So I've decided to leave Daroach alone (though still a fair game if anyone wanna play him) and go for Taranza instead. Here are some random fun facts that didn't make it to the proper bio: Like Evergreen and Brenna, Taranza can speak both Japanese and English. I still need to double-check how he refers to himself in the game's Japanese version tho. Unlike Blacky (whose debut awaiting @Azelflover1's order), I plan to make Taranza's entry in either the next IC day or the same night we're currently in. He won't meet the group until the former, though. In case you didn't notice, events in Triple Deluxe hasn't happened yet. Also @ChocoChicken, I kinda mentioned one of Berge's sisters there. How do you wanna roll with it?
All of it looks good to me! Zan doesn't have much of a presence here right now, though I might change that depending on if people want her in.
Looking forward to meeting them in the IC thread! Sure, we can work in meeting Taranza in the next IC day... It's up to your or the host's, perhaps. As for Blacky... Ha, that will be an interesting encounter.
Hence "if she ever gets to meet him" for the "Bowlcut Intellectual" part. And yes, I got that from Taranza's WiKirby page. I do have a plan for their entrances tho. Both Taranza and Blacky, that is.
Per 122's suggestion, lemme dump Blacky's one-off gimmicks here~ Blacky's gimmicks Once Blacky's HP turns yellow: He'll let go of his "sword" and lose access to his "replicable with sword" moveset for the rest of the battle. Said sword will turn into a Honedge majū with their own HP count and access to all of Honedge's learnable moves. Blacky's HP will be decreased by 1 after each turns due to his internal fight against Nightmare's trance. In-universe, this is represented by his eyes repeatedly flickering between the majū-like red and shiny Umbreon's default eye color (yellow). Once every random amount of turns, Blacky may attack his fellow majū instead of the campers. In-universe, his eyes will turn yellow when he does it. That said, I'll wait for everyone's first turn before Blacky joins in the fray. Also, I can't find any of Taranza's "I" in the Japanese version of Triple Deluxe. Halp...
Aighty. Thanks for the info. And now, lemme try listing Taranza's attack values here... Spoiler: Taranza's moves Magic String Shot: equivalent to his basic attack Two consecutive hits of it can trap a foe in a cocoon pod Taranza Web Hold: 6 Taranza Burst: 4 Super Taranza Burst: 8 Taranza Ball: 3 Super Taranza Ball: 6 Web Sling: 2 (one web) Has 40% chance to trap a foe in a cocoon pod if hits Web Scatter: 6 (Web Sling's 2 x 3 webs) Has 40% chance to trap a foe in a cocoon pod if hits Pod Kick: 5 Only can be done on an existing cocoon pod If aimed at another enemy, both the target and whoever's in the pod will take damage with auto-hit on the latter Pod Slam: 5 (hits once) Only can be done on an existing cocoon pod Pod Slamabam: 5 (hits 2-5 times depending on RNG) Only can be done on an existing cocoon pod Magic Shield: acts like Spiky Shield Will that do? And is it safe to assume that Taranza's spider-related attacks are bug-type?
Seems safe enough. Also, I'll be honest, the past round of attacks took me a very long time to put together. It might simply be because of the number of attacks that were crammed into that one post.
Would it be okay to ask we keep it to one attack per character every round, just to keep it on the simple side for 122's sake? For Dual Wingbeat or multi-turn moves like that, it'll be up to the player to keep track of that.
Well... can't really promise anything, but I'll try. As for multi-turn moves, we have Dual Wingbeat, Pod Slamabam, Berge Rush...
I would treat multi-turn moves as a single attack, since they have the same power and can be repeated easily. But the problem remains that if we kept it to one attack per round, the battle would take days to complete. I don't mind having multiple attacks per round. Maybe I've been overcomplicating it by having counterattacks. I'll just get rid of those altogether to save time, moving forward. So we'll keep it to two attacks a post.
Aight then. Just for this once though, I'll do one attack per character in a post because I'm trying to invoke these on Blacky's side of the story:
You did miss this for how I'd imagine Pod Kick works: In this case, it would be an auto-hit for Amanita who's trapped in the pod at that time. However, since Amanita's pod was kicked Blacky's way, the latter may or may not dodge it.
Okay. It’s been edited. Even with just one turn, it still took a bit of time to get the turn played out. I’ll have to make a full list of attacks and respective powers later just for the record for the sake of organisation.
Aight, thanks. If I may suggest something for organising attacks, Google Sheets can be handy here. Anyway, I've posted already to explain the mid-battle twist IC. Who should control the Honedge's attacks: you or me? Edit: On the second thought, Web Sling and Web Scatter instantly "freezing" a target (a.k.a. trapping the target in a cocoon pod) feels too OP here, so I changed that to 40% chance of "freezing" a target.