1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Lake Valor!
    Catch, train, and evolve Pokémon while you explore our community. Make friends, and grow your collection.

    Login or Sign Up

Pokemon Regulus: A Region and Fakemon Project

Discussion in 'Literature Library' started by Magistrum, Mar 18, 2015.

Thread Status:
Not open for further replies.
  1. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    [​IMG]
    Pokémon Regulus is the tentative name of my fakemon project, which has various meanings (Bright Star, Little King, Impure Metal, Basilisk) that coincide very well with the storyline I'm cooking up.

    The story takes place in the Tervari region, which is almost as big as Kanto and Johto combined. As a whole, Tervari isn't as developed as urbanized regions such as Unova or Kalos, but makes it up with more diverse cultures and interesting folklore, as well as never-before-seen Pokémon that are not found in other regions.

    Plot so far:
    You start out in Luxuria Suburbs as a teenager who, along with your two childhood friends Kathryn and Devon, idolizes the Tervari Region's emerging peace-enforcing group named Team Aegis. You and your friends go to Luxuria City to participate in a Pokémon lottery sponsored by Team Aegis. But on the way, you bump on somebody who's in a hurry who dropped a lottery ticket, and by some weird twist of fate (yeah riiight), you win the grand prize: three Pokémon! You and your friends divide the spoils, pick a starter Pokémon amongst yourselves, and strive to join Team Aegis! And thus your adventure begins!

    Features:
    New region, new characters, regional dex composed entirely of fakemons, you know the drill. However, the storyline is what I'm interested in developing. More interaction, more fleshed-out characters, a plot that unfolds differently depending on your choices, kickass folklore, and a possible love interest of sorts developing is what I'm hoping to incorporate in this project. I'm hoping to make this a fangame in the future :)

    Introducing the Map of Tervari!


    [​IMG][​IMG]
    The Tervari Region
    Disambiguation: Terra[land, ground, earth] + Varietas[variety, diversity, difference]
    Can be translated as "Diverse Land" or "Land of Different People and Places".

    Region Description
    Tervari is a very big and diverse region, taking up two map screens (a la Kanto x Johto), however it is divided into a north sub-region and a south sub-region. (If we base on the ds emulator, each screen can show one sub-region)

    North Tervari is basically composed of highlands such as a tundra area, a plateau, a mountain range and the Pokémon world's highest mountain, the Mountain of Creation, where the region's Creator is said to reside. Compared to South Tervari, the north is more rural, but is rich in tradition and folklore. It features a city composed of treehouses (a la Fortree City) which has the Tree of Knowledge in its core (a humongous Library Treehouse) and a japanese-themed city that is dubbed 'The First Hamlet of Tervari' which is now the most populated area in the region(and possibly the world), taking up a whole plateau in size and housing 3(!) gyms. Three rivers flow from the northern part of North Tervari to the largest lake in the world, the Great Basin, which is rumored to have great secrets within. It is surrounded by a peculiar mountain range formation which makes it look like a literal basin. On the Southeast part is Ash Mountain, an active volcano which spews ash more often than lava. On the southwest is Rune Desert, a desert that was said to be a city that got pulverized when a powerful Pokémon rampaged.

    South Tervari is mostly urbanized, and is split into east and west by the Tervari Canyon, which stems from the mountains that hold the Great Basin. The long coastline of South Tervari is made up of white sandy beaches, stretching from west to east. On the sea are some islands accessible by boat. Most notable are the Red Feather Island, Yellow Feather Island and Blue Feather Island, in which 3 ancient lighthouses stand. These lighthouses are said to be Pokémon-made, and as to why Pokémon built them is currently unknown. Local folklore states that Legendary Pokémon sleep within each island.

    Formerly in the eastern coast of South Tervari, the Pokémon League is now situated at the center of the subregion, directly at the end of the Tervari Canyon.


    The left one is how it looks overall, while the right one is when adding all the map details. The borders indicate how it looks like when divided by the ds screens. Yes, it's a two-part map that goes north-south, kinda like east-west for Kanto-Johto. :) It's a map that houses 12 gyms, and along with the Elite 4 and 1 Champion means that it has all Gen V types covered (17).


