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Get Creative With Create-A-Move!

Discussion in 'Pokémon General' started by Yoppopopoy, May 10, 2015.

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  1. Yoppopopoy

    Joined:
    May 9, 2015
    Posts:
    49
    PokéPoints:
    ₽20.0
    Your imagination can be endless, so let's test it out! Create any type of Pokémon move that you wish. Please try to be as imaginative as possible.

    Recommended things that your move should probably include are listed below in order.

    Move Traits -
    • Name
    • Type
    • Category (Special, Physical, or Status)
    • Power Points
    • Base Power
    • Accuracy
    • Secondary Effect | Description (Optional)
    • Does it make contact?
    • Special Traits (Does it bypass a certain move, ability, or drastically affect other Pokémon?) (Optional)
    • Distribution (Optional)
    I'll give you guys an example to follow. This is a move that I thought of a while ago, so I'll post it here.

    Power Surge
    Electric-type
    Special Attack
    PP: 5 (8 max)
    BP: 140
    Accuracy: 75%
    Secondary Effect | Description: User charges power and increases Sp. Defense by 2 stages first turn. Power is unleashed second turn; user faints. This move hits all Pokémon on the field. This move has a 30% chance to paralyze or burn the target(s).
    Contact: No
    Special Traits: This move bypasses the effect of Light Screen (does not shatter it); Volt Absorb, Motor Drive, and Lightning Rod won't work against this move.
    Distribution: Zekrom, Thundurus, Raichu, Electivire, Ampharos, Eelektross, Magnezone, Lanturn, Galvantula, Electrode, Zebstrika, Plusle, and Minun.

    I hope that this has helped you all. I'll be looking forward to seeing all the moves you guys come up with. Happy posting! =^)
     
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  2. Thunder

    Thunder The Alolan Archer

    Joined:
    Apr 19, 2015
    Posts:
    1,010
    PokéPoints:
    ₽88.1
    • Name:Nether Punch
    • Type:Ghost-Type
    • Category (Special, Physical, or Status):Physical
    • Power Points:If you mean PP then 10PP
    • Base Power:90
    • Accuracy:90%
    • Secondary Effect | Description (Optional):The user stores ghostly energy inside it's palm and then punches the opponent.
    • Does it make contact?:Yes
    • Special Traits (Does it bypass a certain move, ability, or drastically affect other Pokémon?) (Optional):Confuses the foe.
    • Distribution (Optional):Medicham(includes Mega),Gengar(includes Mega),Dusknoir,Golurk,Golett,Trevenant and Gourgeist
     
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  3. Doomhound

    Doomhound
    (Houndour)
    Level 2
    Joined:
    Nov 23, 2012
    Posts:
    1,089
    PokéPoints:
    ₽77.7
    Move: Steeled Slash
    Base Power: 140
    Physical
    Accuracy: 90%
    Secondary effects: This move lowers the user's attack by 2 stages after being used
    Makes contact
    No other special traits
    Distribution: Bisharp, haxorus, aggron, aegislash, steelix, samurott, skarmory, scizor, any other slashing Pokémon that I happened to have forgotten

    Steel needs a physical move stronger than base 80 power (I choose to ignore iron tail for obvious reasons)

    Also note how I do not support the draco meteor nerfing by choosing 140 power, not 130. :)
     
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  4. megamagikarp

    megamagikarp Bug Catcher

    Legendary Eggbert II
    (Rayquaza Egg)
    Level 1
    Joined:
    Apr 29, 2015
    Posts:
    15
    PokéPoints:
    ₽252.5
    GS Ball ★★★★★Legendary Triforce ★★
    Thorn Cannon

    Poison Type
    Physical Attack
    PP: 10
    BP: 100
    Acc: 80%
    Description: The user shoots out a large and powerful thorn-like projectile at the target.
    Secondary effect: This move has a 50% chance to poison.
    Contact: No
    No special traits.

    Distribution: Every Poison/Half Poison type Pokémon, Corsola, Ferrothorn, Bisharp, Breloom, Cacturne, Maractus, Chesnaught, Parasect, Rhyperior and Lucario.
     
