1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Lake Valor!
    Catch, train, and evolve Pokémon while you explore our community. Make friends, and grow your collection.

    Login or Sign Up

[Gen 5 OU] Sun RMT

Discussion in 'Festival Plaza' started by William, Sep 2, 2013.

Thread Status:
Not open for further replies.
  1. William

    William Black Belt

    Joined:
    Nov 22, 2012
    Posts:
    216
    PokéPoints:
    ₽35.0
    The Team!


    Ninetales!


    [​IMG]

    Ninetales @ Leftovers
    Trait: Drought
    EVs: 252 HP / 120 Def / 136 Spe
    Calm Nature
    - Flamethrower
    - Will-O-Wisp
    - Substitute
    - Hidden Power [Ground]

    This is a Defensive set to help me win the weather war. Will-O-Wisp lands burns on Physical threats. Substitute is because its bulky so I think it helps a lot especially when I force a switch and use it. Flamethrower is so I am not completely shut down by Taunt and Its STAB + Boosted by Sun. I prefer it over Fire Blast because of the Accuracy. HP Ground helps me with Heatran as long as its not a BalloonTran. It also helps against opposing Ninetales.

    Infernape!

    [​IMG]

    Infernape @ Choice Band
    Trait: Blaze
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Close Combat
    - Flare Blitz
    - Stone Edge
    - U-turn

    This guy is an absolute BEAST! I love Infernape because of its 120 BP Dual STABs. I especially like Flare Blitz because its boosted by Sun even though he takes Recoil. Stone Edge is so it can KO anything that resists its Dual STABs like Dragonite. U-Turn is for Scouting. The Choice Band makes him hit harder and 120 BP STAB Sun boosted Choice Band boosted Flare Blitz will do a massive chunk to anything that doesn't resist it. It maintains a powerful STAB even when the Sun is not up and it can OHKO all weather induces as long as there not a defensive variant.


    Volcarona!

    [​IMG]

    Volcarona @ Leftovers
    Trait: Flame Body
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    - Quiver Dance
    - Fiery Dance
    - Bug Buzz
    - Morning Sun

    This used to be Gothitelle, but it has been changed to Volcarona. This is a standard bulky Quiver Dance set. It only uses its great dual STABs. Quiver Dance is for obvious reasons. Morning Sun is to remove any residual damage I pick up if I have the chance to use it. Fiery Dance is STAB and Sun boosted so its the main move of choice and it also raises Special Attack 80% of the time so yeah basically it almost always gets a Special Attack boost. Bug Buzz is the other STAB if i'm against something Fiery Dance wont do much to.




    Venusaur!

    [​IMG]

    Venusaur @ Life Orb
    Trait: Chlorophyll
    EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
    Timid Nature
    - Growth
    - Giga Drain
    - Hidden Power [Fire]
    - Sludge Bomb

    Venusaur is a BEAST when it has a Growth boost. Venusaur is my Special Sweeper because of its Chlorophyll ability which doubles its Speed AND makes Growth boost its Special Attack by two stages instead of one. Giga Drain > SolarBeam to get recovery but I am thinking about putting SolarBeam on. HP Fire takes down things like Ferrothorn and Skarmory because after a Growth HP Fire will KO especially because its boosted by the Sun. Sludge Bomb is so it has another powerful STAB and to give it better coverage. The only thing that can really counter it is Heatran because Venusaur cant really do anything to it. Its not effected by HP Fire because of its Flash Fire ability and its not effected by Sludge Bomb. Giga Drain is not very effective.


    Sawsbuck!

    [​IMG]

    Sawsbuck @ Life Orb
    Trait: Chlorophyll
    EVs: 112 HP / 248 Atk / 148 Spd
    Adamant Nature
    - Swords Dance
    - Horn Leech
    - Nature Power
    - Return

    My Second Chlorophyll Sweeper! This guy is my Physical Sweeper. Horn Leech is for Recovery and Nature Power will be Earthquake so it can KO Heatran. Return is 102 BP because of 252 Happiness and its STAB. Swords Dance is its set up move. Chlorophyll doubles its speed so hes basically a complete BEAST! Life Orb increases its Sweeping Capabilities and it can recover the Life Orb damage with Horn Leech. I think hes better than Shiftry but if there is a good reason for me to use Shiftry then I will use him instead.


    Forretress

    [​IMG]

    Forretress @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 192 Def / 64 SAtk / 2 Spd
    Bold Nature
    - Stealth Rock
    - Rapid Spin
    - Volt Switch
    - Hidden Power [Ice]

    Forretress is my Dragon resist and also it can lay down Rocks. it also gives me a Rapid Spinner to get rid of the entry hazards Sun teams hate. HP Ice is to stop dragons setting up on me and Volt Switch is to get away when I am trapped by something like Magnezone and if he brings me to Sturdy I can still use Forretress as death fodder later.



    Conclusion!

    Thank you all so much for reading this RMT! I hope that I get suggestions on how to improve this team. Also you can try it out yourself because after this I will include an Importable. Thanks!
    Criticize my work, that's what I need!!!
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
Thread Status:
Not open for further replies.

Share This Page