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Mega T-Tar team/ Can't escape the T-Tar pit

Discussion in 'Festival Plaza' started by FaxR, Jan 25, 2014.

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  1. FaxR

    FaxR Bug Catcher

    Joined:
    Jan 24, 2014
    Posts:
    10
    PokéPoints:
    ₽15.0
    Wanted to make team with Mega T-Tar as the star and this is what I came up with:

    [​IMG]
    THE T-TAR PIT (Tyranitar) @ Tyranitarite
    Ability: Sand Stream
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Dragon Dance
    - Stone Edge
    - Crunch
    - Fire Punch

    The star of the team! This thing is hella bulky and tanks hits like a champ. Stuff that would usually give him trouble such as Greninja, is outsped and OHKO'd after one D-Dance from this guy, giving him plenty of oppurtunities to set up. Stone Edge and Crunch are there for stab and fire punch is there for the steel types.

    [​IMG]
    Skarmf (Skarmory) @ Rocky Helmet
    Ability: Sturdy
    EVs: 252 HP / 4 SDef / 252 Def
    Impish Nature
    - Whirlwind
    - Spikes
    - Stealth Rock
    - Roost

    He's here to make it easier for T-Tar to sweep by setting up as well as tanking hits from things like M-Lucario which can 1HKO T-Tar. Being a steel type I also use him as flamethrower/fire move bait for a safe switch in to T-Tar. Things that would usually be a problem for T-Tar such as choice scarf Genesect is now forced to switch out and gives T-Tar a free turn. Used to run brave bird on this guy for M-Venusaur, but I need the hazards so T-Tar can have the easiest time possible sweeping.

    [​IMG]
    Surface Dolphin (Garchomp) @ Choice Scarf
    Ability: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Stone Edge
    - Earthquake
    - Outrage
    - Fire Fang

    My go to revenge killer and general wrecker of stuff. This thing outspeeds a lot of Pokémon and with outrage it can end a lot of games when the opponent only has 3 mon left. Fire fang is there so he's not useless against things like Ferrothorn.

    [​IMG]
    fite me m8 (Aegislash) @ Life Orb
    Ability: Stance Change
    EVs: 240 HP / 252 SAtk / 4 SDef / 12 Spd
    Quiet Nature
    - Shadow Ball
    - Shadow Sneak
    - King's Shield
    - Sacred Sword

    Here to nuke with Shadow Ball and bait fire moves for T-Tar. Also a good switch in for mons that are low and ready for prio shadow sneak.

    [​IMG]
    is kabutops (Genesect) @ Expert Belt
    Ability: Download
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature
    - Thunderbolt
    - Flamethrower
    - Ice Beam
    - U-turn

    Most people expect Choice Scarf for this guy and makes plays based on that, so I put expert belt on him to screw people over. I use him mostly to take down dragons that are too risky for Garchomp as he has outrage, as well as steel types with Flamethrower. A general scout, as most people are scared to death by this thing and switch out to their fire move guy asap. Also used for fire bait to secure a switch in for T-Tar. If T-Tar isn't around or it's still too dangerous, this guy makes a pretty good VoltTurn team with Rotom-w tanking the fire.

    [​IMG]
    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 216 SDef / 44 Spd
    Calm Nature
    IVs: 0 Atk
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Pain Split

    Here to tank the Sp.attacks and crippe Pokémon with wow, again making it safe for T-Tar to switch in. 0 Atk IV's to be safer against Klefki. 44spd ev's so he can outspeed other Rotoms and slower tanks giving great momentum with Volt Switch.

    Any advice is appreaciated.
     
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