, there are some visual novel games I've played for which I critically care about the plot and it's very important to me (Zero Escape), and there are others that I don't care about the plot very much and I'm just there for other reasons, like humour (Ace Attorney). And I'm like that for almost every genre of video games I've played.

Plot is basically never a selling point. It's something I may grow attached to later, but it's not why I get the game to begin with. A basic premise may be enough to appeal to me, however. But, more often than not, I play (or replay) games because they're fun. I love Mario Party to bits and that has absolutely zero plot, and other games I enjoy are low on the plot scale but make up for it easily in other factors.

Level Landscapes.

20 February 2017 - 05:14 PM

People tend to remember certain kinds of environments in levels fondly, like water levels, or lava dungeons, or desert stages, or outer space areas...you get the idea. As you play through video games with a lot of different environments, certain things will just tend to stick in your mind stronger, usually due to a personal preference.

I'm using the term 'level' in a rather broad sense, so it can be a specific place in a game, a larger area, a thematic element, and so on. That's because the idea can manifest different ways in different games.

So, from your video game experience, what kinds of level landscapes/environments have you liked more than others? Or less than others?

For myself, among levels that I've tended to like more often than not are 'ice' levels and 'outer space' levels. It's mostly because of the visual aesthetic appeal, but usually those levels tend to have some good choices of music. This is more prevalent with ice levels, but I think part of that is due to ice levels being more prevalent/common than space levels overall.

Level landscapes I don't like as much would be 'fire' levels, or those that use 'wind' as a gimmick or integral part. I dislike them for different reasons. Fire levels tend to be rather boring design-wise - they're very bright and red, that much is sure, but many of them tend to go overboard on the use of flames and/or lava, and it hampers potential variety. As for wind, I'm not really a fan of forced movement about places, and wind levels tend to have a lot of that plus bottomless pit areas, which (when combined with your character being blown about) can make a recipe for trouble.

There are exceptions to these that I've seen, and I'm speaking in a general sense. Interestingly, for me, an example of an ice level I dislike, plus an example of a wind level I like, both come from The Minish Cap (Temple of Droplets and Cloud Tops respectively), so it's hardly that standards like these are set in stone, and that I'll pre-emptively judge something based on the predominant element of the landscape. I don't believe I make premature judgments - I try to like whatever level is set before me - but I can't like them all, and eventually I'll find some that I either don't like at all, or just not as much as others.

More male or female friends?

01 February 2017 - 12:46 PM

I struggle to make titles witty sometimes. This is one of them.

Simply put, on the whole, do you find that you have more male or more female friends? Is the margin towards either side substantially large, or does it rest closer to fifty-fifty? Are there any particular trends or behaviours that you've noticed about yourself, your friends, and/or how you relate to one another?

You don't have to answer all of these questions, but they are possible starting points for how to answer.

Speaking for myself, I have found that the ratio is roughly 60% female to 40% male. Those figures aren't exact, and it may be even closer to 50/50 than I realise. I also notice I interact with each group a bit differently, as my friendships with males are more touch-and-go in nature, sometimes amounting to good time spent together but it's mostly just sharing memes. Around my female friends I share memes as well, but on average I tend to spend a little more time.

However, if a friend is particularly close, that paradigm doesn't really apply; and I'll spend perhaps hours at a time just talking with that person and hanging out. I don't have a very large handful of close friends - largely because I tend to keep people at arm's reach - but out of those, the ratio is skewed more towards 75% female to 25% male.

It's something that popped into my head one day as I was driving home from work and wanted something to think about, and that happened to be the subject that came to mind. I found it rather interesting, though I can only speak for myself.

What about the rest of you, for those willing to share?