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Counter That Core!

Discussion in 'Festival Plaza' started by Pitmore, Jan 24, 2016.

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  1. Pitmore

    Pitmore Mild Internal Pain

    Joined:
    Nov 6, 2014
    Posts:
    1,124
    PokéPoints:
    ₽84.0
    [SIZE=14.6667px]Welcome to Counter that core!![/SIZE]

    [SIZE=14.6667px]We all know that cores really hurt because of their perfect team synergy, making them extremely hard to switch into or damage, supporting every archetype (bar 1v1) and being (as some say) Uncheckable.[/SIZE]

    [SIZE=14.6667px]However, are they?[/SIZE]

    [SIZE=14.6667px]In this thread which will probably flop (I'm looking at YOU [member=Kouhai] and your CaP), we ask you to simply Counter that Core![/SIZE]

    [SIZE=14.6667px]Now, simple rules: [/SIZE]
    [SIZE=14.6667px]
    [/SIZE]
    [SIZE=14.6667px]Make sure the cores you're using work! Don't just paste a random core from smogon and hope![/SIZE]
    [SIZE=14.6667px]Don't be mean to other contenders, have some friendly banter, by all means but keep it not offensive![/SIZE]
    [SIZE=14.6667px]Have fun![/SIZE]
    [SIZE=14.6667px]
    [/SIZE]

    [SIZE=14.6667px]What Will Happen:[/SIZE]

    [SIZE=14.6667px]I will give you guys a core in the spoiler below, you will then analyse this core and try to make a core of your own to beat it,[/SIZE][SIZE=14.6667px] [/SIZE][SIZE=14.6667px]No Whole Teams!! A core is simply 2-3 Pokémon that work exceptionally well together!! [/SIZE][SIZE=14.6667px]A week after the core is released and people have submitted their own cores, we will have a poll! I will let this know through a comment on the status! Look out for that! Then we will repeat this action until this thread eventually gets scrapped/I don't have time to keep it up.[/SIZE]

    [SIZE=14.6667px]
    [/SIZE]
    [SIZE=14.6667px]OU[/SIZE]

    [SIZE=14.6667px]Heatran @ Air Balloon[/SIZE]
    [SIZE=14.6667px]Ability: Flash Fire[/SIZE]
    [SIZE=14.6667px]EVs: 252 SpA / 4 SpD / 252 Spe[/SIZE]
    [SIZE=14.6667px]Timid Nature[/SIZE]
    [SIZE=14.6667px]- Stealth Rock[/SIZE]
    [SIZE=14.6667px]- Fire Blast[/SIZE]
    [SIZE=14.6667px]- Earth Power[/SIZE]
    [SIZE=14.6667px]- Flash Cannon[/SIZE]

    [SIZE=14.6667px]Azumarill @ Sitrus Berry[/SIZE]
    [SIZE=14.6667px]Ability: Huge Power[/SIZE]
    [SIZE=14.6667px]EVs 126 HP / 252 Atk / 168 Spe[/SIZE]
    [SIZE=14.6667px]Adamant Nature[/SIZE]
    [SIZE=14.6667px]- Aqua Jet[/SIZE]
    [SIZE=14.6667px]- Waterfall[/SIZE]
    [SIZE=14.6667px]- Belly Drum[/SIZE]
    [SIZE=14.6667px]- Play Rough[/SIZE]

    [SIZE=14.6667px]Sceptile-Mega @ Sceptilite[/SIZE]
    [SIZE=14.6667px]Ability: Overgrow[/SIZE]
    [SIZE=14.6667px]EVs 4 Def / 252 SpA / 252 Spe[/SIZE]
    [SIZE=14.6667px]Timid Nature[/SIZE]
    [SIZE=14.6667px]- Dragon Pulse [/SIZE]
    [SIZE=14.6667px]- Giga Drain[/SIZE]
    [SIZE=14.6667px]- Focus Blast[/SIZE]
    [SIZE=14.6667px]- Leaf Storm[/SIZE]

    [SIZE=14.6667px]This core is based around the idea of completing two type synergies in one core. Whilst this may make these Pokémon carry a heavy burden, this is by no means a core which is useless. Heatran can easily support Sceptile and Azumarill in what they do and help get the rocks up, getting some crucial KO's on a lot of Pokémon that the other two struggle with, Azumarill can provide a nice wincon after Heatran has paved the way and Sceptile can get some nice revenge kills with its unique typing and its ability to outspeed all unboosted dragon types and slam them with Dragon Pulse. And Azumarill can clean up the mess left behind with or without Belly Drum thanks to its ridiculous power.[/SIZE]
    [SIZE=14.6667px]
    [/SIZE]

    [SIZE=14.6667px]
    [/SIZE]
    [SIZE=14.6667px]None of yet! Get submitting and voting![/SIZE]
    [SIZE=14.6667px]
    [/SIZE]

    [SIZE=14.6667px]If you have a core in particular that you'd like put in, add it in your comment or PM me![/SIZE]

    [Pokémon 1 and moves]

    [Pokémon 2 and moves]

    [Pokémon 3 (optional) and moves]
    (Preferably in showdown format)

    [Explantation, as long or as short as you'd like]

    [Optional, does give you a boost]


     
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  2. Reborn

    Reborn Signature Creator

    Joined:
    Aug 7, 2014
    Posts:
    476
    PokéPoints:
    ₽1,993.3
    First off, I'm pretty sure your Azumarill set is missing the move Belly Drum.

