Since everyone has been doing these I decided to do one as well. I'll be doing mine in Pokémon Moon. Here are the rules. 1. If a Pokémon Faints it is now dead and is sent to the graveyard. (AKA a box in the PC labeled graveyard) 2. I must catch the first Pokémon I find in that area. If it faints then I do not get a Pokémon from there. 3. Pokémon must be Nicknamed upon capture 4. No legendary or mythical Pokémon can be used 5. If by some miracle I find a shiny I can catch it no matter what 6. Starter will be chosen by use of LV's discord bot Tatsumaki's t!dice command. 1 and 3 are Rowlet. 2 and 4 are Popplio. 5 and six are Litten I think that's all the rules. Wish me luck!
Good luck! Hau's probably the easiest rival by FAR, so you shouldn't have much trouble...with his starter. His Raichu is a different matter entirely. Gladion is actually quite hard...ah well, his theme makes up for it. Plus some other stuff CLEARLY not related to LunarEdge shipping Hope this goes well for you! #MissingNo
Named Character Light Yagami Went through the boring intro and Tatsumaki decided on Litten. Named him Pyro. Defeated Hau and his Rowlet quickly. Made it to route one and encountered Pikipek. Successful capture and named him L. Did a little training with Pyro along the way to the festival Battled Youngster Jimmy and is Rattata beat him swiftly. Battled Lass Audrey and her Caterpie also beat her. Did a little training with L. Battled Preschooler Oliver and his Yungoos. Pyro's health went into red. Attended the Festival met with Hau and the others. Battled Hau again. Hau started with Pichu. I started with Pyro. Defeated Hau's Pichu and he sends out Rowlet. I switch to L L defeated Rowlet. And Hau. Received Z ring from Hala. And that ends our first entry. Team Litten Name: Pyro Level: 8 Moves: Scratch, Ember Growl, Lick Pikipek Name: L Level: 6 Moves: Peck, Growl Deaths- Zero Z Crystals- None
Sun and moon are long games but I know it is fun in all, have a good time with this nuzlocke! Also, nice name theme so far
I feel like there's not a lot of in between in Sun.Moon's difficulty. If you use exp share, it becomes almost too easy at times. But if you turn it off, you better be grinding to meet those level caps. That's one thing that I was always uncertain about, even though it's an amazing game.