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Rate My Team Normal-type Solo-Battle Tree Team

Discussion in 'Festival Plaza' started by Absolute Zero, Nov 19, 2018.

  1. Absolute Zero

    Absolute Zero The second seal

    Jeff
    (Spinarak)
    Level 19
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    Lately I'm getting back into Battle Tree in Ultra Sun, and I'm strangely disappointed in my previous team. Maybe I'm deflecting the blame, but I want to attribute this to bad type matchups. To get around this, I think I want to make a very stable Normal-type centric team. Not necessarily mono-type, but probably close to it. Normal has only one weakness, after all, so I can't as easily blame a bad type matchup.

    Here's what I have so far, not worrying about natures or IVs yet, and the base power I'm listing includes abilities and STABs:

    @ Lopunnite
    Ability: Scrappy
    - Return (153 power, or Dizzy Punch 105 power plus STAB 20% confuse)
    - Power-Up Punch (60 power and attack boost, or Jump Kick 150 power 95% accurate, or Drain Punch 112 power)
    - Ice Punch (75 power or another Element-Punch)
    - Fake Out (60 power, I'll gladly replace this move)
    ROLE: A fast physical attacker who can clean up the remnants of a tough battle regardless of the final Pokémon's type.

    And that's all I'm set on so far. The main things I'm looking to fill in the remaining two roles on this team of three are:

    - Anti-Fighting: I'm not a fan of Girafarig, and the few Normal-Fairy are generally underwhelming so I'm going to mostly seek a Normal-Flying for this, or I might just bring in a Ghost for the defensive bonus.
    - Anti-Ghost: Maybe the Anti-Ghost from above could fill this role, or a good Special Attacker with Shadow Ball perhaps.
    - Anti-Rock and Anti-Steel: Both of these that resist normal are weak to both Fighting and Ground. Mega Lopunny might be all I need, Meloetta is not permitted in Battle Tree, and I've never used Diggersby before.
    - Porygon-Z: If I replace Mega Lopunny with a different Mega Pokémon, I think I will prefer to have Porygon-Z as my primary damage-dealer.

    I'm open to all recommendation filling the theme of a bad-luck-resistant Normal-ish team!
     
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    #1 Nov 19, 2018
    Last edited: Nov 19, 2018
  2. Moonstruck-Mist

    HoverBoots
    (Shaymin (Sky))
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    What about Staraptor (if it's accessible)? It's good against other fighting types, and it's fast too. It also has Close Combat, which counters rock and steel Pokémon without too much problem, so long as it has a high attack, speed, and probably hit points.
     
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    Absolute Zero likes this.
  3. Absolute Zero

    Absolute Zero The second seal

    Jeff
    (Spinarak)
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    @Moonstruck-Mist Staraptor might fit the role very nicely. Like you say, it is both resistant to Fighting Type and has a powerful move to deal with Rocks and Steels that might give the third member of this team trouble.

    So how about:

    @ Choice Scarf (only if I keep U-Turn)
    Ability: Reckless (recoil moves do 20% more damage)
    - Close Combat (120 power, reduces self both defense stats by 1 (2/3 defense after one use, 1/2 after two uses))
    - Brave Bird (216 power, 1/3 recoil)
    - Double Edge (216 power, 1/4 recoil)
    - U-Turn (70 Power, not so enthusiastic about this one, maybe Tailwind instead)
    ROLE: Anti-Fighting, Anti-Rock, Anti-Steel coverage.

    drampa
    dragon pulse or hyper voice
    extrasensory
    shadow ball
    ice beam/flamethrower/thunderbolt (keeping in mind Lopunny can learn punch equivalent of all)

    PoryZ
    Discharge
    Hyper Beam
    Tri Attack
    Shadow Ball
    Icebeam/Thunderbolt (Lopunny can learn similar punches)

    pyroar
    dark pulse
    flamethrower
    hyper voice

    heliolisk
    volt switch
    hyper voice
    thunderbolt/discharge
    surf
    dark pulse

    dusclops @ eviolite
    protect and toxic and stuff
     
    #3 Nov 19, 2018
    Last edited: Nov 19, 2018
  4. Moonstruck-Mist

    HoverBoots
    (Shaymin (Sky))
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    It's a great setup. I've never been good at strategizing, but I can see this being useful in battle, so good job!
     