  5. Nator

    Nator Banned

    Joined:
    Oct 22, 2014
    Posts:
    4,333
    PokéPoints:
    ₽60.0
    I have a load of special, custom moves. Here is all of what I've come up with so far:

    1. Landslide
    Type: Ground
    Category: Physical
    Power: --
    Accuracy: 90%
    PP: 10
    Effect: Cuts target's HP in half.

    2. Tsunami
    Type: Water
    Category: Physical
    Power: 120
    Accuracy: 100
    PP: 10
    Effect: The user charges on the first turn, then unleashes power on the
    next turn. This move can be used with without the charge if Earthquake was
    used the prior turn.

    3. Joy Burst
    Type: Fairy
    Category: Status
    Power: --
    Accuracy: --
    PP: 30
    Effect: All Pokémon on the field have maximized happiness for 5 turns.

    4. Bitter End
    Type: Dark
    Category: Status
    Power: --
    Accuracy: --
    PP: 30
    Effect: All Pokémon on the field have no ounce of happiness for 5 turns.

    5. Spark Wave
    Type: Electric
    Category: Special
    Power: 40
    Accuracy: 100
    PP: 30
    Effect: This move always goes first.

    6. Fire Spurt
    Type: Fire
    Category: Special
    Power: 25
    Accuracy: 90
    PP: 30
    Effect: A move that hits 2-5 times, may leave a burn (10%)

    7. Sharp Eye
    Type: Normal
    Category: Status
    Power: --
    Accuracy: --
    PP: 20
    Effect: Sharply raises the user's accuracy.

    8. Hawk-Eye
    Type: Flying
    Category: Status
    Power: --
    Accuracy: --
    PP: 20
    Effect: Raises accuracy and speed by one stage.

    9. Elemental Shield
    Type: Psychic
    Category: Status
    Power: --
    Accuracy: --
    PP: 10
    Effect: Protects the user from damage, and has a 30% chance of poisoning,
    burning, or paralyzing the target in direct contact. Liklihood of failing
    will rise if used consecutively.

    10. Chill Breeze
    Type: Ice
    Category: Status
    Power: --
    Accuracy: 50
    PP: 15
    Effect: Freezes the opponent.

    11. Toxic Blast
    Type: Poison
    Category: Special
    Power: 100
    Accuracy: 50
    PP: 5
    Effect: This move will always badly poison the target.

    12. False Energy
    Type: Psychic
    Category: Special
    Power: 20
    Accuracy: 100
    PP: 10
    Effect: Increases by 20 power for each stat that's been lowered.

    13. Wildfire
    Type: Fire
    Category: Special
    Power: 70
    Accuracy: 100
    PP: 20
    Effect: Deals x4 damage to any Grass type

    14. Massage
    Type: Normal
    Category: Status
    Power: --
    Accuracy: 100
    PP: 25
    Effect: Heals half the HP of the target, and in addition,
    resets all stat changes to the target.

    15. Passion Fist
    Type: Fairy
    Category: Physical
    Power: 70
    Accuracy: 100
    PP: 15
    Effect: Has a 30% chance to infatuate the foe of the opposite gender.

    16. Soul Strike
    Type: Ghost
    Category: Physical
    Power: 110
    Accuracy: 70
    PP: 5
    Effect: Has a 10% of Cursing the opponent.

    17. Clear Cut
    Type: Flying
    Category: Special
    Power: 100
    Accuracy: 85
    PP: 10
    Effect: Has a 10% of lowering the Special Attack by one stage.

    18. Mega Flex
    Type: Fighting
    Category: Status
    Power: --
    Accuracy: --
    PP: 10
    Effect: Drastically raises the user's Attack stat (3 stages).

    19. Lightning Dash
    Type: Electric
    Category: Status
    Power: --
    Accuracy: --
    PP: 10
    Effect: Drastically raises the user's Speed stat (3 stages).

    20. Cyclone
    Type: Water/Flying
    Category: Special
    Power: 100
    Accuracy: 90
    PP: 10
    Effect: This move is both a Water and Flying type move.

