@SAF If you would like to control them, that's fine--they are effectively NPCs, so anyone can control them.
Aight then. Are there any possible RPG classes for them both? If not, I'll limit myself to Lanturn's and Gengar's movepools unless stated otherwise.
@SAF Angus is a warrior, and Garma is a sorcerer (a step up from a mage or wizard in this world if a wizard specializes in arcane magic--if they stick with elemental magic, the next step is a sage, which also gains some cleric abilities.
...okay, I've been googling about the arcane magic but still not sure about it. Out of all these types: Which ones count as arcane magic? Edit because I forgot earlier: I'll take over both Angus' and Garma's parts when we're actually jumping into the action. It would be awkward to do so just for the interaction/dialogue, y'know.
I would guess it goes under Spirit? Arcane is usually just the "pure magic" element. Either that or it would be elementless entirely.
@ChocoChicken For our purposes, Arcane magic is technically Spirit, since it has no innate elemental.
Anyway, I actually expected Garma first with my latest post, not the Dragon King. Here's my expected plot about that: Garma pops up to prank Blacky, the two had some chit-chats (that's when any of you offers the brew to them), they go to the sea, and only then the encounter with Water Dragon King happens. Never thought the Dragon King part turned out to be that early...
@SAF (Should I just rewind the plot back to accommodate for that? Your idea sounds better than what I planned to do--have the NPCs have a moment of glory just as you guys are all in Peril from massive attacks. You guys would then find renewed strength (and have Aine heal you) to finish the fight)
Uh... no need. I just thought up a plan B for this one: get Garma to fetch Blacky's dose of the brew (which he'll share between the three) while Blacky and Angus are trying to hold the line. Will that do?
To be honest, I was expecting Garma to appear as well. But then again, Garma could always inform the team about the Dragon King’s arrival and bring the brew over, if we’re running with this. Anyway, if Blacky and Angus hold the line first, I’m fine with that too. They can wait until reinforcements arrive.
Random thought: since Garma is a sorcerer, I'm thinking of mixing some of Arcanist's and Time Mage's spells in FFTA2 for him. I'll think about which ones to use tomorrow (or later for western peeps).
Aight, these are what I got so far: Haste: hastes one person (either self or ally) Hastega: hastes several people in an area Slow: slows a target down Reflect: casts a barrier that gives target the Aura/Blessed buff (?) Stop: stops a target (paralysis/freeze?) Drain: absorbs HP from target (like Giga Drain but elementless) Gravity: Creates a small gravity well around the target. Reduces HP by 25%. Graviga: Creates a large gravity well around the target. Reduces HP by 50%. Any thoughts?
@SAF Not a bad start--I would also include some elemental magic too, but that's just me (since Gengar can learn Fire, Ice, Thunder, Earth, and Light moves according to our typechart--verified by Bulbapedia)
I think elemental magic has been well-covered by Gengar's moveset by itself. This means Giga Drain and Drain Punch are still usable even if Garma has the Drain spell. The things I'm actually not sure about are: Which buff Reflect should grant: Aura or Blessed (because it bounces magical attacks in FFTA2) Whether "stop" debuff counts as "paralysis" or "freeze"
You could make it more complicated if you were to include Gravira as well, but I suppose that's not really needed. For a side character like Garma, nevertheless, it seems like he can be quite powerful with support spells.