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ORAS RMT

Discussion in 'Festival Plaza' started by Spammernoob, Nov 18, 2014.

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  1. Spammernoob

    Spammernoob A Spammer or a Noob?

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    So... I've been on Smogon a lot, and after reading some of their RMTs, the ones here kinda make it hard on the raters because they provide no purpose as to what each 'mon does. It just looks like an importable mess of Pokes... so, without further ado, here's an ORAS team that's given me a good amount of success.

    [3D='salamence']

    Salamence-Mega @ Salamencite
    Ability: Aerilate
    Happiness: 0
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Dragon Dance
    - Frustration
    - Earthquake
    - Fire Blast


    This is the DD Mix-mence that I use. Sure, it's sub-optimal, dies to a lot of things, and can't set up on as much, but I like having that immediate speed that the Sub-DD variant lacks. Frustration is the obligatory Flying, Aerilate boosted STAB, and Fire Blast for Skarmory and, to a lesser extent, Ferrothorn.

    [3D='thundurus']
    Thundurus (M) @ Leftovers
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Substitute
    - Thunder Wave
    - Thunderbolt
    - Hidden Power [Ice]

    I was not having fun vs. Scarf-Greninja (yes, that's a thing) and other annoyingly fast Pokémon, so I put Thundurus. I love the utility and speed control Prankster Thunder Wave provides, and it's a pretty big threat to a lot of Hyper Offense teams.

    I was having trouble with Scarf Landorus-T, so I put Substitute. This way, I can scout what attack he uses, and can react accordingly. Usually, they will use U-turn, and having a free Substitute never hurt anyone.

    Realistically, HP Ice can be substituted with HP Flying, but I like Ice to deal with Gliscor and Defensive Lando-T.

    [3D='scizor']
    Scizor @ Choice Band
    Ability: Technician
    EVs: 152 HP / 252 Atk / 104 Spe
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Knock Off

    Did you notice an Ice weakness? Maybe to a certain Pokémon named Mamoswine? Me too. That's why we have Scizor. He's my Priority spammer, slow U-turner, and forces a lot of switches. He even 2HKOs Mega Slowbro with U-turn. :o

    The reason I have 104 Speed is to speed creep 4 Spe. Heatrans, though I was told that this was a sub-optimal spread since Heatran commonly use 68 Spe. (requiring 168 Spe. Scizor) I like it though, as it helps snag some surprise picks that allow me to spam Bullet Punch more freely later in the game.

    EDIT: 216 Speed to outspeed 252 Modest Specs Mag, if you really are that crazy. It also outspeeds standard Rotom-W by 2 points. Only if you want though. :P

    [3D='skarmory']
    Skarmory @ Shed Shell
    Ability: Sturdy
    EVs: 252 HP / 232 Def / 24 Spe
    Bold Nature
    - Roost
    - Stealth Rock
    - Defog
    - Whirlwind

    My Physically Defensive wall, Stealth-rocker, and Defogger. I had Counter over Defog, but Mega-Salamence is too important to take 25% from rocks every time it switches in.

    Shed Shell for Magnezone. Whirlwind for setup sweepers. That's about all there is to this 'mon. Also, watch out for Knock Off.

    [3D='garchomp']
    Garchomp @ Choice Scarf
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Earthquake
    - Dragon Claw
    - Stone Edge
    - Fire Blast

    Scarf-chomp is the most trollish Pokémon if the opponent has Greninja. You lead with it, and click EQ. They die. Simple as that.

    I use Adamant because it usually OHKOs LO Greninja, and Jolly doesn't really outspeed anything significant (303 Spe. Scarfed ties with Mega-Man) Also, never make the mistake of using Dragon Claw on Greninja. EVER. /i think it always kills because Gunk Shot Greninja sometimes use Hasty. :P

    Calcs:
    252+ Atk Garchomp Earthquake vs. 4 HP / 0- Def Greninja: 277-327 (96.8 - 114.3%) -- 81.3% chance to OHKO

    252+ Atk Garchomp Earthquake vs. 4 HP / 0 Def Greninja: 249-294 (87 - 102.7%) -- 18.8% chance to OHKO

    [3D='mew']
    Mew @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 220 SpD / 36 Spe
    Careful Nature
    - Knock Off
    - Will-O-Wisp
    - Taunt
    - Roost

    I realized how weak my team was to Scrotom Wash, so I decided to use Stallbreaker Mew as a status absorber. It's ended a lot of games prematurely, as people hate it when their Ferrothorn is Taunted, Burned, has no item, and is getting stalled to death by Roost-spam.

    It's annoying, but it works.