    21. Antenna Suction
    Type: Bug
    Category: Status
    Power: --
    Accuracy: --
    PP: 10
    Effect: Heals 1/10th of damage for each member in your party. (6/10th max)

    22. Mythical Force
    Type: Dragon
    Category: Physical
    Power: 80
    Accuracy: 100
    PP: 10
    Effect: This deals damage to the Special Defense of the target.

    23. Wonder Seed
    Type: Grass
    Category: Status
    Power: --
    Accuracy: --
    PP: 20
    Effect: The user plants a seed, and three turns later, the seed unleashes a
    spore that will either poison, paralyze, or induce sleep in the opponent.

    24. Stone Stream
    Type: Rock/Psychic
    Category: Physical/Special
    Power: 80
    Accuracy: 100
    PP: 10
    Effect: This move is both a Rock and Psychic move, that can only be learned
    by Solrock and Lunatone. It is physical based if used by Solrock, and Special
    based if used by Lunatone.

    25. Mirror Blast
    Type: Steel
    Category: Special
    Power: 110
    Accuracy: 70
    PP: 10
    Effect: May decrease the target's accuracy by one stage (30% chance).

    26. Enchanted Voice
    Type: Fairy
    Category: Special
    Power: 50
    Accuracy: 100
    PP: 15
    Effect: Inflicts damage, and heals any status problem it has. If asleep or
    frozen, it Will break through the turn the move is used. Also Works with
    confusion and infatuation. For paralysis, confusion, and infatuation, the
    user must successfully break through immobilization to eliminate the status
    problem.

    27. Contamination
    Type: Poison
    Category: Status
    Power: --
    Accuracy: 100
    PP: 20
    Effect: Turns the target into a Poison type.

    28. Gunk Water
    Type: Poison/Water
    Category: Special
    Power: 80
    Accuracy: 100
    PP: 10
    Effect: This is both a Poison and Water type move.

    29. Bleak Force
    Type: Dark/Ghost
    Category: Special
    Power: 120
    Accuracy: 70
    PP: 5
    Effect: This is both a Dark and Ghost type move.

    30. Stampede
    Type: Normal
    Category: Physical
    Power: --
    Accuracy: 100
    PP: 20
    Effect: Does greater damamge the smaller the target is compared to the user.
    Minimum power is 1, max power is 150.

    31. Psycho Suction
    Type: Psychic
    Category: Special
    Power: 50
    Accuracy: 100
    PP: 20
    Effect: Hits every Pokémon on the field, and regains HP from all damage put out.

    32. Cactus Toss
    Type: Grass
    Category: Physical
    Power: 40
    Accuracy: 90
    PP: 15
    Effect: Needles stick in the opponent, and deals additional 1/8th damage every
    turn for 2-5 turns.

    33. Inner-Assault
    Type: Psychic
    Category: Physical
    Power: 110
    Accuracy: 80
    PP: 10
    Effect: Has a 10% to lower any stat (Attack, Defense, Special Attack, Special
    Defense, Speed, Accuracy, or Evasion) by one stage.

    34. Mat Jolt
    Type: Electric
    Category: Special
    Power: 70
    Accuracy: 100
    PP: 20
    Effect: This move can hit Ground type opponents (counts for neutral damage)

    35. Stalag Drop
    Type: Ground
    Category: Physical
    Power: 70
    Accuracy: 100
    PP: 20
    Effect: This move can hit Flying type opponents (counts for neutral damage)
     
  6. Yoppopopoy

    Joined:
    May 9, 2015
    Posts:
    49
    PokéPoints:
    ₽20.0
    @[member="Nator"] Those are some truly amazing moves! There are so many I'd love to continue reading, but I don't have the time unfortunately. I'm really liking Massage.

    I'll read over them again soon. =^)
     
  7. BetterThanThatOtherHydra

    Joined:
    Apr 16, 2015
    Posts:
    46
    PokéPoints:
    ₽20.0
    I love these kinds of threads, as I have so many ideas for moves o3o

    I'll just do my favorites though

    Hot Coals
    Type: Fire
    Status move
    PP: 15
    Acc: 100%
    Description: The user launches hot coals around the opponent's feet, which will burn grounded Pokémon that are switched in. Sending out a grounded fire type removes the coals.
    Doesn't make contact
    Distribution: Torkoal and Magcargo. These two need the buff.

