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Adventures cove.

Discussion in 'Game Corner' started by LassusVulpes, Apr 28, 2020.

?

Opinion on what the game?

  1. Seems good but to much text

    0 vote(s)
    0.0%
  2. Seems fun

    1 vote(s)
    33.3%
  3. What are you even doing

    1 vote(s)
    33.3%
  4. my brains on fire.

    1 vote(s)
    33.3%
  1. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
    (Giratina (Origin))
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    Cooler Gary Oak ★★★★★
    -~ Hello! ~- (LOTS OF TEXT INC BE WARNED)

    Tldr: You get stats and explore the world till you win the game. This is a big game of D&D. You have stats enemies and chance. You'll only have to vote on a turn. If you're interested in more detail keep reading. I will correct any mistakes that happen.
    Fight mobs gather materials get stronger.

    YOU DO NOT NEED TO READ EVERYTHING! This is all info for the entire game and not needed right off the bat!

    (You may question the spaces in peoples names that's because I don't know if it'd ping them)

    This is a game i'd like to call the Adventures cove. It's a D&D esc game. No need to make a character like how rp's act. All you need to do is vote. It'll act like the Darkest Dungeon series B arandolf is doing. But this one is available for all!

    I will be your Puppet master. I will pick the roads you triverse on. Your goal as the player is to pick how the ways go. * If i'm inactive for a long time I will hopefully come on and make someone a sock puppet master. *

    A couple of ground rules. You may not do more than one turn per action. Pick what you think will help the adventure the most. There's one player at the start as the game progresses than the game will not only get harder and have more choices on what to do. You'll also have more party members!

    If a game over happens than we must start ALL the way back over. No matter where we are. The entire party faints? Game over.

    You'll gather items, party members, magical spells, weapons, and much more during this adventure. Inventory space is important. Each item will have a description. Here's an Example
    ~ Long sword ~
    + 2 attack damage
    + 3 Weight
    + 4 Strength
    Your foes laugh at your sword. It's brittle and weak.
    * Can poke an enemy a reasonable distance away.

    ~ 2 handed ~

    You can only use one two handed or two one handed

    The game will start with a story and our adventurer will have to walk threw murky swamps, burning forests, hell, heaven and much more! We'll encounter many foes along our way and we need to fight to progress. You'll be given voting options to progress (An example will be brought up later)
    Each item will have its own weight value. At the start of the adventure the adventurer can only hold 50 weight. You also have other stats like
    Strength (Sgt) (5) - Melee attacks +
    Vitality (vit) (20)- Health pool +
    Agility (Agl) (2)- Dodge chance And who moves first +
    Defense (Def) (3) - Armor +
    Armor pen (Arp) (0)- Armor penetration +
    Intelligence (Int) (5)- Magic power +
    Weight (W) (50)- How much you can hold +
    Inspiration (Insp) (5)- How much instrumental weapons deal +
    Magic Resist (MR) (3)- How much magic damage you tank +
    Critical strike (Crit) (4)- How often you'll inflict a critical hit

    Each of these are equal to 100 % (besides weight that's unlimited) Meaning if you have 100 vitality you'll have 100 hp (doesn't seem like much but it is) If you hit a cap at that power you'll be granted the chance to awaken the true power of it. It'll increase the cap to 250 % along with grant you a new ability/passive. We do not start off with passives or abilities.

    You'll be picking the class and stats of our adventurer. These are the classes
    - ~ -
    * Lumberjack - Deals heavy damage with a swing of the Axe. ! Sgt + 2 W+1 Agl-2
    * Bard - Deals minimal damage but buffs allies and themself ! Insp +2 Int +1 Def -2
    * Mage - Deals major magic damage but is very squishy ! Int +2 Arp+1 Vit -2
    * Archer - Deals damage with a bow and arrow. Very Squishy ! Agl +2 Crit +1 Vit -2



    You may be looking at the !'s and seeing the +'s and -'s . You'll be picking what each and every stat is But you only get 10 points. An example is
    *Hoho I am S ethal*
    " I vote for " Lumberjack with Sgt + 4 Def +5 W +1"
    * I am no longer S ethal *
    Now the Lumberjacks stats would be . Sgt 11 Def 7 W 52 Agl 0 .

    Of course you can put all the points in one tree but why would you.

    I also need to explain. There's only 4 playable characters right now. That's because we need to unlock more! You'll unlock more as the story progresses . The people you meet will grant you a brand new class to use when you die. OR you can change the class of one of your party members.

    Now to explain voting! When I post all players are allowed to cast a vote on what they seem right! The character route is the hardest to do. You'll all place the character you want to see and than after a day i'll come back and post the list of all of them and all people will vote. Here's an example of that

    *I am S ethal once more*
    "I vote for a Lumberjack with Sgt + 4 Def +5 W +1"
    *I am now W izard*
    "I vote for a Mage with +10 Int"
    *I am now Wavepear l*
    "I vote for a bard with +4 insp + 2 def + 4 arp"
    * I am no longer any of them*


    Now it's time for the vote of character. I'd make a post saying

    ! Voting time !
    - S ethal - Lumberjack with Sgt +4 Def +5 W+1
    - W izard - Mage +10 int
    - Wavepear l- Bard +4 insp + 2 def +4 arp
    ~

    Now everyone would cast votes on who they want to play as by saying their names. After another day passes I will come back and tally the votes. Than the game commences . Let's say W izard wins this voting.