    SUMMARY:
    This team is so goddamn weak to Mega Swampert it's scary. Conkeldurr is also a big threat, though really manageable thanks to Salamence. It works pretty well, and here's an importable if anyone wants to try it.

    Salamence-Mega @ Salamencite
    Ability: Aerilate
    Happiness: 0
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Dragon Dance
    - Frustration
    - Earthquake
    - Fire Blast


    Thundurus (M) @ Leftovers
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Substitute
    - Thunder Wave
    - Thunderbolt
    - Hidden Power [Ice]

    Scizor @ Choice Band
    Ability: Technician
    EVs: 152 HP / 252 Atk / 104 Spe
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Knock Off

    Skarmory @ Shed Shell
    Ability: Sturdy
    EVs: 252 HP / 232 Def / 24 Spe
    Bold Nature
    - Roost
    - Stealth Rock
    - Defog
    - Whirlwind

    Garchomp @ Choice Scarf
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Earthquake
    - Dragon Claw
    - Stone Edge
    - Fire Blast

    Mew @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 220 SpD / 36 Spe
    Careful Nature
    - Knock Off
    - Will-O-Wisp
    - Taunt
    - Roost
     
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  2. UltraHaxorus

    Joined:
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    <p>Alright, I see something moving form UU to OU. It's called&nbsp;[3D='rotom-heat']</p>
    <p>&nbsp;</p>
    <p>Now Rotom-Heat can't really sweep your team but if left unchecked it can cause some major damage. The reason It can't sweep is because it has to be Scarfed in order to work well making it good revenge killer. If it's used by a really good player, it can mess with your head.&nbsp;</p>
    <p>&nbsp;</p>
    <p>1. Rotom-Heat vs Mega-Salamence&nbsp;</p>
    <p>Unless you get crit from Frustration, you're dead. Don't even try to face this thing head on because HP Ice 2HKOs. If you switch to Skarmory or Scizor to take the HP Ice they can predict and go for Heat Wave or whatever.</p>
    <p>&nbsp;</p>
    <p>2. Rotom-Heat vs Thundurus</p>
    <p>Yeah Thundy gets walled. Heat Wave and Thunderbolt 2HKOs, HP Ice has a 45% chance to 2HKO and Sub won't help at all. Again there are mind games. There are no safe switch ins except for Mew.</p>
    <p>&nbsp;</p>
    <p>3. Rotom-H vs Skarmory/Scizor</p>
    <p>Do I have to say anything? It can also scare your Skarmory out and you won't get up Rocks.</p>
    <p>&nbsp;</p>
    <p>4. Rotom-Heat vs Garchomp</p>
    <p>Now this can deal with Rotom-H more easily. But make sure you don't get predicted on the switch in. You barely live a HP Ice and can possibly OHKO with Stone Edge but there is a chance of missing. If you get a low roll the first time and miss the second time, you're done. There is a 6.3% chance to OHKO so most of the time it's a 2HKO and by then enough damage has been done. Rock Slide has a higher accuracy and and the chance to flinch but with the lower power you might think it is bad in the long run.&nbsp;</p>
    <p>&nbsp;</p>
    <p>5. Rotom-H vs Mew</p>
    <p>So this thing is the thing to stop Rotom-H...ish. If those were the last 2 Pokémon standing Mew would probably win. But after the Knock Off Rotom-H can Volt Switch out into something else. And if you get caught on the switch it can kill you. You can Roost spam but you're gonna get PP stalled. And if you get burned or paralyzed, Synchronized won't work.&nbsp;</p>
    <p>&nbsp;</p>
    <p>Now Rotom-H can be killed very easily. You can easily force a switch. It gets 2HKO'd by Garchomp and you can revenge kill Salamence. If you get Stealth Rock up the t would help tremendously.&nbsp;</p> I hope this could be of help to you.

    EDIT: Uhhhh the autosave is killing me. Sorry for the inconvenience. I'm too lazy to fix it.
     
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  3. Spammernoob

    Spammernoob A Spammer or a Noob?

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    @[member="UltraHaxorus"], Well, I can play around Scarf Rotom-H. Besides, I haven't seen a single one. Rotom-W is so much better. :P

    It's a lot like Greninja or Gen V Hydreigon or KyuB. you can't really counter it, only check it with this team. Just play safely and smartly, and you should be fine. :P Though, it's an interesting Pokémon that I might need to look into. Thanks.

    Also, we need a Mega-Haxorus. Steel Dragon plz.
     
