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Discussion in 'Festival Plaza' started by NativeBlasion, Jan 31, 2015.

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  1. NativeBlasion

    Joined:
    Oct 30, 2014
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    Just a new team I have been testing out. Leave me your thoughts on any weakness or Pokémon this team could have an issue with. Would also greatly love it for a better idea on what item Jellicent should hold


    Beedrill (M) @ Beedrillite
    Ability: Adaptability (when mega evolved)
    EVs: 252 Atk/ 252 Spe/ 4 SpD
    Jolly Nature
    - U-turn
    - Poison Jab
    - Protect
    - Drill run

    A great lead off Pokémon who was meant to deal some hard damage. Use protect on the first turn, in order for the stats to take effect and so bedrill doesn't get one-shot the very first turn, because he is an extremely frail Pokémon. U-turn and Poison jab are great for STAB and always hit hard with Adaptability. Drill run is there for the bulky heatran circumstances, usually getting a nice kill without your opponent expecting it.

    One more thing to add. I am sorry that I am unable to show any sprites or 3d images of the Pokémon simply because, well, I don't know how to! The 3D sprites button doesn't seem to work for me, so my team looks a bit dry, and just a mesh of numbers and words. I apologize for this greatly, and will continue to experiment with the website as I am still fairly new. I hope you all have a great day.

    Azumarill (M) @ Choice Band
    Ability: Huge Power
    EVs: 252 Atk/ 252 Spe/ 4 SpD
    Adamant nature
    - Waterfall
    - Aqua Jet
    - Play Rough
    - Ice Punch

    This set for azumarill is excellent for coverage and killing anything in sight, albeit ferrothorn. Aqua jet is just for dealing with fast Pokémon. Anything else gets hit with either the STAB Waterfall/Play rough, or gets hit super effectively with the ice punch. Azumarills extra bulk also help compliment M-beedrill and ensure that physical attackers remain prevelant on the team

    Heatran (M) @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP/ 252 SpA/ 4 SpD
    Modest Nature
    - Hidden power (Grass)
    - Lava Plume
    - Earth power
    - Flash cannon

    This Pokémon has great bulk, good SpD, and an amazing SpA stat. Coupled with Lava Plumes 30% chance to burn, this Pokémon can eat through teams, especially if it gets a flash fire boost. Flash cannon is another STAB move, and really helps with Fairys roaming around. Hidden Power Grass and earth power are just there for coverage.

    Goodra (F) @ Assult Vest
    Ability: Gooey
    EVs: 248 Hp/ 252 SpA/ 8 SpD
    Modest Nature
    - Draco Meteor
    - Ice Beam
    - Fire Blast
    - Sludge Wave

    This Pokémon has some massive special bulk, and its primary purpose is to hit hard. Draco Meteor to cover the more bulky Pokémon. Ice beam and Fire blast for coverage. Sludge Wave to predict a fairy switch, though it should be noted that it doesn't usually do a lot of damage, as fairy type Pokémon have a pretty high SpD base on average.

    Ferrothorn (M) @ Rocky Helmet
    Ability: Iron Barbs
    EVs: 248 HP/ 252 Def/ 8 SpD
    Bold Nature
    - Leech Seed
    - Stealth Rock
    - Protect
    -Thunder wave

    AHHHH. A Pokémon who isn't hyper offensive like his other team members. The physical wall in the team of specially defensive Pokémon, ferrothorn's main purpose is to stall and inhibit the opponent. Leech seed/ Protect sustain Ferrothorn's life. Thunder wave cripples most fast Pokémon, such as infernape. Stealth rocks is always good for switch in damage and to negate focus sash.

    Jellicent (M) @Wacan Berry
    Ability: Water Absorb
    EVs: 248 HP/ 252 SpD/ 8 SpA
    Calm Nature
    - Scald
    - Shadow ball
    - Wil-O-Wisp
    - Recover

    This Pokémon compliments Ferrothorn and Heatran exceptionally well, and takes care of the physical weakness the team has with its burning capabilities. Shadow Ball is just another STAB move which is always nice, and Recover helps frustrate your opponent to no end.

    Final thoughts: I wanted to make a Bulky team for once, because most of my teams consist of frail Pokémon working together, and having to be on point with all the predictions in order to win a match. With this team though, almost all the Pokémon can take a hard hit, and the great Grass, Water, Fire core is essential in any bulky team. Ferrothorn's thunder wave should only be used on non physical and/or fire types, in order to not potentially limit the use of burning a physical Pokémon.
     
