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4 Moveslot Syndrome

Discussion in 'Festival Plaza' started by MrTimtendo, Jan 3, 2015.

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  1. MrTimtendo

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    Do you ever get stuck between 2 moves that you want for that last moveslot of a Pokémon you want to use based on the utilities it provides and thinking "but if I carry move A instead, Pokémon B counters me now" and just want a god damn 5th moveslot?

    I seem to encounter it all the damn time, actually.

    --

    Defensive Example: I love my Umbreon so much and go for the common Wish/Protect/Foul Play/Heal Bell, but in some cases I find myself wanting Toxic on there for those Pokémon he can't do much to (i.e. Hydreigon, Togekiss, Houndoom). But I don't want to give up the useful support Heal Bell gives and I feel he's meant to be a cleric in the first place. Other moves are too damn important to give up too and I dislike the alternatives (I don't like Moonlight's low PP and how it's cut down by non-Sunny weather and it defeats his purpose of being a Wish passer lol).

    I feel like Wish/Protect/Toxic/Foul Play/Heal Bell Umbreon would be so god damn amazing. XD

    -

    Offensive Example: Starmie gets such great coverage and I use it as a Spinner. However, based on what I don't run, I'm gonna get stuck on something. I get stuck between Thunderbolt, Psyshock, Ice Beam and Scald.

    Not running Thunderbolt gives me trouble with opposing Water types, like Slowbro, Greninja (on the switch), Vaporeon, Gyarados, etc.
    Leaving behind Scald will give me issues with Mamoswine.
    Not having Psyshock lets Gengar retaliate back at me.
    Not having Ice Beam gives Dragon types and those like Gliscor, Landorus, etc. a much easier time against Starmie.
    And obviously Rapid Spin is just too important to give up here, since its role for me is to clear hazards. XP

    --

    So, how do you guys handle this issue? And how different would the whole game be with 5 moveslots as opposed to 4? Too much chaos, or a step in the right direction?
     
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  2. Ricken

    Ricken
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    I hate having to decided on that last stupid moveslot! This happens especially when I try to make an Assault Vest or Choice Specs Togekiss. Sometimes, Pokémon have such great movepools that I can't really decided what move to put in the last slot. I have a tough life (Jk).
     
  3. Tsutome

    Tsutome Knight of the Styx

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    Not as often as it could happen. I have a rather easy time deciding moves. Unless it's a low level Pokémon. Then I would probably abandon any status move I had if it were a better one/damaging move.
     
  4. Bubbles

    Crystal
    (Diancie Egg)
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    Mewnium Z  ★★★★★Ice Stone ★★★★Heart Scale ★★
    A 5th move slot would have a TREMENDOUS effect on the Metagame. Surely it would make a lot of Pokémon better, but it would only make those few select Pokémon with diverse move pools even more so overpowered. Especially in VGC and doubles would a 5th move slot have a huge impact. The additional move for each Pokémon opens up additional opportunities for more combinations.

    Here are some examples I can think of that would have a huge effect on some Pokémon:

    Mega Gyarados
    -Substitute
    -Dragon Dance
    -Waterfall
    -Crunch
    -Earthquake

    Usually when setting up a Mega Gyarados, you have to pick between offensive moves to choose from since Sub and DDance are essential for a successful sweep. With access to a third attacking move, Mega Gyarados has even more coverage and can successfully KO even more Pokémon.

    Volcarona
    -Quiver Dance
    -Fiery Dance
    -Bug Buzz
    -Giga Drain
    -HP Rock

    How many times have you attempted a Volcarona sweep and a fire type Pokémon such as Mega Charizard or Heatran has gotten in your way? You'll need giga drain if you ever hope to stop a water type or anything else that walls Volcarona, plus that additional health makes a huge difference. With an extra slot for HP rock, Volcarona can finally have a chance to defeat Pokémon that resists all of its movepool as it has x4 super effectiveness on Mega Charizard and other Volcaronas. As for HP ground, heatran can say its prayers as its also x4 effective, but just in case it has an air balloon, hp rock would come in handy a bit more.

    Gliscor
    -Protect
    -Subsitute
    -Roost
    -Toxic
    -Earthquake

    Behold, the biggest pain you'll ever have to battle. With this, Gliscor is not much different, except that it can finish off anything it can't touch with toxic with an earthquake. This means that it can deal damage to pretty much everything except Skarmory and Magic Guard Clefable. Thought Gliscor was already a good wall? Now its even more so an issue to deal with. <.<
     
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  5. TheBlazingInfernape

    TheBlazingInfernape Gone, probably forgotten

    Wildfire
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    Scrafty
    Ice Punch
    Drain Punch
    Dragon Dance
    Crunch
    Bulk Up
     
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  6. Synthesia

    Synthesia Bird Keeper

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    I have had troubles thinking about what to decide, this move or that move. Like, ALL THE TIME
    If I was going to get a 5th move on a venusaur, probably Sleep powder, Leech seed, Protect, Giga drain and sludge bomb.
     
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  7. Hylian

    Hylian Hero of Hyrule

    Captain Falcon
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    I always struggle between putting stealth rock or thunder wave on my Ferrothorn. My Deoxys-Speed is normally my primary hazard setter, but I like to have stealth rock on ferrothorn to deal with Rapid Spin or Defoggers, and for if my Deoxys is knocked out before I'm done laying spikes. On the other hand, most of my teams don't have ways to guarantee a status infliction (ex. Will-O-Wisp), so it's helpful in a pinch. There's also no way I'm replacing Protect with Thunder Wave, as it helps Ferrothorn get a guaranteed turn of health recovery, and lets Ferrothorn scout for common threats.
     
  8. Nator

    Nator Banned

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    I encounter this problem most when it comes to set-up and healer sets. Like for Mega-Sableye, I usually have CM and Recover on it, while I would like both its STAB moves (Dark Pulse and Shadow Ball), and an extra move like Dazzling Gleam for coverage. Usually, I do Dark Pulse and Dazzling Gleam, or Shadow Ball and Dazzling Gleam.
    This can be said for a lot of Mons. The Latis are another good example.
     
  9. East

    East Look to the Stars

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    I think the four moveslot barrier is what makes Pokémon fun - it makes all metagames workable and evolving. The easiest remedy is to cover the weakness with another Pokémon on your team, but then it goes on and on and on.
    No team is completely bulletproof, but some are better at covering weakness than others.
     
  10. Phantom of Music

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    I HATE having only 4 moveslots soooo freakin bad! I wish Pokémon could learn more than 4 moves, that'd be much more helpful for everyone.
     
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  11. NativeBlasion

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    Yo the stuggle is real! I feel your pain with the umbreon example because I use the exact same set on my team. Another is my nidoking, which I have ice punch, eathquack, stealth rock, and either poison jab or sucker punch (currently sucker punch). The way I decide is by looking at the threats I am more likely to see, and place that move on the Pokémon. Or, if another Pokémon already covers that weakness, use the other move instead. I choose sucker punch to counter the fast psychic types and didn't need a stab poison move because I also have a sludge wave gengar on my team.

    As for whether it would change the game (heck yeah it would) but it wouldn't break it, and if anything, its high time the actually added that in Pokémon, considering the Pokémon in T.V. shows can know like 5-6 moves. It would offer more creative thinking and potentially useless Pokémon may suddenly become incredible. Kinda like how fairy type made a lot of useless normal types great and then boosted the neglected poison types. With steel not resisting dark and ghost type anymore, that changed the game entirely from metagross being broken to unbroken... until its mega came out...Thing is a freaking monster... But anyways, I just think its the next step forward in Pokémon, but its been long in the wait.
     
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