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Gameplay Journal Lulu's Potterlocke

Discussion in 'Other Pokémon Games' started by LuluRina, Apr 10, 2019.

  1. LuluRina

    LuluRina Swimmer


    (Rayquaza Egg)
    Level 6
    Joined:
    Apr 1, 2019
    Posts:
    55
    PokéPoints:
    ₽294.5
    Well I'm doing this on another forum... so what the hay? I'm posting this here too :P

    This is in Black 2 for all your information

    Normal rules -

    1. You can only catch the first Pokémon in each route
    2. You must nickname every Pokémon
    3. If a Pokémon faints, it must be boxed
    4. Dupes, Shiny, and Gift clause are on
    5. No Exp Share
    Potterlocke rules -

    Houses -

    1. Once a Pokémon is sorted into a House, it can only fight alongside others from the same House! Pokémon from one House cannot be switched out for Pokémon in different Houses.
    2. Each new Pokémon caught is sorted depending on its nature into one of the following Houses
    Griffindor -

    1. Pokémon that are: Brave, Bold, Impish, Rash, Hasty, Relaxed are sorted into here
    2. They are chivalrous, they may switch in to help other houses once per gym badge.
    3. They are cocky, they must play as if they are on Set mode, and in a trainer battle cannot switch out before allowing their opponent at least one chance to attack them.
    Hufflepuff -

    1. Pokémon that are: Hardy, Docile, Naive, Modest, Gentle, Jolly, Bashful are sorted into here
    2. They are unafraid of toil, only Hufflepuff Pokémon are allowed to use HM's. HM slaves are allowed ONLY if an HM is required to proceed and no Hufflepuff can learn it
    3. They are fair, they cannot use status moves in-battle
    Ravenclaw -

    1. Pokémon that are: Calm, Quirky, Sassy, Quiet, Mild, Timid are sorted into here
    2. They are creative, only Ravenclaw Pokémon are allowed to use TM's.
    3. They are elite, they cannot use attack moves when they are Not Very Effective.
    Slytherin -

    1. Pokémon that are: Lonely, Adamant, Naughty, Lax, Serious, Careful are sorted into here
    2. They are ambitious, only Slytherin Pokémon allowed to use held items.
    3. They love toadying, their levels must not be higher than next gym leader's lowest-level Pokémon.
    Gyms -



    Before Gym 1 - No magic allowed! Don't use any Special moves and no sorting yet, so Pokémon can all fight on one team.



    After Gym 1 - Sorting begins! From here on out, Pokémon can no longer switch out for those in different houses



    After Gym 2 - A basilisk is running around petrifying students! Any Pokémon afflicted with the SLEEP condition in battle must be boxed at the end of the battle, and cannot be taken out until the 3rd gym badge is obtained.



    After Gym 3 - Sirius Black is on the loose and all Hogsmeade trips are banned! The PokeMart cannot be used until the next gym badge is obtained.



    After Gym 4 - Pick a Triwizard Champion from Hogwarts. This Pokémon must lead in every trainer battle, including the Gym Leader's in this segment. If this Pokémon dies, pick another Champion.



    After Gym 5 - Time to recruit members for Dumbledore's Army! Take some Pokémon out from the box and train them. The team for the 6th gym battle must have at least 3 Pokémon that the 5th gym's team didn't! Umbridge's embargo is in effect, NO items can be used during this segment. That includes TM's and evolution stones! (The sole exception is using balls to catch new Pokémon.) Pokémon centers can still be used. Slytherin Pokémon, as members of the Inquisitorial Squad, are exempt from this rule.



    After Gym 6 - If one of your Pokémon dies, you must pick another Pokémon in your party and must be boxed at the end of the battle, and cannot be taken out until the 7th gym badge is obtained. No Slytherins can be in the party until the next gym badge is obtained.



    After Gym 7 - You're camping in the woods and isolated! After getting the 7th badge, you may use the PC box once to choose your team of Pokémon. Thereafter, you cannot use the box for this entire segment. (The exception is boxing/releasing dead Pokémon.)



    After Gym 8 - The four Houses must unite! (yes, even Slytherin.) Pokémon can now switch out for those in other Houses. If possible, face the Elite Four with at least one Pokémon of each House in your party.




