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A modest team for the unforgiving battle spot

Discussion in 'Festival Plaza' started by Reckless, Jun 28, 2015.

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  1. Reckless

    Reckless Won't take the easy road

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    Oh boy. Nervousness, I has it. So, um, I've recently started getting back into battling on the ol' 3DS, and, after growing sick and tired of the usual tricks in Battlespot, I thought it was best I revise my precious team. I have about three 'mons that I always love to use, with the last three being interchangeable.

    So then, on to business.

    [3d=electivire]
    Electivire @ Assault Vest
    Ability: Motor Drive
    EVs: 252 ATK, 252 Def, 4 HP
    Nature: Careful
    Moves:
    -Thunder Punch
    -Rock Slide
    -Iron Tail
    -Ice Punch

    One of the core mons of my team, and quite the tank, too. Always debated swapping out either Rock Slide or Ice Punch for a fighting move, but the coverage with this set is too appealing. Went for a weaker electric STAB move rather than that one that causes recoil damage, favouring survival over attack power. Love using him on switch-ins to have his speed boosted whenever foes try using an electric move.

    [3d=garchomp]
    Garchomp @ Rocky Helmet
    Ability: Rough Skin
    EVs: (I think...) 252 HP, 200 Def, 52 Sp. Def
    Nature: Jolly
    Moves:
    -Earthquake
    -Dragon Tail
    -Stealth Rock
    -Fire Blast

    Put a bit of a twist on a well established set. Tried to make a somewhat bulky sand shark that would survive at least a hit or too. Always nice to see a foe use a recoil using attack and watch half their health vanish. Went for the usual stealth rock, as well as dragon tail for some frustrating forced switch-out lulz. Earthquake for STAB. Can't remember why I put Fire Blast over Poison Jab in this...might consider switching it.

    [3d=infernape]
    Infernape @ Focus Slash
    Ability: Iron Fist
    EVs: 252 Atk, 252 Speed, 4 HP
    Nature: Jolly
    Moves:
    -Fire Punch
    -Power-Up Punch
    -Earthquake
    -Assist

    Yay for more punchy-ness. Have your usual STABs. Earthquake is there in case the occasion calls for an extra powerful ground-type attack. Assist is there to uh...well, assist, in case I get walled by types. I've contemplated switching out Power-Up Punch for another fighting move, maybe Drain Punch, Mach Punch or Close Combat, since this guy can be so fragile.

    So those are the guys I like to use frequently. And have found quite a bit of success with them. My problem now though is....finishing off the rest of the team...

    Now, before I go on, I'm not fond of using Megas. Yes, they can be difference makers, but I simply do not like using them. Fair enough? Goodsss.

    Here are some potential space fillers, but as I've said, the jury's pretty much out for who to really fill my team with;
    [3d=carracosta]
    Carracosta @ Weakness Policy
    Ability: Sturdy
    Nature: Adamant
    EVs: 252 attack, 252 def, 4 HP
    Moves:
    -Shell Smash
    -Aqua Jet
    -Rock Slide
    -Zen Headbutt

    The beast from the depths~ Cthulhu, meet your match! The key to this set is letting the foe use a super effective move, allow weakness policy to activate, survive thanks to sturdy and then use Shell Smash for an extra bit of powaaah. This turtle then pretty much becomes a glass canon but when he works he sweeeeppps. <3 Have the usual STAB moves. 4th move is interchangeable, but I found Zen Headbutt serviceable for this particular team and type coverage.

    [3d=staraptor]
    Staraptor @ Choice Scarf / Choice Band
    Ability : Reckless
    Nature: Jolly
    EVs: 252 Atk, 252 Speed, 4 HP
    Moves:
    -Brave Bird
    -Double Edge
    -Final Gambit
    -U-Turn

    Needed a flying type since I realised ground types would be very bad for my team. So cue Speedy-Gonzales, in bird form even though Swellow is faster but shhh. Went for a kind of flash in the pan, set-up, breaking out the stab recoil moves. U-turn's included to get out of a baddd situation. Scarf'd for extra speed, though I might Band him instead. Final Gambit is there is for worst case scenarios.

    [3d=mandibuzz]
    Mandibuzz @ Leftovers
    Ability: Overcoat
    Nature: Impish
    EVs: 252 def, 252 sp. def, 4 speed
    Moves:
    -Foul Play
    -Roost
    -Whirlwind
    -Defog

    Pretty much a floating wall/ultility. A pity fairies massacre it. Not a whole lot left to be said, huh?

    I have used other guys like a dual screen Heatpoof-wall Bronzong, an Evolite Porygon2 and Scyther, a stalling Trevenant set, and a a special attack Espeon, but I end up with mixed results. I'm mainly looking for a team with all-round type coverage. So, uh, care to help me out? Haha....
     
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  2. eeveeongirl

    eeveeongirl Collector

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    I'm not very good at making teams, my OU team was a combination of my and my friend's advice, but your missing a few crucial elements that may break your team. These are just suggestions so take them as much as you want.

    1. I am a personal lover of the fairy type and you may want to consider having more coverage for it. Gardevior, Florges, and Mawhiles are becoming ever more present and yeah you have iron tail but i think giving another Pokémon a steel or poison move would be a good call, probably on garchomp as he will out speed most fairies.

