Many open world games carry a feature meant to provide convenience to the player: fast traveling. This allows the player to get across the world within a few seconds (or hours if you're playing the original Skyrim). Fast traveling can be extremely convenient, but it can also remove somebody from the "immersion" of the game. Personally, I love fast travel. As much as I enjoy a good open world game, I'd rather just teleport to my destination than spend 15-20 minutes of my time walking around and getting ambushed by random beasts, animals, and/or monsters. I'm not the type of person to get incredibly immersed in the games, so I just see this as a neat feature. Xenoblade Chronicles 2 is my current game I'm playing through, and thank goodness it has fast travel. Otherwise, I would have spent a lot more time on the backtracking sections. What are your thoughts on fast travel? Do you like it? If you don't use it, why not? Should every open world game have this feature? Which games is fast travel most useful for?
Fast travel has saved me in games a couple times. There have been moments in certain games where I've had my character get glitched into like a wall or something and not be able to move. I would simply fast travel and it would fix itself. Outside of that, I don't really use the feature as I'd rather explore on my own.
Fast travel is a must for me in open world games. While sometimes I enjoy going the long way and exploring places that I've already visited, but the speed at which fast traveling lets you get around is too useful not to have. Having to walk/run/ride/whatever everywhere all of the time would seriously reduce the joy factor of these kinds of games and would basically kill any desire to work on sidequests that require a lot of traveling.
I think, out of every game I have ever played, I have only played one where fast travel was even a thing, so my opinion is probably invalid. Personally, I never really cared for it, especially since I like to take time to travel and map out where I go (literally and metaphorically).
I Really Like Using Fast Travel A Lot. I Used It Couple Of Time On Assistant Creed: Unity And Black Flag.
As a person who's played for skyrim for hours on end, fast travel has become a great friend of mine, sitting next to Lydia. Although, sometimes fast traveling in that game can be a little bothersome. Allow me to elaborate. In Skyrim, you might get a quest where you have to follow someone and... dispose of them. For example, in the dark brotherhood quest line (One of my personal favorites), you'll get that exact quest. You have to follow some sort of important figure through Skyrim and... cease his existence. You could just dispose of him in the middle of the road and be done with it, but you're told you'll get a bonus if he's been dealt with in one of the cities. So if you want that bonus, you kind of have to follow him. Cause if you start fast traveling, the world around you will in return pass a set amount of time. Causing your target from moving away from the place where you just fast traveled to. So if you wanna catch him while he's in one of the cities, you gotta tail him. On the bright side, I did level up my sneaking over 50 levels in following him. So there's that.
Imagine trying to 100% Breath of the Wild without the ability to fast travel at all. yea me neither. While it can be nice to traverse through beautiful games and locales in games, depending on how big the map is you'll probably always want to fast travel, and i'm grateful that a lot of games with big maps do this.