    Now that W izard won the vote we play a mage with
    Int 17, Sgt 5, Agl 2, Weight 50, Arp 1, Vit 18, MR 3, Def 3, Insp 5

    -~ If you chose to only read the stuff you really need to know for the game stop reading here and scroll down to the story ~-

    Now let's go on an example of a average turn

    ~*
    You triverse into an unlit cave. You have a few items in your bag what do you do to light up the cave?

    ~> Use a match
    ~> Use your magic to cast your flame thrower on a branch to see in the cave
    ~> Use your magic to cast a flame thrower ! Chance to burn loot if there is any inside !
    ~> Not Enter and leave

    ~*
    The voting happens with everyone voting on what they want. After the voting we do the most popular.

    ~*
    You use your flamethrower on a branch and walk into the cave. You encounter a low level skeleton.

    &3 Skeleton 3&
    Sgt 2 Vit 8 Int 0 Def 1 MR 2 Weight - (not needed) Insp 0 Agl 1
    It holds a bone staff you do not have this item so you cannot see it's stats!
    It seems to rattle. It looks like it's had a skele-ton work to do.
    & &

    *You'll notice the 3's there. That is it's level. As the game progresses we'll also level up*

    What is your choice ?

    ~> Try and steal the wand
    ~> Use your flamethrower on it !25% chance to burn the item!
    ~> Use magic shards to break it apart
    ~> Bash it with a rock
    ~> Run away

    ~*
    The voting ends and the choice is use flamethrower. You have a 25 % chance of the item burning. I will get a Random number generator and cast the thing of 1/4 . If you get lucky with the 75 % than the item will live but if not it burns.

    ~*

    UNLUCKY! The item casts to flames along with the skeleton. But in the rubble you find 23 gold.

    +23 g

    Totals to 4126 g.

    You explore the cave and at the end of it you're encountered by a treasure chest. Its lock seemed to be broken in shambles. You can force it open if you have 6 sgt

    You do not have 6 sgt so you must pass on it unless you want to try and break it open with your magic.

    ~> Shoot it with a flamethrower !75% chance to burn item!
    ~> Shoot it with magic shards !10% chance of success!
    ~> Bash it with your wand !5% chance of success ! 20% chance of breaking wand if failed
    ~> Walk away

    ~*

    Everyone casts their votes and the vote Bash is with your wand is picked.

    ~*

    You bash your wand into the chests lock and pry it open. With a loud snap you're sent backwards as the chest opens. You stumble upwards and see a new staff inside

    ~ Demon wand ~
    +999 to all stats
    You are now god

    ~*

    This was of course a meme item but you get the point

    LEVELS!

    You start off at level one. Each time you level up by defeating mobs you'll get EXP . As the gauge fills secretly you'll level up This will give you + 0-2 on each stat. This will be picked with the RNG again. As you level not only will you get better stats but you'll also get to unlock new items such as new spells and weapons.

    Shops

    You'll find shops scattered around the world. You'll be able to buy new items and potions. These will help you progress through the story. They all have a cost of gold. You'll get gold for killing foes. You also can find gold in chests.

    Dodging

    How dodging works is I look at you agility. I grab an RNG and place a 0-100 . The higher your Agility. The more points you can take. Say you have an agility of 17. The RNG says 12 You dodge the attack. In the beginning it's rare but possible (unless you're lumberjack with no added agility)

    Crits

    Another RNG thing. We look at your crit chance and get a 0-100 RNG machine. If lower than your crit strike it hits. If higher than it doesn't. It does 3 times the damage.

    ~ The story! ~

    You wake up in the middle of the plains. You stumble to your feet and look around. You see a path along with a couple bits of trees scattered around. You forget who you were. You do not know how you got there or what you looked like. You have no clue on how to survive. You hear a voice call out to you "All mighty adventurer. I am thous goddess speaking down to thee . I will grant you great powers if you bring me the head of the almighty goat of wrath . Once the goat has been put to an end I will set your soul free and send you to heaven . "

    The voice fades as you look around more . You find a pool of water and look into the water .

    You see yourself

    ~

    This is the part you all vote on stats and class !

    (I know this was a lot of words and info to take in but this is all the giant info booklet . )
     
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    #1 Apr 28, 2020
    Last edited: Apr 29, 2020
  2. Barandofl

    Barandofl The eyeless user

    AeroHail
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    I read the class "Lumberjack", and I immediately thought about this game I was playing called "For the King." Where the lumberjack is the class with the highest strength start.

    But since I'm feeling a bit chaotic right about now, let us start with some... flare.