    • Started the game
    • Named myself Lulu and my rival Rina(See what I did there :P)
    • Mom gets a call from a friend that I see for some reason
    • She goes inside and asks me stuff about wanting to be a wiz- uh, trainer.
    • She tells me to go find a big green hat girl name Bianca
    • Ran into Rina and his sister
    • Rina's sister foreshadows
    • Rina decided to follow me
    • I went to Bianca
    • She asked me something about the spell bo- I mean Pokédex
    • Chose Lentils the Tepig
    • She gave me the sp- I mean poked- ...spell book
    • Rina demands a spell book too
    • He then challenges me to a battle. Lets see how this goes
    _

    Rival Battle 1



    Lentils used Tackle, Oshawott used Tackle

    Lentils used Tackle, Oshawott used Tail Whip

    Lentils used Tackle, Oshawott used Tail Whip

    Lentils used Tackle(Oshawott fainted!)

    _



    • Bianca takes me to the Nursery Wing
    • She heals me up, then shows me where to store my Pokémon as well as where to buy wizard tools
    • She gave me a wizard tool known as Pokeballs
    • Mom gave me Running Shoes and Rina's Sister gave me two Marauders Maps
    • Bianca taught me how to catch Pokémon
    • Caught Dill the Patrat
    • Went through Route 19 and met up with elite wizard Alder
    • He offers to train me
    • After leading me to his house, he tells me to deliver my second town map to my friend
    • Caught Wasabi the Sewaddle
    • Caught Jicama the Psyduck
    • Trained my team to level 10
    • Battled Rina again
    _

    Rival Battle 2



    Lentils used Tackle, Oshawott used Tackle

    Lentils used Tackle, Oshawott used Tail Whip

    Lentils used Tackle(Oshawott fainted!)

    _



    • Gave Rina the Marauders Map
    • Talked to the ranch people
    • Rina gets triggered about them losing their Herdier and we look for it
    • Went out back and Rina followed me
    • Found a Team Plasma Grunt and beat him
    • Ranch man thanked us and Rina gets more triggered
    • Went back to Alder who decided that I would train some young wizards
    • Beat them both
    • Went outside to a guy saying stuff about Medals
    • Alder tells me about the gym in my home town
    • Alder stops me once more to talk about the gym leader more
    • Went to the gym where Cheren decided for me to fight two other peeps before him
    • Beat Both of Them
    • Challenged the Gym Leader
    _

    Gym Leader 1



    Lentils used Tackle, Patrat used Work Up

    Lentils used Tackle, Patrat used Tackle

    Lentils used Tackle(Patrat fainted!), go to Lillipup

    Lentils used Flame Charge, Lillipup used Tackle

    Lentils used Flame Charge, Lillipup used Tackle

    Cheren used Potion, Lentils used Flame Charge(Lillipup fainted!)

    _



    - Obtained the Basic Badge[​IMG]




    Griffindors -



    Dill the Patrat

    Level 10

    Relaxed Nature/Run Away

    Tackle/Leer/Bite/Bide



    Hufflepuffs - None



    Ravenclaws -



    Lentils the Tepig

    Level 15

    Calm Nature/Blaze

    Tackle/Tail Whip/Ember/Flame Charge



    Slytherins -



    Wasabi the Sewaddle

    Level 10

    Lax Nature/Swarm

    Tackle/String Shot/Bug Bite/-



    Jicama the Psyduck

    Level 10

    Careful Nature/Cloud Nine

    Water Sport/Scratch/Tail Whip/Water Gun






    Griffindors - None



    Hufflepuffs - None



    Ravenclaws - None



    Slytherins - None






    Griffindors - None



    Hufflepuffs - None



    Ravenclaws - None



    Slytherins - None



     
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  2. Jeydis

    Jeydis J̷̉͐O̵̔̏Ǐ̶͝N̵̒̍ ̷͚̇Ǘ̸̂S̴͘

    Boomer
    (Noibat)
    Level 6
    Joined:
    Aug 11, 2017
    Posts:
    2,419
    PokéPoints:
    ₽5,343.1
    Poké Ball ★Trainer Card - Cave Theme
    Oooh lots of rules to track but I love the mix of these fandoms. Can't wait to see how this goes!
     
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