  5. Aalacer

    Moonwalk
    (Lunatone)
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    If you want to use normal types to balance things up, I would recommend you to check out for Bibarel. Yeah, I know it sounds like a not so common choice, but Simple+SD is really effective in 3v3 when paired with Normal and Water coverage.
    As of the Anti-Rock/Steel... I would use Mega Loppuny more likely, but Staraptor can be a neat choice with either Intimidate or Reckless. Staraptor is almost the embodiment of a glass cannon, so be aware of that, though. (I encourage you to use U-turn with it.)

    Also, as a side note, Mimikyu is really solid and useful in 3v3 as well and goes perfectly along normal types thanks to its typing (and to everything else, too)!

    I hope this helps :P I would give you more detailed sets but since I'm posting from my phone it would turn out pretty hard to do.
     
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  6. Absolute Zero

    Absolute Zero The second seal

    Jeff
    (Spinarak)
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    @Aalacer Mimikyu might fit nicely. One of the reasons I chose Normal for my main typing is because it's so stable and without weaknesses, so it would be less likely that I'd lose to a bad luck in a type matchup. On that note, Mimikyu does have two type weaknesses in Ghost and Steel, but those are both types that aren't usually super offensive, so Mimikyu likely won't be two-shotted by anything still. I like this.

    so...

    @ Mimikyum-Z (though I've seen Ghostium-Z recommended)
    Ability: Disguise
    - Play Rough (135 power 90% accuracy, 285 power Z-move)
    - Shadow Claw (105 power) (would be 210 Z-move)
    - Shadow Sneak (60 power quick attack) (would be 150 Z-move)
    - Swords Dance (almost definitely worth the instant doubling), or Leech Life / Drain Punch (80 or 75 power each)
    ROLE: Further survivability against Fighting types and arguably against Ghost as well. Maybe Destiny Bond to replace Shadow Sneak if I get into situations where I know the future is bleak.

    ---

    My other plan for a Ghost would be Dusclops with Eviolite with Protect, Toxic, and other patient moves. I'm still also considering Diggersby for anti-Steel anti-Rock, as well as Porygon-Z or Snorlax if anyone thinks they're worth fitting into a small team of 3.
     
  7. Aalacer

    Moonwalk
    (Lunatone)
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    Mimikyu helps against almost everything, from being safe since the very first turn to being able to revenge kill even the most power-boosted mons, both thanks to Disguise. That makes it very useful in both Battle Tree (were the AI usually just treat it as if it didn't even have Disguise and attacks it blindly) and online 3v3. Oh, and remember that it learns Wood Hammer at lv1! It depends a lot on your team, but it can be pretty much a winning ticket against bulky waters if you struggle against them. And speaking of bulkyness: the problem with bulky Pokémon such as Dusclops, Snorlax or Walrein, for example, is that in the Battle Tree, many opponents will exploit their weaknesses over and over again (even sporting a monotype team just for them), so their durability and effectiveness is severely halved. These kind of facilities tend to use OHKO moves often and nasty stall variants of certain already stally mons, so I think it isn't a good idea to try and use that same strategy there.

    As of the other option for the anti-Rock/Steel: Diggersby is very straight forward when it comes to strategy and moveset, but its item is still an important choice you have to make. I would recommend you to use it with a Choice item, preferably Scarf, if you finally decide to use it along Mimikyu, as it gives you more control and pressure over the enemy and can sweep what Mimikyu coldn't (or can't).

    On the other hand, Porygon Z's Z-Conversion is good and feels good to use as well, so... :P
     
  8. Absolute Zero

    Absolute Zero The second seal

    Jeff
    (Spinarak)
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    Perhaps one of these top options will be best:

    Slot 1A and 2A: Mimikyu and Diggersby. Diggersby for handling Rock and Steel, Mimikyu for handling Ghost and Fighting.
    Slot 1B and 2B: Staraptor and (another Normal probably). Staraptor for handling Fighting and Steel plus some Rock counter, and (Drampa or Porygon-Z as a capable Special Attacker who can use Shadow Ball, or Snorlax with Crunch and a good Ground move perhaps).
    Slot 3: Mega Lopunny to clean up almost any mess.