    Map Details
    Tervari City/Town Legend:
    IMAGE
    [​IMG]
    DESCRIPTION
    Luxuria Suburbs.
    This is where your house is. At postgame, The Luxuria Mayor opens his mansion's backyard to the public, where you could find some Pokémon not native in the region.
    Luxuria City [1st gym: Normal-type].
    Quite a big city and has the Pokémon Lab and the Xtransciever Dev't Company.
    Luxuria Resort.
    Unlocked Postgame, kinda like a Join Avenue, and everyday a catchable starter Pokémon plays here.
    Coastlink City.
    A port city, but you won't use any of the boats here. Super Rod is obtainable here. The Pokémon Hotel is a place where you can battle some gym leaders and/or champions in Tervari and other regions with high-level teams. The people available change everyday. This city is unlocked postgame.
    Stardom Valley
    A "minigame" center where R/S/E Contests, Pokeathlon and Pokestar Studios are gathered in one place. Only accessible postgame.
    Prowesce City [2nd gym: Fighting-type].
    Has a Pokémon School. Also has the Pokémon Tablet PC Inc., or PokeTab Inc. for short.
    Fogress City [3rd gym: Flying-type].
    A big trade city with a department store. Also has a battle restaurant/café where the Name Rater hangs out.
    Basin's Spout.
    Essentially a Pokémon Park. It also has the frontline view of Tervari's Great Basin, the vast lake located at the very center of the region.
    Cresciege Town.
    A stronghold town of Team Aegis.
    Einsbolt City [4th gym: Electric-type].
    A city with a power plant that powers the Tervari Railroad Transit.
    Westream City [5th gym: Ground-type].
    An Oasis city. Many vendors/item traders here.
    Verisil City [6th gym: Grass-type].
    A treehouse city. Houses the Tree of Knowledge, the biggest library in the region. Also has the PokeGreenhouse where you can grow berries. Pokémon sometimes gather depending on the berries planted.
    Tournament Island.
    An island accessible by train where people from around the world gather to participate in the Battle Frontier and the Pokémon World Tournament.
    Ventherea City [7th gym: Poison-type].
    Basically a Pokémon Lab and Weather Lab town. Most residents are researchers.
    Safari Zone.
    Developed by Ventherea City to study Pokémon in their natural habitat.
    Arcavis Town [8th gym: Psychic-type].
    A town taken over by Team Aegis. Gym Leader's whereabouts unknown. The Aegis Trieres, a big warship, is docked here.
    Tervari Hamlet [9th-11th gym: Ghost, Dark and Bug-type].
    Ironically the most populated city in the region. A Japanese-themed city, it has a whopping 3 gyms whose gym leaders will challenge you to a triple battle when you beat them once each.
    Sierravasse Town.
    A town that has an 'elevator' irrigation system to carry water supplies from the Great Basin to Tervari Hamlet.
    Sunfalzen City [12th gym: Fire-type].
    The biggest port city [and second biggest city] in Tervari. The Gym Leader uses the Old Pokémon League building as his gym before postgame. Afterward he returns to his own Gym Building. Sunfalzen has a sewer system that is home to some poison, dark and water Pokémon.
    Victory Road Entrance.
    Has numerous gates that open if you have the required badges. Has a Trainer House with some trainers preparing for the arduous Victory Road.
    Victory Clearing.
    A mountain clearing which signifies that you cleared Victory Road. Has gates to enter either the Victory Hall or the Victory Tube.
    Pokémon League/ Pokémon League Ruins.
    This is the new Pokémon League Building. Destroyed by Team Aegis during endgame.
    Old Pokémon League Bldg./ Pokémon League.
    Used by the Sunfalzen Gym Leader as his gym, but became the new Pokémon League Bldg. at postgame.
    Logbend Town.
    A laidback town that was unaffected by Team Aegis' sieges. Team Aegis backstory is explained here. Unlocked Postgame.
    Riverclog Town.
    A mountaineer town. Information about the legend of the Mountain of Creation is explained here. Houses the Riverclog Temple, a temple filled with monks itching to battle. Unlocked Postgame.
    Conferica Town.
    The Champion's and the Team Aegis Leader's town. Does not welcome outsiders too much because of its tradition. Has an Herbal store to buy bitter medicine and incenses. The treehouse shrine is a place to pray for bountiful harvest. Unlocked Postgame

