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NU - I made a competive team with Mr. Mime. DEAL WITH IT.

Discussion in 'Festival Plaza' started by A Wild Morgan Freeman, Mar 16, 2015.

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  1. A Wild Morgan Freeman

    Joined:
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    Mr. Mime @ Choice Specs
    Ability: Technician
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Confusion
    - Magical Leaf
    - Hidden Power [Fighting]
    - Charge Beam

    Well, this is an interesting set to use, none the less explain. By using moves under 60 power, we get that technician boost + choice specs leads to a pretty nice attacker. You will want to run Timid and 252 speed EV's to get as much speed out of this guy as you can.

    Dusclops @ Eviolite
    Ability: Pressure
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    - Seismic Toss
    - Substitute
    - Pain Split
    - Toxic

    This thing. I love this. It practically walls half the meta game, and it has amazing defensive capabilities to boot. Get up a sub, toxic, and pain split away. For this team, I made him a physical wall, but he can work as a special wall as well.


    Archeops @ Life Orb
    Ability: Defeatist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Taunt
    - Knock Off
    - U-turn
    - Roost

    So, I decided to use Archeops for my anti-lead for no apparent reason. Since he is fast and has moves like U-Turn, Taunt and Knock Off it makes him an ideal lead Pokémon. Getting Roost on there means that you can eliminate defeatist and continue using hi, with higher Attack.

    Audino @ Audinite
    Ability: Regenerator
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Wish
    - Heal Bell
    - Toxic
    - Protect

    The cleric of this team. I wanted to use a mega of some kind, so I decided to go with Mega Audino. With good bulk and decent stats, she makes an ideal cleric for this team.

    Rhydon @ Choice Band
    Ability: Reckless
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Earthquake
    - Crunch
    - Megahorn
    - Dragon Tail

    I realized I was lacking a wall breaker, so Rhydon to the rescue. With a good Movepool and a decent Attack stat + choice band, Rhydon is a pretty effective Pokémon to incorporate into this team.

    Lanturn @ Life Orb
    Ability: Volt Absorb
    EVs: 248 HP / 164 SpA / 96 Spe
    Calm Nature
    - Charge Beam
    - Scald
    - Substitute
    - Thunder Wave

    Finally, we have Lanturn. He is a decent special attacker, and with life orb he fits here quite well. I slapped Substitude, charge beam and thunder wave for some pseudo-setup and scald for STAB.

    There it is, my bulky offensive/ Wall-Stall team. Mind you, I made this at 5am, so my mind was not exactly in the best state. I'm probably missing something obvious here, so I decided here would be the best place to go.
     
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    Rafael likes this.
  2. Xarn

    Xarn Sponsor

    Dragonite
    (Dragonite)
    Level 56
    Joined:
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    Posts:
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    I like the team. Just a few optional details to increase the synergy:
    • Change Rhyhorn to Lighting Rod since Reckless doens't help your moves. Or simply run Rock Head+Life Orb to give an awesome offensive and avoid getting locked at one move. Rock Head will only help Crunch. I know that Band Rhyhorn is pure power, but sometimes getting locked at a move like Megahorn are be forced to switch is simply not the best option.
    • Change Lanturn to Water Absorb to help Rhyhorn with whater Types
    The team is good. Techniacian Mr.Mine is a funny surprise that also hits hard Water ones with Magic Leaf++Specs+Technician. Anti-Lead Archeos is a good option that I prefer with a Rock move instead of Knock Off (it is a personal decision). Using Audino's support, your team gets a great durability and also transforms your strategy on a really annoying pain because you have Dusclops to make your opponent's life a bit imposible.

    I like this and I approve the current team even if you do not follow my suggestions. It combines Hard Offense (Rhydon), Light Offense + Bulkyness with a piece of Stall, Status prevention and has a great synergy. Sadly, I must say that I cannot appreciate a Spinner/Deffoguer (I know that you have a Taunter, I will mention it now) and that can affect your stall part and also be a problem to your switching and also cost you some matchs. But seeing this good teambuilding, I am sure that you will handle it nad use your Anti-Lead as a good prevention as long you keep the control at the battle. Good Luck!
     
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  3. Rafael

    Rafael Math Geek

    Odd Egg
    (Odd Egg)
    Level 3
    Joined:
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    Posts:
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    PokéPoints:
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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    You should change Rhydon's ability to Lightning Rod. Reckless and Rock Head won't be of any use to you with that set. Life Orb might be better for you than a Choice item. However, if you like really don't want any recoil, you can opt out for the Expert Belt (which is kinda weaker but somehow it should still be useful). You might want to change Lanturn's ability to Water Absorb so you can switch it in on Water type moves. You already have a Rhydon so Volt Absorb would be kind of a waste.

    I think I will give this team a try later on to see if I notice any more.

    EDIT: I just realized I said the same exact thing Xarn said. xD
     
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