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Gaming Pet Peeves

Discussion in 'Video Games' started by Katanaeyegaming, Jan 1, 2023.

  1. Katanaeyegaming

    Katanaeyegaming #FEARTHEWYVERN

    Level 44
    Feb 6, 2015
    Poké Ball ★Potion ★Oran Berry ★★Thunder Stone ★★★Helix Fossil ★★★
    So the title here is self explanatory. What pet peeves do you have in gaming related to basically anything.

    I have a few that I will start with.

    Exclusive games.

    Especially exclusive games that don't get ported to another console later down the line or on a console you don't have. There should be no reason to keep something exclusive after a certain point if the game sells well enough and I will always stand by that.

    Rubber band AI

    I'm looking at you Mario Kart. This kind of mechanic isn't even fair and just basically there to mock you for being good. And they always give the rubber banding AI the best ITems in Mario Kart Double Dash or 7 (Love you MK7 but it is damn true). And this whole thing isn't exclusive to racers some other games have it and that just makes the problem worse and proves my point further.

    I'm sure I can think of others but this is just to get the thread going.
  2. ChocoChicken

    Krysmus Azelv (lol)
    (Krysmus Azelv)
    Level 37
    May 28, 2018
    Misty's EmblemLegendary Triforce ★★
    I hate it when any game has homing, invincible enemies. I mean, I get that that's the point, but it stresses me out way more than it actually should, idk. Invincible enemies like boulders or something, sure. Homing enemies, okay, so long as I can fight em off. Invincible homing enemy? Get outta here.
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  3. Neb

    Neb Cosmog Enthusiast

    (Flabébé (O))
    Level 19
    Nov 4, 2018
    GS Ball ★★★★★Love Ball ★★★★★Poké Ball ★Potion ★Oran Berry ★★
    - When a game is overly punishing by not letting you save often enough or having checkpoints extremely far apart. A lot of older games turn me off for this reason unless I’m using save states.

    - Difficulty spikes in RPGs. The solution for this is more often than not to grind for hours on end. It feels great to finally beat a boss after doing this, but the process of getting to that point is usually miserable unless the battle system is really good.

    - Being very vague in how to progress to the point where the player needs to find a walkthrough.

    - Vague, grindy, and/or poorly explained methods to get a “true” ending. I love multiple endings in games conceptually, but a lot of them are just a pain to get without a guide. A lot of games also have them just for the sake of having them and not to improve the story in any way.
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