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Ou Team, Lets do some modifications

Discussion in 'Festival Plaza' started by Xarn, Jan 27, 2015.

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  1. Xarn

    Xarn Sponsor

    Dragonite
    (Dragonite)
    Level 56
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    Ou Team, Lets do some modifications
    So here we are again seeing one the teams of Darkest Ninja/Xarn. As many of you know, just do what the section says: rate the team. I ask you to please don't start a discussion about why you disagree with the other person​
    Avoid hurting others, read the RMT rules (concentate on the point 6.) that was wrote for the persons that are reviewing a team),allow others to give their opinion, make some friends and start rating the team ;)
    [3D='metagross-mega']​
    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Iron Head
    - Zen Headbutt
    - Ice Punch
    - Grass Knot​
    Actual Mega Metagross. Fast Physicall Sweeper version, just Mega-evolve and use it to sweep with 2 really good STABs Iron Head (because of precision)+Zen headbutt. The last two moves have the work to add some coverage. Ice Punch helps checking Gliscor and Landorus and hitting Flying, Grass,etc, Ice Punch adds a really good coverage allowing Metagross to stay for longer sometimes. The last move but not lesser important, is Grass Knot that gives a really good help against Bulky waters like Mega-Swampert and Gastrodon and giving extra coverage suiting pretty cool with the other 3 moves.​
    [3D='breloom']
    Breloom @ Focus Sash
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Mach Punch
    - Bullet Seed
    - Spore
    - Rock Tomb​
    Technician Brellom. Using the Spore variant without Drain Punch, the work of Brellom is to put some possible foes, that could affect other members of our team, to sleep. Mach, Punch, Bullet Seed and Rock Tomb receive the Technician boost. Bullet Seed often destroys Special wall Rotom without taking too long, and hits pretty cool to the Physicall version (obviously if you don't mind getting burnt the next turn by Will-o-Wisp), but obviously kill rotom is not the main function of this Pokémon. Also this set allows you to receive a Brave Brid from Talonflame (many of you maybe know this funny trick) and use Rock tomb to troll that Brave Chicken. Mach Punch? STAB, Technician, Priority and good Fight Type move that gives some coverage.​
    [3D='sylveon']
    Sylveon @ Choice Specs
    Ability: Pixilate
    EVs: 244 HP / 252 SpA / 12 Spe
    Modest Nature
    - Hyper Voice
    - Psyshock
    - Hidden Power [Ground]
    - Baton Pass​
    Specs Sylveon. Really amazing special offensive. Hyper Voice+Pixilate, one of the reasons of why the Fairies came to life at XY (also with Stall, but it is not relevant actually) is a really powerful Combo that will have extra potence thanks to Choie Specs, yes, a very huge problem for those that receive Neutral Damage. Psyshock for coverage if you prevent poison Types and allows to hit hard some Fire Types (yes Infernape: Fight-Fire, suffer XD) is you don't want to get trapped with Hyper Voice (if the move doesn't have to do anything against the other team), but obviously these are possibilities. HP Ground for coverage, simply coverage and Baton Pass when you have a...momentum (if you want to give a safe switch that will be also part of the prediction)​
    [3D='thundurus']
    Thundurus (M) @ Life Orb
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Focus Blast
    - Thunder Wave
    - Hidden Power [Ice]​
    Life Orb Thundurus, Fast Special Sweeper. Thunderblt+LO make a really funny combination because of the Thunderbolt spamm that is often annoying if there are not Immune guys around (or Pokémon that resist). Focus Blast for coverage, a really appreciated Fight move if it doesn't miss. Thunder Wave+Prankster helps to nulify many strategies, eliminate speed menaces and annoy the pponent with a really huge pain mental and maybe physical (some persons leave their rage go..a little out of their control XD). And the last move, one of my favorites I must say, is Hidden Power Ice that allows you to kill Gliscor and Non-Scarfed Landorus-Therian :D (and others, but these ones are the mainly actually on the metage)​
    [3D='rotom-wash']
    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 212 Def / 44 Spe
    Bold Nature
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp
    - Pain Split​
    Physicall Defense Rotom-Wash. This one has become more popular than his brother: Special Defense Rotom-Wash. Stoping Brave Bird/Flare Blitz spamm and other Physicall menaces that could be a problem, This Pokémon gives security to the team and some safe switch-ins thanks to Volt Switch. Hydro Pump is a powerful move that is really helpful to control Fire guys and others, but mainly Fire. Will-o-Wisp to burn Physicall Offensive ones (please don't burn a Cokelurr, I spent all today fighting people that burns my Conkeldurr and let me switch like a boss). Pain Split is the way to recover Hp and sometimes, if you have prediction, make a really good damage against other Pokémon.​
    [3D='starmie']
    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    - Scald
    - Psyshock
    - Recover
    - Rapid Spin
    Fast Bulky Support Starmie. This one is becoming more poplar actually, Scald/Psyshock give something...special also the Burn Hax is always welcome. Recover to get HP and keep supporting the team with Rapid Spin that will remove hazzards (Leech Seed, Sticky Web, Stealth Rocks, Toxic Spikes, Spikes)​
    So here is the team. I know that there are possible menaces​
    Not possible really. they are pretty dangerous and they are only covered with luck if you have a very good play with Brellom.​
    The actual menaces are:​
    [3D='bisharp'] and [3D='mamoswine']​
    There are others, but meh, actually are controlled with the team.​
     
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  2. NativeBlasion

    Joined:
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    I don't agree with running grass knot on metagross due to it being a physical attacker and considering you already have breloom on the team, which is perfect for dealing with bulky ground/water types. I personally would run a priority move like bullet punch, considering all sweepers need some form of priority in order to successfully sweep a team. And while you do run ice punch, now in his mega form, metagross is gonna suffer from the intimidate drop in attack from scarfed lando. In order to sustain survivability, I would replace grass knot with either agility or magnet rise, in order to counter the scarfed Pokémon (especially lando) or run bullet pumch in order to ensure metagross can sweep teams more easily.

