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Is difficulty important in Pokémon games to you?

Discussion in 'Pokémon General' started by Pendraflare, Oct 12, 2014.

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  1. Pendraflare

    Pendraflare Hex Maniac

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    As the title says, how do you feel about Pokémon games being easy? Do you have no problem with breezing through every foe in sight or are you that guy who needs every Gym Leader/villainous team/Elite Four/Champion/etc to beat you into the dirt? Does it depend on what you're playing? Discuss!
     
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  2. sohrob101

    sohrob101 Destiny Draw!

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    Eevee, if there is no Eevee that is able to be obtained, then I just play the game upset. Other things that would be difficulty important to me, is a LONG post game. The Pokémon post game should last me a very long time, like HG and SS. :D
     
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  3. Pari

    Pari poyo

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    Not especially. I play Pokémon to enjoy the games, not to feel challenged or to breeze through. Sure they've gotten easier, but difficulty has never been anything that bothers me for these games.
     
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  4. Hraesvelgr

    Hraesvelgr Snek in your Boot

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    I would say yes difficulty is a little important to me at least, it don't have to be hardcore hard but it should not be super laughable easy either. I would really like to see something like they did in BW2 where there was a easy and challenge mode in addition to the default one, too bad you had to unlock them first. I wouldn't mind if I was able to turn up the difficulty a little on my games when I play as I enjoy getting challenge a little even just doing a regular playthrough.
     
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  5. Totalheartsboy

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    I like to enjoy the game as i played, but also i do not want a super easy game, because if it is easy i can't enjoy well the game.
     
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  6. Butternut

    Butternut The Coolest Spider

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    I play Pokémon just for fun, I don't care about the difficulty all that much.
     
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  7. Halcyon Storm

    Halcyon Storm Joking motive

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    You can find enough difficulty in the competitive section of Pokémon, so that's definitely not the most important part for me. The games are just for the overall experience of it, the challenges stand aside of that.
     
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  8. Nate

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    It is when games become too pathetically easy but at the same time you can always impose challenges like nuzlockes to make things more interesting.
     
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  9. shinygiratinaz

    shinygiratinaz Boats Against the Current

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    It isn't really a big factor for me, but I do find that I enjoy the game more when it is tougher. For example, in Pearl the elite four is about 10-20 levels higher than you even if you did a bit of power leveling. That was really hard, but once I finally beat them it was a real feeling of accomplishment. In X/Y, I was at lvl 70 in the Elite four and they were all at lvl 65 max. I OHKO'd everyone, including Dianthia, and it just wasn't as much of a feeling that I had actually beaten the game as it was a feeling of "oh, that happened". I'd rather the games not be impossibly hard, but a bit of a challenge is better than none.
     
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  10. Sheep

    Sheep Supporter

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    Woop, moved this over from Tohjo Falls to General Discussion since it's encompassing the games as a whole rather than the older generations. Mistakingly unchecked the "leave notice" box so my apologies!

    Anyways, I do feel the games are a tad too easy but it's nothing that stops me from wanting to play. Pokémon is not known to be difficult, at least not for my age group, so I don't come in expecting to struggle at any point. I focus more on collecting and training Pokémon, experiencing the vast regions, and immersing myself in the updated graphics. Breezing through is what I expect at this point so it would be lovely if there was a difficulty selection prior to beginning your journey. Wouldn't mind tackling trainers and Pokémon many levels higher and with updated teams.
     
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  11. Pendraflare

    Pendraflare Hex Maniac

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    Here's my take on it.

    When it comes to normal playthroughs, like if it's my first time going through it, I don't care if the game isn't hard. In X, I used the Exp. Share a good chunk of the way through and had high levels throughout, so the Gym Leaders were pretty lopsided battles on my part. White 2 was similar, I got pretty over-leveled, especially late in the game, but I didn't really care because I was enjoying the adventure moreso than trying to get tough fights in.

    But for challenge runs, like Monotypes, Mono-Colors and especially Nuzlockes and Wedlockes, that's when I try to make it difficult to somewhat of a degree. In the non-Locke challenges, I try to be lower leveled compared to most of the stronger opponents and not use any items. But other times in -Locke challenges I may just end up using something that will overpower the foe anyway.