    Grave Smash
    Type: Ghost
    Physical Attack
    PP: 15
    BP: 120
    Acc: 100
    Description: The user lifts a tombstone out of the ground and smashes it into the opponent, hurting itself in the process.
    Secondary effect: The user takes 1/4 of its total HP.
    Contact: No
    Distribution: Only a few physically attacking ghost types, such as Banette and Duskinoir.

    Re-Freeze
    Type: Ice
    Status
    PP: 10
    Description: The user melts itself down, the re-freezes, sharply raising its defense and special defense. Can only be used once.
    Doesn't make contact
    Distribution: Regice, Avalugg, Vanilluxe, other defensive Ice types
     
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  8. Hydra

    Hydra ☆ ★ Spooky season is here ★ ☆

    Joined:
    Apr 15, 2015
    Posts:
    97
    PokéPoints:
    ₽25.0
    Ooooo I love making up Pokémon moves!



    Biting Wind
    Type: Ice
    Category: Special
    Power Points: 10
    Base Power: 100
    Accuracy: 100%
    Description: The user unleashed biting winds that lowers the opposing Pokémon's speed by one stage
    Does it make contact? No
    Distribution: Froslass, Glaceon, Vanilluxe, Cryogonal and Aurorus



    Petal Storm
    Type: Fairy
    Category: Special
    Power Points: 20
    Base Power: 20
    Accuracy: 100%
    Description: The target is trapped in a storm of petal and attacked for four to five turns. The target can't flee during this time, and has a 40% chance of becoming confused.
    Does it make contact? No
    Distribution: Sylveon, Florges, Gardevior and Whimsicott

    Voodoo
    Type: Ghost
    Category: Special
    Power Points: 15
    Base Power: 70
    Accuracy: 100%
    Description: Last for two turns. The user uses Voodoo magic on the opposing Pokémon draining them of their health and lowering their attack and speed
    Does it make contact? No
    Distribution: Banette, Gengar, Mismagius, Chandelure and Doublade

    Acid Rain
    Type: Poison
    Category: Status
    Power Points: 5
    Does it make contact? No
    Description: The user summons an acid rain stom that falls for five turns, powering up Poison-type moves, and damaging all Pokémon except for Poison types
    Distribution: Wheezing, Garbodor, Dragalge and Muk


    I may post more later
     
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  9. Yoppopopoy

    Joined:
    May 9, 2015
    Posts:
    49
    PokéPoints:
    ₽20.0
    @[member="BetterThanThatOtherHydra"] I like what I see a lot. I love Hot Coals when you consider the distribution because Torkoal and Magcargo fit perfectly for it! Magcargo actually used to be my favorite Pokémon at one point, and I'd wish it had some type of buff or niche over other Pokémon to try to counter its 4x weakness to Water-type and Ground-type.