  2. Xarn

    Xarn Sponsor

    Dragonite
    (Dragonite)
    Level 56
    Joined:
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    Posts:
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    PokéPoints:
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    You will need to use U-Turn a lot to eliminate the foes that can easily break your team, but U-turn doesn't cover all, doesn't give 0ko to the most of the menaces and also you will need to take care a lot of Stealth Rocks and you don't have a defoger/spinner.
    But, that is only if you have a really good playing (or your opponent is really bad) because you are using famous walls like Goodra and Heatran that are not too offensive (Goodra needs a Spec, but it won't be helping too much on your team).

    My suggestion to each Pokémon? (If you want a team based on Beedrill)
    • Beedrill: It is the standard set, nothing to say.
    • Ferrothorn: This guy is a "Taunt Caller", he will be hitting himself a lot and makeing you get angry. Add Gyro Ball or Power Whip. (Shed Shell as item if you want to avoid getting trapped by foes like Magnezone and switch to Heatran to activate Flash Fire, receiving the HP Fire)
    • Heatran: Run a Special Defense Set. Lava Plume for sure, Flash Cannon/Earth Power, Taunt (for prevention since you don't have any) and a Filler Move like Toxic/Protect/Steallth Rocks/Earth Power.
    • Goodra: With Assault Vest and no EV's on Special Defense is an option, but Goodra has a pathetic Physicall Defense. Add it an Specs if you want to keep it, but I recommend to add Landorus Therian to count with the Intimidate benefit.
    • Azumarill: Choice Band version? Why you don't run it with 252 HP? It is one of the best options and there is not too much that you want to outspeed with an Azumarill.
    • Jellicent: People always prevents this Pokémon, looks like the Bulkiest Pokémon ever, and it is one of them, but you have to wait a long time before using it and if it gets a status problem, it is a pain to use it. I recommend adding Rotom-Wash, using the Volt-Turn sometimes with M-Beedrilll, Landorus Therian and Rotom Wash gives you more freedom at the moment of battling and you can run this Rotom with the Defense that you like more or even as a Mixed Wall.
    Example as Exportable:

    Beedrill-Mega (M) @ Beedrillite
    Ability: Adaptability
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - U-turn
    - Poison Jab
    - Protect
    - Drill Run

    Azumarill (M) @ Choice Band
    Ability: Huge Power
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Waterfall
    - Aqua Jet
    - Play Rough
    - Ice Punch

    Heatran @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Lava Plume
    - Earth Power
    - Stealth Rock
    - Taunt

    Landorus-Therian (M) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Stone Edge
    - Superpower
    - U-turn

    Ferrothorn (M) @ Rocky Helmet
    Ability: Iron Barbs
    EVs: 248 HP / 8 Atk / 252 Def
    Relaxed Nature
    IVs: 0 Spe
    - Gyro Ball
    - Stealth Rock
    - Leech Seed
    - Protect

    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp
    - Pain Split

    Just only one of the possible options. You can run Mixed Wall/Special Wall Rotom Wash, Physicall Defense Landorus and many other variants that could be a viable option for the team but you should know that if you are going to make a change, you should do a review about how this will affect your team.

    Origin from the answer? Myself, I have a really long time using Mega-Beedrill based teams, and it was also my signature team.
     
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  3. Spammernoob

    Spammernoob A Spammer or a Noob?

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    @[member="Xarn"]
    lol You used pokeaim's M-Beedrill team for a while. xD
     
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  4. Xarn

    Xarn Sponsor

    Dragonite
    (Dragonite)
    Level 56
    Joined:
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    PokéPoints:
    ₽316.9
    Well, you gave me that team and if I have to say the truth I don't like pokeaimMD's teams xD. But yeah, I used that team a lot >.<
     
  5. NativeBlasion

    Joined:
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    Thank you for the suggestions. I didn't think of specs goodra or rotom-wash so I will have to try those out. And Azumarill was a typo on my part, that should be 252 HP so totally my bad.
     
  6. Xarn

    Xarn Sponsor

    Dragonite
    (Dragonite)
    Level 56
    Joined:
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    Posts:
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    PokéPoints:
    ₽316.9
    Don't worry about the errors, assure to tell me how the team did. If you want more suggestions sent a PM to the competitive mentors or simply talk with me :)
     
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