Alot of the time people talk about their favorite Pokémon of each type but I wanna know peoples favorite move of each type heres mine Normal: Explosion Fire: Flamethrower Water: Bubblebeam Grass: Razor Leaf Electric: Discharge Rock: Power Gem Ground: Earthquake Ice: Ice Beam Bug: X-Scissor Psychic: Psybeam Dark: Dark Pulse Steel: Flash Cannon Ghost: Spectral Thief Dragon: Draco Meteor Fairy: Dazzling Gleam Flying: Brave Bird Poison: Poison Jab Fighting: Close Combat As an added bonus Flamethrower and Ice Beam are tied for my favorite move ever and my least favorite move is Brine
Normal: Recover Grass: Spore Fire: Fire Lash Water: Fishious Rend Bug: First Impression Flying: Max Airstream (if that counts) Electric: Charge Beam Ground: Spikes Rock: Ancient Power Fighting: Octolock Poison: Acid Spray Psychic: Heart Swap Ghost: Curse Dragon: Roar of Time Ice: Freeze-Dry Dark: Knock Off Steel: Doom Desire Fairy: Geomancy Most of these come from either nostalgia, competitive use, or having a really unique concept. My favorite of all of these is probably Knock Off, but I'm not certain; I don't feel too strongly on any of these even if it was obvious to me in most cases.
Normal: Pulverizing Pancake Grass: Leaf Blade Water: Surf Fire: Fiery Dance Fighting: Aura Sphere or Drain Punch Electric: Thunderbolt Ice: Ice Beam Ground: Earth Power Rock: Power Gem or Diamond Storm Poison: Venoshock Bug: Fell Stinger or Bug Buzz Flying: Beak Blast or Oblivion Wing Psychic: Psycho Cut Ghost: Shadow Ball Dragon: Dragon Pulse Dark: Taunt or Dark Pulse Steel: Iron Head Fairy: Moonblast
Normal: Body Slam Fire: Flamethrower Water: Hydro pump Grass: Razor Leaf Electric: Thunder Rock: Rock throw Ground: Dig Ice: Aurora Beam Bug: Steam roller (I guess) Psychic: Extrasensory Dark: Dark Pulse Steel: Metal claw Ghost: Night shade Dragon: Roar of time Fairy: Moon blast Flying: Fly Poison: Smog Fighting: Focus blast
Ooh, this looks fun~! Dragon: Roar of Time Ghost: Shadow Claw Ground: Bulldoze Flying: Acrobatics Poison: Toxic Bug: X-Scissor Water: Water Pulse Electric: Electroweb Rock: Ancientpower Grass: Leaf Blade Dark: Dark Void Ice: Hail Normal: Quick Attack Fire: Will-O-Wisp Fighting: Aura Sphere Steel: Iron Tail Psychic: Zen Headbutt I refuse to recognise the existence of Fairy: Play Rough
Normal: Transform, get to peek at your opponents moveset and power up potentially. Its a great curveball. (Runner ups are Fake Out and Encore) Fire: Will-O-Wisp, burns attack cut has gotten me out of so many bad spots. Plus its fun to use with a guts partner if you dont have a flame orb lying around. (Runner up: Overheat and Flamewheel) Water: Surf, its a classic! The animation is pretty much always cool, its useful out of game and shows up on surprising 'mons. Looking at you Rhydon. (Runner up: Crabhammer) Grass: Giga Drain: I like recovery moves, especially when I am playing with restrictions on items and/or nuzlockes and this is one of the best ones. Lets you get a bit of damage in while you are at it. (Runner up: Leaf blade and Leech Seed) Electric: Shockwave: In my favorite animations of all time in Gen 3, this puts it ahead of Thunderbolt just by a bit though. (Runner ups: Thunderbolt and Thunderwave) Rock: Ancient Power: Neat animation, cool name and a fun gamble for stats. Bonus points for birthing one of my favorite comics: https://i.imgur.com/dTwjh.png (Runner up: Rock slide) Ground: Earthquake: Would be hard to pick another. Its strong, its widespread in the movepools and it looks pretty cool in most games. (Runner ups: Precipice Blades for the name honestly and Bonemerang which reallllly should be the one ground type move to hit flying types. Give it that niche Game Freak, cmon! Ice: Ice Shard: It might not show so far but I love priority moves and Ice Shard helps the typically slow ice types get some damage in right on time. (Runner ups: Blizzard and Aurora Beam) Bug: Bug Buzz: Good power, fun animation most of the time and the fun side effect of going through substitutes which everyone forgets about online. (Runner ups: Quiver Dance for making low tier Pokémon that I like a threat and U-turn for being so damn useful) Psychic: Trick: Its unique, it can have really fun uses and show up on Pokémon you dont expect. Ticks all the right boxes for me. (Runner ups: Mirror Coat and Psyshock) Dark: Snatch: It always catches people unaware and can really turn the tide on online battles. It can steal some surprising moves, like Wish. (Runner up: Sucker Punch) Steel: Heavy Slam: Its thematic and hits pretty hard and consistently. Helps fill out M-Aggron's movepool which is perfect for me. (Runner ups: Bullet punch and shift gear) Ghost: Shadow Sneak: Protean Kecleon's bread and butter. Great priority move, helps some of the slower ghosts that I like get the damage in when they need it. (Runner ups: Curse and Shadow Claw) Dragon: Draco Meteor: Hits hard, looks cool. That's what dragons are all about! (Runner up: Dragon Dance) Fairy: Draining Kiss: Self-recovery and decent damage. Simple and effective. (Runner up: Crafty Shield) Flying: Drill Peck: Shows up in some unexpected places, decent power and neat animations in some games. (Runner ups: Mirror move and Beak Blast) Poison: Toxic: Love to hate it. The move that has both saved me and ruined my runs in equal measure. (Runner ups: Coil and Gunk shot.) Fighting: Drain Punch: Similar to the above, I love a recovery move that deals damage. Helps out Life orb users so much. (Runner ups: Power Up punch for making Kecleon sweeps more possible and No Retreat.)
Normal: Fake out, Substitute, Protect Fire: Flare blitz Water: Hydro pump Grass: Grass knot Electric: Thunderbolt Ice: Freeze dry Fighting: Power-up Punch, Close Combat, Drain Punch Poison: Toxic, Poison jab, Toxic spikes, Cross poison, Sludge wave Ground: Earthquake Flying: Brave bird, Air slash, roost, drill peck Psychic: Psychic, Psyshock Bug: U-turn, Fury Cutter Rock: Stealth Rock, Rockslide Ghost: Phantom Force, Shadow ball Dragon: Dragon pulse, Dragon Claw, Dragon Dance Dark: Beat up, Sucker punch Steel: Metal Claw, Steel wing, Iron tail Fairy: Moonblast, Dazzling Gleam
Normal-swift Fire-revenge Water- serf Grass- solar orb Electric- electro web Ice- powdered snow Fighting-force palm Poison- poison jab Ground - earthquack Flying-gust Psychic- power gem Bug-bug bite Rock - stone edge Ghost-lick Dark - black hole eclipse Dragon- dragon tail Steel - iron tail Fairy- fairy wind