    @[member="Hydra"] I love the concept of Acid Rain, it's a neat idea. =^D
     
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  10. KianaKaycie

    Joined:
    May 31, 2015
    Posts:
    32
    PokéPoints:
    ₽20.0
    Sorry everyone for such a long list. My OCD kinda kicked in.
    #1 Name: Swoop
    Type: flying
    Category: status
    Power Points: 15
    Base Power: --
    Accuracy: --
    Effect: the user raises its speed and evasion.
    Distribution: Pidgey, Pidgeotto, Pidgeot, Zubat, Golbat, Crobat, Noctowl, Yanma, Yanmega, Gligar, Gliscor, Tailow, Swellow, Ninjask, Starly Staravia, Staraptor, Pidove, Tranquil, Unfezant, Rufflet, Braviary, Fletchling, Fletchinder, Talonflame, Noibat, Noivern
    #2 Name:Force Field:
    Type:Psychic
    Category: Status
    PP: 10
    BP: --
    Accuracy: --
    Effect: The user puts up a wall of energy around itself that drastically raises its sp defense.
    Distribution: Mr. Mime, Milotic, Gardevior, Sygilyph
    #3 Name: Toxic Rain
    Type: Poison
    Category: Status
    PP: 20
    BP: --
    Accuracy: --
    Effect: the users summons up dark purple clouds that release a toxic rain for 3-5 turns that heals poison types slightly while slightly damaging other types.
    #4 Name: Bellow
    Type: Dragon
    Category: Status
    PP: 5
    BP: --
    Accuracy: 100
    Effect: The user user makes a terrifying sound that lowers all the target's stats.
    #5 Name: Infect
    Type: Poison
    Category: Special
    PP: 15
    BP: 40
    Accuracy: 100
    Effect: If the user attacks a target with a berry, the berry will be poisoned. If the target is a poison type, the berry will do nothing if eaten by it.
    #6 Quicksand
    Type: Ground
    Category: Status
    PP: 10
    BP: --
    Accuracy: 100
    Effect: The user traps the opposing team in the ground for three turns. During this time their accuracy is lowered and can't switch out.
    #7 Croak Quake
    Type: Ground
    Category: Special
    PP: 15
    BP: 80
    Accuracy: 100
    Effect: the user croaks loudly and causes the field to rumble a bit. It has a 30% chance of causing the target to flinch.(sound move)
    Distribution: Timpole, Palpitoad, Seismitoad.
    #8 Name:Freeze Stance
    Type: Ice
    Category: Status
    PP: 10
    BP: --
    Accuracy: --
    Effect: the user's defense increases and there's a 30% chance of freezing anyone that makes contact.
    #9 Name: Pounce
    Type: Normal
    Category: Physical
    PP: 20
    BP: 60
    Accuracy: 90
    Effect: if the user of this move is to go last, half damage will done to the user. If the user goes first, regular damage will be done.
    Distribution: Meowth, Persian, poochyena, mightyena, purrloin, liepard, absol, luxray, zigzagoon, linoone, sentret, furret, Smitty, delcatty, glameow, purugly
    #10 Name: Possess
    Type: Ghost
    Category: Status
    PP: 10
    BP: --
    Accuracy: --
    Effect:The user creates a golem that takes damage for it and attacks any opponent that makes contact with it. It works like a more powerful substitout.
    #11 Name: Knock Back
    Type: Fighting
    Category: Physical
    PP: 15
    BP: 75
    Accuracy: 90
    Effect:Knock back: The user hits the target and makes it switch out.
    #12 Name: Pummel
    Type: Fighting
    Category: Physical
    PP: 20
    BP: --
    Accuracy: 100
    Effect: the user attacks with fists of fury. The faster the user, the stronger the attack.
    #13 Name: Spin Kick
    Type: Fighting
    Category: Physical
    PP: 20
    BP: 30
    Accuracy: 90
    Effect: The user spins its foot around and around at the target for five turns unless it misses. It gets more powerful each turn.
    #14 Name: Thornwheel
    Type: Grass
    Category: Physical
    PP: 20
    BP: 30
    Accuracy: 90
    Effect: works like rollout
    #15 Name: Inner Power
    Type: Psychic
    Category: Status
    PP: 25
    BP: --
    Accuracy: --
    Effect: The user focuses and switches its attack stat with its SP Attack stat.
    #16 Name: Meteor Shower
    Type: Rock
    Category: Physical
    BP: 90
    PP: 10
    Accuracy: 100
    Effect: the user summons a huge rock from space that shatters across the battle field.It hits everyone around the user.