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
    Bold Nature
    - Giga Drain
    - Sludge Bomb
    - Synthesis
    - Hidden Power [Fire]


    Conkeldurr @ Assault Vest
    Ability: Guts
    EVs: 252 Atk / 236 SpD / 20 Spe
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off
    - Poison Jab


    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Pursuit
    - Stone Edge
    - Crunch
    - Superpower
    While this core is completely theorymonned and hasn't been tested, it seems to be fairly solid and doesn't have a bad time against your core. Looking at the original core, Belly Drum Azumarill is always scary, so I thought I would start with a strong answer to it, Mega Venusaur. Mega Venusaur is a strong answer to Azumarill and Mega Sceptile, only being 3HKOd by Mega Sceptile and OHKOing in return and being able to take any attack from full at +6 after rocks from Azumarill and OHKOing in return after a belly drum. Outside of the provided core, Venusaur can switch in to things like Breloom, Scizor and Ferrothorn, things that the rest of the core can struggle with. However, it is countered by Heatran. This is where Conkeldurr comes in. Conkeldurr is able to eat up multiple Fire Blasts from Heatran and have a good chance of OHKOing after stealth rocks, picking up the KO with Mach punch the next turn otherwise. Conkeldurr also has a good matchup against Mega Sceptile, being able to eat up any attack and KO in return with Drain Punch + Mach Punch. Conkeldurr also beats Kyurem-B, which otherwise can fire off super-effective Ice beams against Venusaur. Poison Jab is used as an additional coverage move to deal with Azumarill and other Fairies, while Knock off is to punish switch ins. Both of these Pokémon struggle with birds and psychic types, so Scarf Tar is an obvious partner. Tyranitar is able to pursuit trap the Lati twins and other psychic types and counters standard Talonflames. As both of the above core members lure in these Pokémon, clever doubles can eliminate these Pokémon from the battle. Tyranitar is also able to outspeed and KO Heatran after some prior damage.

    The core does outright get beaten by Mega Alakazam, and does appreciate having hazard both removed from your side and on your opponent's side. Because of this, Pokémon like Talonflame which can KO it with priority Brave Bird and Mandibuzz which removes hazards and beats Mega Alakazam make for great partners to this core. The core also has an uncovered steel weakness

    Calcs:
    252 SpA Mega Sceptile Dragon Pulse vs. 248 HP / 144 SpD Mega Venusaur: 115-136 (31.6 - 37.4%) -- guaranteed 3HKO after Stealth Rock
    0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Mega Sceptile: 264-312 (93.9 - 111%) -- 62.5% chance to OHKO

    +6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 96+ Def Mega Venusaur: 250-295 (68.8 - 81.2%) -- guaranteed 2HKO after Stealth Rock
    0 SpA Mega Venusaur Sludge Bomb vs. 92 HP / 0 SpD Azumarill: 278-330 (76.3 - 90.6%) -- guaranteed 2HKO

    252 SpA Heatran Fire Blast vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 127-150 (36.1 - 42.7%) -- guaranteed 3HKO
    252+ Atk Conkeldurr Drain Punch vs. 0 HP / 4 Def Heatran: 270-320 (83.5 - 99%) -- 75% chance to OHKO after Stealth Rock

    252 SpA Mega Sceptile Leaf Storm vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 162-192 (46.1 - 54.7%) -- 58.6% chance to 2HKO
    252+ Atk Conkeldurr Drain Punch vs. 0 HP / 4 Def Mega Sceptile: 180-213 (64 - 75.8%) -- guaranteed 2HKO after Stealth Rock
    252+ Atk Conkeldurr Mach Punch vs. 0 HP / 4 Def Mega Sceptile: 96-114 (34.1 - 40.5%) -- guaranteed 3HKO after Stealth Rock

    252 SpA Heatran Flash Cannon vs. 0 HP / 0 SpD Tyranitar in Sand: 176-210 (51.6 - 61.5%) -- guaranteed 2HKO after Stealth Rock
    252 Atk Tyranitar Superpower vs. 0 HP / 4 Def Heatran: 254-300 (78.6 - 92.8%) -- 37.5% chance to OHKO after Stealth Rock
     
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  3. TheBlazingInfernape

    TheBlazingInfernape Gone, probably forgotten

    Wildfire
    (Monferno)
    Level 23
    Joined:
    Dec 12, 2014
    Posts:
    812
    PokéPoints:
    ₽111.7
    Infernape's Core
    Politoed @ Damp Rock
    Ability: Drizzle
    EVs: 248 HP / 164 SpD / 96 Spe
    Calm Nature
    - Scald
    - Toxic
    - Encore
    - Rest

    Sableye @Leftovers
    Ability: Prankster
    EV's 88 HP/ 252 Def/ 168 SpD
    Relaxed Nature
    Moves
    -Foul Play
    -Taunt
    -Recover
    -Will O' Wisp

    Kyurem-Black @ Life Orb
    Ability: Teravolt
    EVs: 20 Atk / 252 SpA / 236 Spe
    Mild Nature
    - Ice Beam
    - Earth Power
    - Fusion Bolt
    - Roost

    Now, as opposed to going for a more offensive route, I'm going with a more defensive route Now let's start with Politoed. Politoed is used to shut down Heatran because c'mon let's be honest. Heatran cannot do diddly squat to Politoed while rain is up. Next is Sableye, Sableye is just used to screw up stuff but especially Azumarill. Will O' Wisp that thing and it is worthless, even with a Belly Drum up. Kyurem is just the clean up crew. An Ice Beam for Sceptile, a Fusion Bolt for Azumarill and an Earth Power (if Politoed didn't take care of him already) for Heatran after the Air Balloon is broken.
     
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