    So, sometimes I try to make it as difficult as I can, others i'll just go in with very strong stuff and not give a darn.
     
  12. Pixil

    Pixil Pokémon Professor

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    Nahh, it doesn't matter to me! I don't play games for the challenge, I play for fun and pleasure (and even to relax). Which is why I tend to prefer low-key games, such as Pokémon, Animal Crossing, etc. to more intense games such as first person shooters. If a Pokémon game was easy enough to breeze through, that's fine by me. In fact I probably prefer it that way - much less stress on me ^_^

    I have tried out challenges (namely Nuzlockes and Wedlockes), but I've never been able to finish any. Losing Pokémon makes me sad (and sometimes frustrated), making it not even fun anymore.
     
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  13. Deltheor

    Deltheor The Demon of Shikoku

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    Difficulty is important to an extent. I don't like it when games are nearly impossible to beat without some sort of guide, but I don't like the game to hold my hand or make it too easy to become overpowered. XY were too easy for my tastes, and the leveling system in BW made it a bit difficult to level up properly. I think a balance is necessary in order for a game to really succeed. You could always have 'easy' and 'hard' modes for players who are either new to the game or very experienced.
     
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  14. Ryan

    Ryan lasagna bad

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    I agree with Del. I really think a difficulty system based on your trainer card color could be cool, though.

    But, to answer your question, as Del said, it's only important to a certain extent. X/Y was way too easy. By the time you were halfway through the game, your Pokémon were already too strong for the rest to be a challenge.
     
  15. LostSpirit

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    I like difficulty. Breezing through the game is no fun to me since there would be no motivation to try. Difficulty was the thing that made me want to play and try harder to beat a certain boss. There's no point if you just breeze through it.
     
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  16. Almiraj

    Almiraj Black Belt

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    Not at all for me. Pokémon games get you to finish the game by giving you things to look forward to, like the Battle Frontier. A harder game generally makes it harder to get that far. I don't mind that the games are not so difficult, in fact I think they're usually about the right difficulty. They're not too hard or easy for me.

    However, that's mostly just for Pokémon games. When it comes to other games, I like my games tough as nails, but still beatable.
     
  17. Achromatic

    Achromatic #TeamMagikarp

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    It's pretty important. I don't believe in forcing it some peoples throats but having the ability to change the difficulty setting is important in Pokémon games. Stuff like that is what makes the game appealing to all ages, it's very useful and I think we need features like that.
     
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  18. 8-Bit-Eevee

    8-Bit-Eevee Crow of the Tempest

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    Well, a harder game, but not impossibly harder, makes completed said game feel like a real achievement. I don't think difficulty in Pokémon is all that important, but it's definitely a good thing to consider.

    In Pokémon Diamond, I ended up with a level 100 Empoleon before even getting to the Elite 4. This made them unbelievably easy to beat, since I was able to take every Pokémon out with one hit, and so it didn't feel that great when I won.

    Platinum, on the other hand, was a bit more of a challenge. At that point, I had learned "how to Pokémon," and so I didn't end up doing a complete solo run. For some reason, the elite four were much harder in Platinum than in Diamond; maybe it was differences in level, maybe it was my team, I don't really know or remember.

    But, when I finally did end up beating the game, it felt great, unlike when I beat Diamond.
     
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  19. Gentlefish

    Gentlefish School Kid

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    As a ten- or eleven-year-old, I probably spent several months playing through Pearl, and I know actually beating it was quite challenging for me (I think it all came down to my Palkia in the end).
    However, I no longer have the time or motivation for such drawn-out experiences.
    BW was pretty much a perfect balance, IMO; the experience mechanics minimized grinding, but I didn't have to constantly enable and disable a broken Exp. Share like in XY. I remember reading that the XY Exp. Share works the way it does because GameFreak wanted to encourage people to raise a lot of Pokémon, but since I find it nearly impossible to cut 'mons from my playthrough teams it kinda backfired.
     
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