    #17 Name: Shrapnel
    Type: Steel
    Category: physical
    BP: 30
    PP: 20
    Accuracy: 95
    Effect: 2-5 shards are shot at the other side. Hits randomly in double and triple battle.
    #18 Name: Delta Deluge
    Type: Water
    Category: Special
    BP: 100
    PP: 10
    Accuracy: 100
    Effect: the user floods the battle field and and hits everyone around it.
    #19 Name: Song of Atlantis
    Type: Water
    Category: Status
    BP: --
    PP: 5
    Accuracy: --
    Effect: The user sings a song that increases the power of its water type moves, and restores up to half of its HP.
    #20 Name: White Waters
    Type: Water
    Category: Special
    BP: 75
    PP: 15
    Accuracy: 90
    Effect: The user hits target with intensely fast waves that may make it flinch.
    #21 Name: Twirl
    Type: Fairy
    Category: Physical
    BP: --
    PP: 20
    Accuracy: 100
    Effect: the user spins into the target. The faster the user is the more damage it will do.
    #22 Name: Fairy Strike
    Type: Fairy
    Category: Physical
    BP: 75
    PP: 15
    Accuracy: 100
    Effect: The user strikes the target unexpectedly and may cause it to flinch. 30% chance of making it flinch.
    #23 Name: Nasty Bite
    Type: Bug
    Category: Physical
    BP: 60
    PP: 15
    Accuracy: 100
    Effect: The user bites the target, draining it of a sixteenth of its health, and has a 30% chance of poisoning it.
    #24 Name: Repellant
    Type: Bug
    Category: Status
    BP: --
    PP: 10
    Accuracy: --
    Effect: The user sprays something around itself that protects it from fire type moves for 3 turns.
    #25 Name: Electric Shield
    Type: Electric
    Category: Status
    BP: --
    PP: 10
    Accuracy: --
    Effect: The user puts up a field of electricity around itself that protects it from water type moves for 3 turns
    Distribution: Baltoy, Claydol, Solrock, Lunatone, Golem, Volcarona
    #26 Name: Terrorize
    Type: Dark
    Category: Status
    BP: --
    PP: 5
    Accuracy: 60
    Effect: The user paralyzes the target with fear and lowers the targets defense.
    #27 Name: Nasty Space
    Type: Dark
    Category: Status
    BP: --
    PP: 5
    Accuracy: --
    Effect: The user surrounds the battle field in darkness that hurts all Pokémon slightly for five turns.
    #28 Name: Synapses
    Type: Electric
    Category: Special
    BP: 75
    PP: 15
    Accuracy: 90
    Effect: the user gives the target's mind a jolt that may confuse it.
    #29 Name: Wild Lightning
    Type: Electric
    Category: Special
    BP:75
    PP: 10
    Accuracy: 100
    Effect: The user summons lightning from the sky. This attack has an 85% chance of hitting twice same target, and hits two targets in double and triple battle.
    #30 Name: Draco Flare
    Type: Dragon
    Category: Special
    BP: 90
    PP: 10
    Accuracy: 95
    Effect: The user breathes a terrible energy thst has 75% chance of burning the target.
    #31 Name: Jet Stream
    Type: Flying
    Category: Special
    BP: 60
    PP: 20
    Accuracy: 100
    Effect: the user whips up a sharp stinging wind that strikes the target. This move always goes first.
    #32 Name: Pharaoh's Curse
    Type: Ghost
    Category: Special
    BP: 60
    PP: 15
    Accuracy: 100
    Effect: The user sets up a curse that confuses and drains the target of health.
    #33 Name: Cold Fog
    Type: Ice
    Category: Special
    BP: 75
    PP: 15
    Accuracy: 100
    Effect: The user attacks with a chilling mist that may lower the target's accuracy.
    #34 Name: Sun Shine
    Type: Fire
    Category: Special
    BP: 75
    PP: 15
    Accuracy: 100
    Effect: The user attacks with a blinding ray of light that may lower the target's accuracy.
    #35 Name: Tidal Wave
    Type: Water
    Category: Special
    BP: 100
    PP: 5
    Accuracy: 95
    Effect: The user strikes the target with a massive wave that may paralyze it.
    #36 Name: Arm Bar
    Type: Fighting
    Category: Physical
    BP: 40
    PP: 15
    Accuracy: 100
    Effect: the user grabs the target in a painful way that may paralyze it.
     