    2. I love that you are putting a twist on garchomps stats, not many people like doing that, however I would suggest giving those last 52 points to attack. That small sp. def boost won't do too much against ice types, fairy types, or a dragon pulse/ draco meteor as most people use such things with maxed sp att. But with garchomps speed that little attack boost might be enough to help kill before he gets hit.

    3. You are missing a mega evolution. I completely understand if you don't like them or using them, but most people do (I being one of them). i use a mega lopunny and it turns the tide for me in most battles. I imagine you don't want to use mega garchomp, since he has a nice set as is, but perhaps using mega sableye instead of mandibuzz? It will pretty much do the same job and actually has higher def and sp def than mandibuzz. Plus nothing is more satisfying than sending an opponents status effects and hazards right back at them. But the downside is it can't learn defog or rapid spin

    Again these are just some suggestions so your call, the team looks great as it is and these are just things i would do to fit my style. Good luck, and when your ready i'd love a battle :)
     
  3. ☆~L-A~☆

    ☆~L-A~☆ 「空白」

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    As Eevee said, your team dies to Fairies, and that you lack a Mega Evolution. Maybe you can get a Mega Scizor, as it both takes care of Fairies, and it's just a really good Mega Pokémon to use. I usually run it with max Att and Speed, and 4 on Defense with Swords Dance, Bullet Punch, Bug Bite and Brick Break (Just for the Dual Screen Setters and Tyranitars, Heatrans, etc)
     
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  4. Pitmore

    Pitmore Mild Internal Pain

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    Nice set, I used it in NU once, it works and is a good mixed talonflame wall too so nice on the set. However Iron Tail doesn't work too well and the only fairy that threatens you that you can't threaten back in BS is sylveon who can be tanked with the assault vest and Sylveon's Defense isn't too good so she can be walled by a Thunder Punch. Instead try a fighting move like Cross Chop as it does more damage generally. Rock Slide does nothing for coverage which you don't wall or hit with another move so go Earthquake instead as you get quite walled by other electric types. You also want an HP Investment over your defense investment because of the overall bulk and it makes it a better bulky mon in general. The nature should be adamant or Lonely as Volt Switch also works on Electivire which makes him an amazing Defensive Pivot.

    I love the EV's! It really works with the way Garchomp of this set is supposed to e played. However the SpDef should be swapped for Speed to outspeed some things thanks to Gachomps offensive set and nature. Earthquake works well but Garchomp needs as much Offensive power as possible so try Outrage over dragon tail. Stealth rocks works well but with the Nature and stats combined, fire blast doesn't really work. Try Rock slide over it to hit the ever-appearing Talonflame.

    This is where I ded inside. Your team is VERY weak to mega Faggron by now so you want to change this into a special attacker. This can be done with the set Nasty Plot, Overheat, Vaccum Wave and U-turn. This lets you have an amazing STAB with amazing power, a good setting up move along with making it an amazing offensive pivot. Blaze should replace Iron Fist and that's it!

    As for more members, you could do with an offensive pivot like Porygon 2 and a set-up-sweeper like Salamence which also works as a scarfer if you want. Offensive Ninetails also works on that team as it supports a lot of Pokémon with its ability and also puts in a lot of offensive work. Mandibuzz also puts in a decent amount of work, then again, togekiss does too!

    Thats it! Hoped I helped!
     
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  5. BetterThanThatOtherHydra

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    You've got some fairly cool sets on this team so far, I like how you're not just using the usual stuff. Just a few recommendations.

    If Infernape's staying physical (although I would recommend changing him to special as Bionic puppy said,) You should definitely replace the ever-so-meh power-up punch for close combat or mach punch on Infernape. Close combat is a great option for doing a lot of damage, and is especially useful since you lack that kind of power with Fire punch. Mach punch gives priority, which is great against really fast, frail sweepers like Greninja, and also for finishing off weakened sweepers.

    Just these three Pokémon can deal with quite a few common battle spot threats. However, Weakness policy Aegislash will be giving your team trouble. Infernape and Garchomp don't hit him hard enough with their super-effective moves, and to make matters worse they'll set off his policy. Not too many things can actually break through it/wall it it very effectively, so your options are limited.

    And as everyone else previously mentioned, a fairy counter that preferably isn't weak to ground (since you already have two Pokémon that are weak to it) would probably be a good idea.

    Cool team though, can't wait to see what you do with it.
     
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  6. East

    East Look to the Stars

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    I get the idea behind this set, but I'm not sure that it's carried through very well. The EV spread doesn't look all that enticing--maybe try something along the lines of 252 HP / 164 Def / 78 SpD / 16 Spe (Jolly) to give the set a little more bulk. Typically, I use this set with Swords Dance, but it may work without. I find it has a little more "usable" bulk. Fire Blast takes a hit in terms of power because of Jolly, but I've done calcs against M-Aggron as [member=Bionic Puppy] mentioned:
    0- SpA Garchomp Fire Blast vs. 252 HP / 240 SpD Filter Mega Aggron: 82-97 (23.8 - 28.1%) -- 91.8% chance to 4HKO
    0 Atk Garchomp Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 87-105 (25.2 - 30.5%) -- guaranteed 4HKO
    I don't think FIre Blast should be used, so I think Poison Jab is a better choice.

    M-Aggron indeed walls this team entirely, and though it's not especially common, I would recommend Infernape use a specially offensive set as opposed to the currently physical one since special/physical coverage is pretty handy regardless.
     
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