Microtransactions. They're the root of gambling these days. They're pretty much in every single free-to-play app these days, and many paid videos games, but as DLC. Anyone here perform microtransactions? If so, what is your opinion on this marketing? (I know I've fallen for this market scheme...) I have spent over hundreds of dollars on Microtransactions. I'm not proud of it.
I dont buy in game items generally but if it's a free game I've been enjoying for a while I don't mind spending £5-10 to support it. Or to remove ads. I prefer just grinding in game over time to get what I need! =3
I've spent so much money lately on winter loot crates in Overwatch trying to get Junkrat's winter skin before the event ends. So far, no luck. I haven't spent this much money on a game in such a short period of time. Back when I was active on Flight Rising, I'd also spend a lot of money on gems. I have such a bad spending problem-
It honestly depends on the game really whenever or not I wanna spend money but I'm good at keeping myself in check so I don't usually throw around a lot of money around for that. Most free to play games that have them do not catch my interest enough for me to even play them long enough to reach the point where the game starts getting frustrating enough that spending money is the best option to avoid eternal waits. That and well I also don't have a fancy phone like most people so I avoid a lot of the game that way.
The only games I've ever spent money on micro-transactions for are Pokémon Picross and Pokémon Rumble World. Those games had a hard limit on how much you could spend, equaling about how much the games would cost if they weren't free, so I didn't mind.
Fire Emblem Heroes. It's the only mobile game I play, and (despite some of the decisions IS has made as of late) I am glad to support it by buying orbs (though I have to stop because I need a better job).
I am not a huge fan of them, but sometimes in Overwatch I know i can't get the skins I want without picking up 20 or so boxes which can be annoying.
I've played a ton of games like these, most recently Clash of Clans/Cloud Raiders and I never spend anything on them. I know people who'll put upwards of $600 on it and I don't plan to be like that. Like Aero mentioned though, I'm always down to support the developers though.
There's only two games I've paid too much for from microtransactions - and that's Maple Story and Perfect World. I paid too much for Archeage, too, but that was an early access purchase more than microtransactions. In all three of those cases, I felt good the moment I pressed the button to add more in game currency to purchase items, but maybe 5 or so minutes later I felt the burn. I learned this thankfully early and with my own funds (my parents never had the money to afford my gaming habits) and when it's between bills and cool in-game items that will expire in 30 days (like MapleStory) or items I won't enjoy 3 weeks from purchase (like Perfect World and Archage) I chose to make bills and saving up for future bills my priority.
I’ve never spent money on in game purchases, but I’d be lying if I said I’d never been tempted to do it before.
I play a few games with microtransactions, although I've never spent any money on them - I don't believe in paying for something you can get for free, and games that have microtransactions in them aren't generally games I would play for longer than a few minutes at a time anyway, so the waiting times for recharging of whatever you can purchase, or earning the stuff in game, doesn't bother me. I can't say I wholly disapprove of microtransactions in games that are free to play - they have to make money somehow, after all. Loot crates are another story entirely, of course. As are games you pay for that also have microtransactions in them. Neither practice is acceptable.
I've definitely fallen for it haha. I've spent around $1000 USD on an app called Love Live! School idol festival, mostly without many regrets since I can control my spending...but one time I did get desperate and blew around $300 hoping to get a certain card which I didn't get. Then I got it with a random pull a month or two down the line. So yeah. At least I got it. =p Majority of the games I play are phone games, since I'm so busy and out of the house most of the day it's convenient to have a phone for games. And that in turn makes me want to spend on microtransactions sometimes. I only buy in a very small selection of games though, primarily my rhythm games; primarily LLSIF.
There's a few games where I've spend some money on microtransactions, but the total is maybe like €10. I don't like spending extra money on stuff, I wanna experience a game normally without having to pay up for extra content. Though generally I don't really mind microtransactions, as long as they aren't required to beat a game.
I'm perfectly fine with microtransactions. It's a premium item/boost/whatever that gives a better reward to some who are more into games. What I don't like about them is if they'll affect gameplay...like more powerful weapons, armor, units because then the game will be just another one of those "play to win" kind and that can really destroy a game's population . (I'm looking at you Battlefront II) Best way I think microtransactions should be put in for cosmetic reasons as well as a more sophisticated method to earn them through playing the game for those that don't want to pay (or can't afford it) At the same time, I usually get all the DLC add-ons that come after the game and I'm a person who will buy something regardless of price if I see myself using it frequently.
I don't really spend a lot of money on these, but when I do it's normally on Overwatch. Honestly, I find these find if a game is free to play because this is one of the ways they make money. However, if I paid $60 for a game then I hate this system so much. DLC is one thing, but Microtransactions are based off RNG most of the time and it's awful. I don't want to spend $30+ more dollars on that one costume I want so badly because it's all random chance. It's even worse if a game is pay to win.