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  11. Fear

    Fear â—Š Galactic Glitches â—Š

    Joined:
    Apr 24, 2015
    Posts:
    191
    PokéPoints:
    ₽34.1
    • Name ~ Invicible Fear
    • Type ~ Ghost
    • Category ~ Physical
    • Power Points ~ 5
    • Base Power ~ 100
    • Accuracy~ 75
    • Description ~ The user makes the room black, and then it makes a huge blue light, to create a scary face that scares the opponent. 60% Possibility to cause Paralysis.
    • Does it make contact? ~ Nope
    • Distribution ~ Gengar, Aegislash, Chandelure, Dusknoir
     
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  12. Shada

    Shada netflix binging


    (Taillow)
    Level 7
    Joined:
    Mar 12, 2015
    Posts:
    4,164
    PokéPoints:
    ₽252.7
    Repel ★Charizardite X ★★★★Gardevoirite ★★★★Galladite ★★★★Bottle Cap ★★★★★
    • Water Edge- A water slash from a sword that is known to cut all. If you do hold the sword wrong, you may confuse yourself.
    • Water
    • Special
    • Power Points-8
    • Base Power 80
    • Accuracy 80
    • Secondary Effect | Description (Optional) May confuse yourself.
    • Does it make contact? Yes
    • Special Traits- Cuts through Light Screen or any status buffs that the user has.
    • Distribution- Samurott, Aegislash.
     
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  13. Pikamon790

    Pikamon790 The Legendary Heropon

    Joined:
    Jun 23, 2015
    Posts:
    15
    PokéPoints:
    ₽10.0
    Name: Tempest Claw
    Type: Flying
    Category (Special, Physical, or Status): Physical
    Power Points: 15
    Base Power: 80
    Accuracy: 100
    Secondary Effect | Description (Optional): The user swirls a strong wind around its claws and slashes at the opponent. May confuse or make the opponent flinch.
    Does it make contact?: Yes.
     
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  14. toao

    toao the one and only

    Joined:
    Jun 6, 2015
    Posts:
    72
    PokéPoints:
    ₽20.0
    I got a few:

    Name: Nostalgia
    Type: Fairy
    Category: Status
    Power Points: 10 (16 max)
    Base Power: /
    Accuracy: 90
    Description: The user makes the opponent feel nostalgic, and forces it to switch out.
    Secondary effect: The user switches back as well, provided that the attack hits.
    Contact: No
    Special Traits: /
    Distribution: Togepi's evolution line, Meloetta, Audino, Gardevoir, Gallade and Slowpoke's evolution line.


    Name: Disturb
    Type: Psychic
    Category: Status
    Power Points: 10 (16 max)
    Base Power: /
    Accuracy: 100
    Description: The user gets inside the opponent's mind and messes with it, causing the opponent's stat changes to invert.
    Secondary effect: /
    Contact: No
    Special Traits: /
    Distribution: Drowzee's evolution line, Abra's evolution line, Espeon, Umbreon, Mewtwo, Reuniclus, Inkay's evolution line, Darkrai and Mismagius.


    Name: Volt Charge
    Type: Electric
    Category: Status
    Power Points: 15 (24 max)
    Base Power: /
    Accuracy: /
    Description: The user charges itself with positive energy, dealing damage to anyone who touches it. Deals 1/16 HP damage to whoever makes contact.
    Secondary effect: Has a 10% paralyze chance upon contact.
    Contact: No
    Special Traits: The effect remains as long as the Pokémon stays in battle.
    Distribution: Magnemite's evolution line, Lanturn, Rotom, Metang, Metagross and Klinklang.


    Name: Static Noise
    Type: Ghost
    Category: Status
    Power Points: 10 (16 max)
    Base Power: /
    Accuracy: 80
    Description: The user creates a static noise, startling the opponent thereby reducing its evasiveness and sharply reducing its defense stats.
    Secondary effect: /
    Contact: No
    Special Traits: Passes through Substitutes, blocked by Soundproof.
    Distribution: Rotom, Probopass, Metagross, Jirachi and Dusknoir.





    Name: Artificial Light
    Type: Grass
    Category: Status
    Power Points: 15 (24 max)
    Base Power: /
    Accuracy: /
    Description: The user creates artificial light, stimulating the growth of plants. Increases the power of Grass type moves by 50% for the next 3-5 turns.
    Secondary effect: The duration doubles (6-10 turns) in Intense Sunlight or Extremely Harsh Sunlight, but halves (1-2 turns) in Rain, Heavy Rain, Hail, Sandstorm or Fog. If the weather is changed while Artificial Light is already in effect, it will keep the original duration.
    Contact: No
    Special Traits: /
    Distribution: Sunkern, Sunflora, Celebi, Torterra, Maractus, Ho-Oh, Florges and Volcarona.


    As you can see, I really love creating status moves. I'm also having way too much fun with these colours
     
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