    Your main idea for running baton pass on sylveon is interesting and I could see how it can help you in certain circumstances, though I feel as though, with a bulky special sweeper like syveon who is already gonna take a whole lot of punishment, having a move just to gain some form of momentum, but potentially sacrificing a hard hitting fairy type. Now that wouldn't be to bad, since 4 out of your 6 Pokémon run special attacks. But sylveon can be a game changing aspect late in the match, and I feel like its survivability matters, especially since if it dies, m-sableye can wreak havoc on this team. Hp ground is good for covering sylveon's steel type weakness, however, running Hp rock would be more beneficial since there isn't a stealth rocks user and with the combo of rotom-wash and starmie, you can cover sylveon's weakness already. As for alternating baton pass, I would personally go with toxic instead, just to help whittle down walls on opposing teams.

    While the rest of your team looks solid as is, I would caution you using such a hyperoffensive team, as there are plenty of Pokémon who can wall your Pokémon. 4/6 Pokémon on the team are special attackers, and while having psyshock on 2 of them could classify them as a mixed attacker, one of them is sylveon which will be locked into the first move it uses, and the other doesn't have any EVs in special attack because it plays a more supportive role. Scarfed lando with knockoff, eq, stone edge, and U-turn could prove to be fatal to this team, along with assult vest goodra walling half the Pokémon. I would definitely replace a Pokémon for a special wall, because that seems to be the biggest issue I have personally with this team. But other than that, the Pokémon themselves cover each other's weaknesses, and I love that you are using thunderous and starmie together, as they aren't too commonly used surprisingly and they can ruin an opponents day.

    Anyways, good team, though I would change the sylveon and metagross thing. Definitely has the potential to have very quick and easy wins if the opponent doesn't play it right. Take my opinion with a grain of salt, and I hope other trainers will bring their imput also.
     
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  3. Martsian

    Martsian Gym leader

    Joined:
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    well first of all metagross has to have metero mash! i know it has a chance to miss but it is stronger and it has a high chance of raising its attack which is ultimate! IN addition, you dont have a scarfer on the team! It is highly impotrant to have one, because there are other scarfers that are hitting really hard and you dont want to be hitted not even once (e.x darmanitan).I know thundurus know t-wave but it will be hitted really hard in order to paralyze the scarfer! I like starmie a lot since its fast and spin away the unwanted rocks. Also, sylveon dont need to have baton pass because it is quite slow and it will be hitted anyway! Better is shadow ball for any metagross switch! Also, metagross doesnt need grass knot! I know slowbro is a problem but you have sylveon, rotom, thundutus for that! I think the better se for mega metagross is to have EQ, meteor mash, zen headbutt and bullet and let the others clean what you cant faint! This is my opinion on that!
     
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    Xarn likes this.
  4. NativeBlasion

    Joined:
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    Martisan:

    Well he did state that he wanted to use iron head for the precision purposes, and I honestly think that unless you are facing an intimidate Pokémon, iron head is a complete viable move and alternative over meteor mash. You should also realize that almost none of the percentages in Pokémon are actually high. 20% is not high at all, raising the attack only 1/5 times on average. We have all been there when we bank on a scald to burn an opponent and it takes way more than 5 turns, when it should be preferably the first or second time. And the 90% accuracy means it will only hit 9/10 times on average. Therefore, I see meteor mash as more of a gamblers move, but he prefers to be sure on some things, and that's why Iron Head is a better option for Xarn because it is a sure hit, and an extra 30% chance to flinch. He doesn't necessarily need to have a scarfed Pokémon on the team if he runs a priority move, or if metagross runs agility, since of the most prominent scarfed Pokémon like landorous, garchomp, latios, and keldo can all be handled by metagross quite well.

    You do bring a valid point about sylveon's speed though, and in a way that adds even more incentive not to run baton pass on sylveon. I did not think of running shadow ball, and it could be a better option than toxic, with the 10% (I think) of a sp. def drop.
     
  5. Spammernoob

    Spammernoob A Spammer or a Noob?

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    Iron Head: 80 BP, 100% Acc. =80 Adjusted BP
    Meteor Mash: 100 BP, 90 Acc =90 Adjusted BP, and 20% chance to increase Attack.

    Also, Grass Knot is not really necessary, due to the rest of your team. I'd actually recommend Hammer Arm(!!!) because most of the rest of your team is walled by Ferrothorn.

    Finally, I see you have a great time(not really) with Scarf-Excadrill. It totally doesn't beat 4/6 members of your team. :P I'd say maybe a Landorus-I in the spot of Sylveon. Not only does it help beat Sableye and hit Heatran way harder, but it also sets up Stealth Rocks.

    P.S. I dunno if Starmie is really the best choice, You could try the Lati twins or even Mandibuzz to handle the Bisharp weakness.
     
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