...and on and on and on and on... "But it's too short" is a pretty common complaint these days when talking about video games. But there are other games that take it to the opposite extreme; games that are just so packed full of content that it takes dozens - if not hundreds - of hours to get to the end of them. What are some of the longest games you've ever played? Did you enjoy your time playing through them, or did they start to wear out their welcome after a while? How did it feel to finally finish them...or are you still going? Generally speaking, do you prefer long games to short ones?
It depends on why they go on and on, my friends. If they go on and on because it's bursting at the seams with stuff to do and a compelling story, then it's a good thing. If they go on and on because the story's not very well planned out, and all you do is grind and do meaningless fetch quests, then it's a bad thing.
Both Pokémon Shuffle Mobile Ver. And Light A Way. Both Of Those Game Is The Longest I Have In My Phone Although I Am Getting No Interest Towards Playing Light A Way- I Do Come Back To The Game For Collect Limited-Time Cloths. Light A Way Is Never-Finished Game, Meaning It's No Ending-You Got Keep Stronger And Stronger. For Shuffle, I Did Not Finish The Last Stage Yet-It's Too Far From My Current Stage, And I Usually Caught Pokémon In Special And Expert stage. Talking About Shuffle, Did Anyone Still Playing The Game?
Breath of the Wild because the world is huge and holy crap, this is my 3rd play-through and I'm still discovering more of the world. I just put the main story on hold and go and explore.
The ideal game length for the for me is 35 hours. Not so long that it requires months out of your life to finish, but not short to the point where you feel like it came and went. Of course there are exceptions. Breath of the Wild and Persona 5 can easily take over 100 hours and I still never felt like they dragged on.
I've tried playing the first Assassin's Creed and there's just so much filler stuff that I just can't ever get into it. I think the farthest I've ever managed to get was starting the quest to kill the third person on that list after getting demoted at the very start of the game. I don't know how much is left after that, but I don't think I'm close to the end. It doesn't feel like it anyway. It's just so tedious. Especially since the game's core mechanic essentially involves moving as slowly as the game will physically allow you to so that the developers can pad out the play time you can stay in stealth.
Being someone who has played a lot of MMOs, I am quite used to having hundreds of hours of gameplay, but at the same time they've given me an appreciation for short bursts. For example, I've poured 200+ hours into Tales of Symphonia because of all the things to do on the road to 100%, while I've only put in a few dozen into Portal 2 but gotten the same sort of enjoyment out of it.
I'm a completionist so games with thousands of sidequest and other things are really annoying imo. If I'm not able to fully complete a game in 100 hours, I just quit it.
I'm a fan of nice, long games. That way, that keeps me from buying other games that I can't afford! I agree with both of you. Breath of the Wild personally takes way too long for me, and I am not willingly to 100% it. Finding and completing all of the shrines and the main story were a lot of fun, but I'm not about to go find all of the Korok seeds and achieve that completion score for almost nothing.
For me, Scribblenauts (the original for the DS) was super long. It might've just been due to my lack of attention span as I was so young when it was released, but it nonetheless will sit atop a mountain that screams "just end already..." A newer game that might fit the bill would probably be Super Mario Galaxy 2. While I really love that game, getting that game to 100% takes ages because of the second wave of star collecting. I've never had the guts to go through the entirety of it.
Sonic Adventure and Sonic Adventue 2. Both games were fun but I still haven't completed either once. The missions in SA were cutscene started, meaning you had to find where it was, usually in spots you've been to. You have to look for a mission and travel throughout the hub world. SA2 gave us a stage select, which made it easier, but 5 missions for one level, so if you wanted to 100% it, you had to go back to each level AT LEAST 5 times. And the third mission on the first level requires an item you have to unlock. Both have great story from what I've seen, besides the terrible voice acting in the games.
MMOs and Mobile games that keep adding more content for people who have already been playing the game tend to feel this way quickly. It's one of the many things that keeps me from getting into MMOs as a whole. Outside of that I can't really think of any games that feel like they really have to much content. Unless you want to try and 100% the game, in which case any open world game or a game that has a lot of side material could count. There's a reason I generally don't try to get 100% in games.