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New Status Effect

Discussion in 'Pokémon General' started by Oim, Jan 9, 2013.

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  1. Oim

    Oim Banned

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    Similar to the 'New Pokémon Moves' thread, what are some new possible status effects you can think of for Pokémon?


    -Enfeeble: Affected Pokémon has a random stat lowered on each turn by 1 stage. Where a poisoned Pokémon will lose HP at the end of each turn, an Enfeebled one will be hit with a random stat loss at the end of each turn. Must be treated by medicine or a Pokémon center.

    -Thorns/Barbs/Enrage: I can't think of the best name for this one, but the idea is that every single move you do carries recoil damage; moves however do not get stronger. Would act even on moves that do not do damage, calculating the damage by a certain fraction of your max HP. Moves that already carry recoil damage has the recoil doubled. Must be treated by medicine or a Pokémon center. Would stack onto extra damage from fighting a Pokémon with Iron Barbs ability and/or wearing Rocky Helmet.

    -Virus: Solely for in-game play and always an added effect certain moves can carry instead of having a move or ability dedicated to it, since it would make zero sense to inflict onto wild/another trainer's Pokémon. Can only affect the player. A Pokémon with Virus condition cannot gain EXP after a battle. Will go away naturally after 1000 steps in the overworld, can also be cured by medicine or a Pokémon center. Final Fantasy fans will recognize this as a status from Final Fantasy IX; I think it would be an interesting annoyance in the Pokémon games as well.

    If you have any ideas of your own, share them.
     
  2. Pacman9

    Pacman9 School Kid

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    Blindness - Accuracy is 2% for 3 - 5 turns XD. And effects only Pokémon, trainer can still feed Pokémon items.
     
  3. Halcyon Storm

    Halcyon Storm Joking motive

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    Final Strike - The Pokémon affected will faint as soon as it uses a move. This move will have it's power doubled.
    Cured - A status a Pokémon can give to itself. Basicly, the status does nothing, but it makes the Pokémon unable to get another status with negative effects.
    Paranoia - A Pokémon with paranoia deals higher damage, and gets priority on every move, but it's accuracy is halved.
    Insanity - A move used by a Pokémon with insanity becomes a random type.

    Just some things that came up in my mind.
     
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  4. Fizzysoda

    Fizzysoda Valor Lake Cryptid


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    This topic has been closed by a moderator.

    Reason: Inactive thread

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