    I think I may well go with one of these options, or properly breed all 5-6 for some flexibility. But to rephrase:

    Plan A: Mega Lopunny, Diggersby, Mimikyu.
    Plan B: Mega Lopunny, Staraptor, (PoryZ/Drampa/Snorlax).
    (hold items are Lopunnite, Choice-Scarf, Z-Move in both plans)

    With the possibility of making a Plan C as well, does anyone have any input on which of these I should proceed to plan more thoroughly?
     
    #8 Nov 20, 2018
    Last edited: Nov 20, 2018
  9. Aalacer

    Moonwalk
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    Plan A is the one that sounds more reliable to me. It can struggle against certain physical walls, but with proper movesets all should still be alright.

    Mimikyu is usually seen with GhostiumZ over MimikyumZ because of coverage. Play Rough is probably enough for those mons you would use Let's Snuggle Forever for. On the other hand, Shadow Claw or Shadow Sneak are very likely to not one-shot things that a Z ghost type move would.
     
  10. Absolute Zero

    Absolute Zero The second seal

    Jeff
    (Spinarak)
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    @Aalacer One of the things I like to use Z-Crystals for is also to turn a low-accuracy move into a standard accuracy move, and that trait helps 90% accurate Play Rough more than it would Shadow Sneak/Claw. Luckily it's really easy to experiment: no tutoring fees or relearners needed, just a change of item.

    More detailed version of Plan A: Two And A Half Rabbits. Likely deployed in this order, favoring the first move of each line.

    Diggersby @ Choice Something if I don't have Spikes
    Ability: Huge Power
    - Earthquake / Dig
    - Quick Attack / Super Fang
    - Return
    - Fire Punch / Spikes

    Mimikyu @ Mimikium Z -OR- Ghostium Z
    Ability: Disguise
    - Play Rough
    - Shadow Claw
    - Shadow Sneak
    - Swords Dance

    Lopunny-Mega @ Lopunnite
    Ability: Scrappy
    - Return / Dizzy Punch
    - Power-Up Punch / Drain Punch / (High) Jump Kick
    - Ice Punch / Thunder Punch
    - Fake Out

    Staraptor
    Ability: Reckless (recoil moves do more damage to opponent)
    - Brave Bird
    - Close Combat
    - Double-Edge
    - U-turn / Tailwind
    Role: Counter to Fighting and Steel, risky counter to Rock. Hitting hard and taking lots of recoil.

    Porygon-Z @ Normalium Z
    Ability: Adaptability (STAB is 2x)
    - Shadow Ball
    - Conversion (self become random type resists previous attack to hurt self)
    - Conversion 2 (self become type of first listed move) / Thunderbolt / Ice Beam
    - Tri Attack
    Role: Special Attacker. Conversion1-Z boosts all stats by 1 stage, Conversion2-Z recovers all HP.

    Drampa
    Ability: Berserk (SpAtt boost at low HP)
    - Dragon Pulse
    - Flamethrower
    - Hyper Voice
    - Shadow Ball
    Role: Varied-type special attacker.

    Snorlax @ Leftovers
    Ability: Immunity
    - Body Slam
    - Crunch
    - Earthquake
    - Curse
    Role: Durable survivor. Naturally has high SpDef, Curse will increase PhysDef. Might consider Belly Drum or Self Destruct, as well as Protect and Toxic.

    Type: Null @ Eviolite
    Ability: Battle Armor
    - Return
    - Shadow Claw
    - Swords Dance
    - U-turn
    Role: Sturdy physical attacker.

    Slaking
    Ability: Truant
    - Pursuit
    - Giga Impact
    - Roar
    - Toxic
    Role: Situational heavy hitter. I'm aware that Protect/Detect will break him.

    I think we might get closer to the final result...
     

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