  4. guimartgon

    guimartgon Competitive Blog Writer

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    Quick look:
    I think Scizor would be better with a Brave Nature, 0 Ivs and EV's. Why? Slow U-Turn! a lot of the things that wall Scizor are Set Up Bait for Mega Mence, so against Lando-T or other scizors who would be faster than you they will U-Turn on you and then you U-Turn to their switch in and wreck, it just gives you more momentum which is was mixed mence wants.
    You can always use the trully OP Mega Mence set to be extra cheap, it works wonders with slow volturn since it sets up on so much.
    I honestly don't know how I feel about your Garchomp, it could KO Lead Greninja but if it's scarf which is common as hell now you're the one getting wrecked it's too risky for my liking, specially knowing how it's a role. Another reason I dislike it is the fact that since you're not running a speed increasing nature Scarf Lando-T Outspeeds you and knocks your scarf off.
    I would maybe change it to Scarf Latios if you want to keep having a scarfed dragon, or just Healing Wish Latias, cause you know... Salamence is OP, Scarf Latios would also aid you against Rotom-W since most of them are physically defensive(works great alongside the trully broken mence set).
    With Latios on the Team there's no need for Mew.
    So after a quick look I'd say
    Scizor--> Slow Scizor
    Mega Mence --> Broken Bulky set
    Garchomp --> Scarf Latios
    Mew --> Greninja Check/Counter(although that thing has like 3 true counters since the release of gunk shot)


    PS: I'm happy to see someone putting SOME effort into their RMT, this weekend I'll be working on a full RMT to post here.
    And yeah I wouldn't worry about Scarf Rotom-H, no one's running that cause Greninja is a thing.
     
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  5. Spammernoob

    Spammernoob A Spammer or a Noob?

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    @[member="guimartgon"], Thanks for the rate! I edited my team, swapped Mew to Healing Wish Chansey (a Greninja counter), put Defog on Scarf-Latios, and put Counter back onto Skarm. I'll test this team out, and post some replays soon. (within 1 week, I promise. :P)
    Though, if you recount early X/Y days, Greninja sometimes ran a gimmicky Power-up Punch set. lol That could probably sweep me if Skarm died. xD Note: That thing is a crappy, gimmick set. lol

    Troll Set (Greninja) @ Life Orb
    Ability: Protean
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Power-Up Punch
    - Water Shuriken
    - Shadow Sneak
    - Rock Slide/Gunk Shot

    Cool. So... updated team:

    === [orasou] My Mega Salamence ===


    Salamence @ Salamencite
    Ability: Intimidate
    Happiness: 0
    EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
    Adamant Nature
    - Dragon Dance
    - Substitute
    - Roost
    - Frustration


    Thundurus (M) @ Leftovers
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    [SIZE=13.63636302948px]IVs: 0 Att[/SIZE]
    - Substitute
    - Thunder Wave
    - Thunderbolt
    - Hidden Power [Ice]

    Scizor @ Choice Band
    Ability: Technician
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Bullet Punch
    - U-turn
    - Superpower
    - Knock Off

    Skarmory @ Shed Shell
    Ability: Sturdy
    EVs: 252 HP / 232 Def / 24 Spe
    Bold Nature
    [SIZE=13.63636302948px]IVs: 0 Att[/SIZE]
    - Roost
    - Stealth Rock
    - Counter
    - Whirlwind

    Latios @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    [SIZE=13.63636302948px]IVs: 0 Att[/SIZE]
    - Draco Meteor
    - Psyshock
    - Trick
    - Defog

    Chansey @ Eviollite
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Bold Nature
    [SIZE=13.63636302948px]IVs: 0 Att[/SIZE]
    - Healing Wish
    - Seismic Toss
    - Wish
    - Protect
     
  6. broongus

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    Don't use Frustration on Mega Salamence. For Frustration to have 100 base power, your Pokémon requires zero happiness. This is a terrible idea, as an unhappy Mega Salamence may decide to eat you.

    If Mew dies, everything on your team is hit for super effective damage by Mega Manectric. Just saying.
     
  7. guimartgon

    guimartgon Competitive Blog Writer

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    Lol at the frustration thing yeah there's some weakness to MegaMan, he's got chansey now but that doesn't help cause Voltswitch, he's got checks all over the place though
     
  8. Spammernoob

    Spammernoob A Spammer or a Noob?

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  9. Xarn

    Xarn Sponsor

    Dragonite
    (Dragonite)
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    Yes , but you know that playing in Ubers doesnt change to much if you use a good OU team , given the fact that the most people in Ubers dont have a good playing because they really think that having a ppwerful Pokémon they will always win. So this team can be used in Ubers without too much problems.Of course the problem if you take care will be the points in the ladder
     
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