    I want this guy to be a Bard: +4 Insp +3 Def +3 Arp
     
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  3. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
    (Giratina (Origin))
    Level 56
    Joined:
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    Cooler Gary Oak ★★★★★
    If no other votes come in by 1:00 am EST the next turn will commence and Bara will have this Bard be the played character
     
  4. Jupjami

    Jupjami Thy friendly neighbourhood birb shaman

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    Heehee, don't forget about me~ Though I agree with Barandofl's choice; the bard sounds like fun~!
     
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  5. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
    (Giratina (Origin))
    Level 56
    Joined:
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    Cooler Gary Oak ★★★★★
    ^ I know it hasn't been 24 hours but fuck it ^
    I should also explain the little marks I do

    ^ - Editors note
    * - Details
    &- Monster info
    ! - Chance/Danger
    ~- Details

    ^ onto the act ^

    Looking into the puddle the adventurer sees . . . A face of a bard. A short muscular face with a trimmed beard, pale blue eyes and a good amount of muscle but no a lot. The bard looks around and finds a slump of a tree. He gathers some bark off of the tree and attempts to make a fire to warm him up a bit. While gathering bark he finds a wooden chest intertwined with roots. He grabs the chest and prys it open. Inside he finds a wooden flute with a leaf sprouting out of it.

    ~ Wooden flute ~
    +1 Insp damage
    +1 Weight
    2 handed
    It looks like you could fit it in your pocket!
    ~ ~

    You equipt it and you venture out . You have a good amount of bark in your bag that will be used to craft various things.

    While you walk the plains you encounter a foe! You're met by a snow white rabbit with red beady eyes. It lunches at you and kicks you in the face!

    damage is ignored as your defense is high. It still makes you stumble.

    You engage combat with the Rabbit and see its stats

    Sgth 4 Vit 11 Agl 12 Def 4 MR 2 Arp 0 Int 0 Crit 2

    ~> Play your flute ( -14 Vit to foe)
    ~> Attempt to befriend the rabbit !90% chance of failure! If failed Rabbit will attack twice as your guard is lowered.
    ~> Go fist to fist on the rabbit (- 5 Vit)
    ~> Run away screaming
     
  6. Barandofl

    Barandofl The eyeless user

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    Why does my brain say that we should pacify the thing? Welp, that's the choice i'm going with. Question though, will multiple attempts increase the likelihood of success?
     
  7. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
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    Cooler Gary Oak ★★★★★
    No. It will always keep the same charm chance. How charm works is the more Rabid an animal is A. The Sgth will increase and B. Charm lowers.
     
  8. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
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    Cooler Gary Oak ★★★★★
    ~ Multi post Sorry :p ~

    You fail to tame the Rabbit. It leaps into the air and attempts to kick you.
    You flinch but act like nothing happened
    The Rabbit hits once more and sends its feces at you!

    You're slowed! Now the Rabbit will always move faster.

    You stagger but go for your move
    ~> Play your flute ( -14 Vit to foe)
    ~> Attempt to befriend the rabbit !91% chance of failure! If failed Rabbit will attack twice as your guard is lowered.
    ~> Go fist to fist on the rabbit (- 5 Vit)
    ~> Run away screaming
     
  9. Barandofl

    Barandofl The eyeless user

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    Did that rabbit just threw it's dung at? Oh hell no, we blowing it's bloody ear drums off!
     
  10. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
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    Cooler Gary Oak ★★★★★
    You blast the rabbit with your flute. A small but powerful flies out and strikes the Rabbit.
    You slaughter it by striking it in its leg. It breaks apart and dies instantly . - 14
    The Rabbit faints Its foot breaks off its frail body.
    ~ Rabbits foot ~

    +1 Crit +2 ARP + 1 W
    ~ Equitable ~
    You collect the Rabbits foot. You place it in your pocket.
    You find some Rabbit meat as well you pick it up.
    You walk around and find a campfire. It seemed to barely be lit

    ~>Throw your bark from your inventory to kindle the flames. (-2 Bark 5 bark left)
    ~>Grab some reeds of the grass to add to the flames
    ~>Ignore the dimly lit campfire.
     
  11. Barandofl

    Barandofl The eyeless user

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    If I may ask, is it turning dark, or is it still daytime?
     
  12. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
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    It's about midday .

    You stare at the campfire as the wind blows. You seemed to lose your thoughts. You're woken up by the campfires ashes slowly dimming more.

    ~>Throw your bark from your inventory to kindle the flames. (-2 Bark 5 bark left)
    ~>Grab some reeds of the grass to add to the flames
    ~>Ignore the dimly lit campfire.
     
  13. LassusVulpes

    LassusVulpes Eclipse Holder

    THE BIGGEST FLEX
    (Giratina (Origin))
    Level 56
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    PokéPoints:
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    Cooler Gary Oak ★★★★★
    ~ Multi post

    The fire dies. You sigh as you continue on your adventure. You encounter a large dead tree It looked like a perfect wood to make a nice wooden flute out of.

    ~> Harvest some of the wood
    ~> Try and make a fire
    ~> Look in your inventory to equip items.
    ~> Do nothing
     

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