    Tervari Landmark Legend:
    IMAGE
    [​IMG]
    DESCRIPTION
    Trinity Mountain.
    The first cave in the game, yet has the most varied-leveled Pokémon encounters depending on where you enter it. Fully accessed postgame.
    Fogress Ranch.
    The Fogress City Gym Leader owns this ranch. Has a Moo Moo Milk store and 2 sets of Pokémon Daycares. (so you can breed up to 4)
    Trinity Mountain Tunnel.
    Still has some Pokémon encounters albeit fewer because a Train Rail Project is ongoing here. Fully accessed postgame.
    Rune Ruins.
    Ruins of Rune Desert that is said to be once a developed city destroyed by a rampaging Pokémon.
    Rune Desert.
    A mysterious Desert where the sandstorm was never reported to stop since ancient times.
    Einsbolt Power Plant.
    Uses both windmills and a manmade waterfall from the Great Basin to generate electricity. Electric-type Pokémon and some Poison-type Pokémon thrive here.
    Rune Mountain.
    A mountain shrouded in mystery. Unlocked postgame.
    Secoia Forest.
    A large forest that is home to many kinds of Pokémon. Large trees and secrets aplenty.
    Cape Mansion.
    An abandoned vacation house that is now home to some ghost and psychic Pokémon. Fully accessible postgame.
    Trainyard Cape.
    A place where train cars are stored when not in use. Some Steel-type Pokémon can be caught here.
    Mountain of Creation West Entrance.
    First entrance to the largest Mountain in the region. It stretches up to Ventherea City. Fully accessible postgame.
    Mountain of Creation East Entrance.
    Can only be entered via Dive HM. Requires Flash. Fully accessible postgame.
    Memoir Forest.
    A cemetery for humans and Pokémon alike. Ghost, Psychic, and Dark Pokémon encountered here.
    Justice Forest.
    A large forest that can only be fully accessed with Waterfall HM postgame.
    Tervari Plateau.
    An uphill cavern that is full of Stength HM puzzles. Also has a small cave full of fossils within.
    Tervari Shrine Tower.
    A shrine that is home to some Grass, Bug, Dark and Ghost-type Pokémon.
    Sierra Eclessia.
    A mountain range that requires Flash on higher parts. It stretches north to the Aegis Colosseum.
    Aegis Colosseum.
    Main HQ of Team Aegis.
    Ash Tunnel.
    A cave route that has the entrance to Ash Volcano.
    Ash Volcano.
    Home to powerful fire Pokémon. Has hidden chambers that are unlocked postgame.
    Red Feather Island.
    Only accessible by boat. Home to the Fire Lighthouse that hasn't been lit for generations.
    Blue Feather Island.
    Only accessible by boat. Home to the Ice Lighthouse that hasn't been lit for generations.
    Yellow Feather Island.
    Only accessible by boat. Home to the Lightning Lighthouse that hasn't been lit for generations.
    East Ruins Island.
    Only accessible postgame by Dive. Some Water, Rock Pokémon, and Unown live here. Has a hidden chamber that houses Legendary Pokémon.
    West Ruins Island.
    Only accessible postgame by Dive. Some Water, Rock Pokémon, and Unown live here. Has a hidden chamber that houses Legendary Pokémon.
    Sea Coast Tunnel.
    Unlockable postgame. Home to some water Pokémon.
    Sea Coast Mountain.
    Unlockable postgame. Legendary Pokémon are said to sleep within.
    Sunken Temple.
    A temple located deep beneath a trench. A legendary Pokémon is said to sleep here.
    Kaleido Island.
    Only accessible via boat postgame after acquiring the Kaleido Ticket. The whole island is said to change from time to time for some unknown reason.
    Mountain of Creation North Entrance.
    Home to the highest-leveled Pokémon in Tervari.
    Mountain of Creation Summit.
    It is said that the creator of Tervari sleeps here.
    Chronlesce Forest.
    It is said that time flows differently in this forest.
    Great Basin/ Tower of Legends.
    The center of the whole Tervari region. This is the prime source of water supply for the whole region. It is said that the Tower of Legends shall rise again from the depths of this lake to be the home of the creator.

    Tervari Route Legend:
    IMAGE
    [​IMG]
    DESCRIPTION
    Route T1: A fairly standard straight route with a few patches of tall grass.
    North Exit: Prowesce City
    West Exit: Trinity Mountain
    South Exit: Luxuria City
    This route has gives access to Trinity Mountain, but is blocked by a tree that needs HM Cut.
    Route T2: A grassy route with a few trainers.
    East Exit: Trade Bridge
    West Exit: Prowesce City
    At the end of the route, the ground becomes rocky, telling that you're a few walks away from the Tervari Canyon. If you still haven't gotten your 2nd badge, the bridge entrance is blocked because of structural maintenance.
    Trade Bridge: A steel bridge with many people sightseeing.
    East Exit: Route T3
    West Exit: Route T2
    Showcases a 3D angle(if possible) showing the Tervari Canyon and the Great Basin in the distance. There are some people willing to trade items here, mostly something like potions for Sitrus Berries or trading common status berries for a Lum Berry.
    Route T3: A grass and dark grass route.
    North Exit: Fogress City
    West Exit: Trade Bridge
    A standard L-route with grassy patches and a dark grass patch.
    Route T4: A grassy route with a brook.
    North Exit: Sierravasse Town
    East exit: Fogress Ranch
    South Exit: Fogress City
    A standard northward route to Sierravasse Town, but you are obstructed by a brook which is only crossable via Surf HM. The Fogress Ranch is accessible at the east end of the route.
    Route T5: A short uphill route.
    East Exit: Fogress City
    West Exit: Basin's Spout
    This is a route that goes straight up to the Basin's Spout.
    Route T6: A short straightforward route.
    East Exit: Fogress City
    West Exit: Canyon Bridge
    If you haven't gotten the 3rd badge yet, the end of the route is blocked by two trainers battling each other.
    Canyon Bridge: A natural rock bridge.
    East Exit: Route T6
    West Exit:Route T7
    Another 3D angle bridge(if possible).
    Route T7: A grass and dark grass route by the riverside.
    East Exit: Canyon Bridge
    West Exit: Trinity Tunnel
    South Exit: Trinity Mountain
    A standard grassy route with trainers. This route has a river that goes to an underwater entrance of the Trinity Mountain, albeit only accessible by Surf HM and Dive HM.
    Route T8: Rune Desert East Route.
    East Exit: Einsbolt City
    West Exit: Westream City
    Has permanent sandstorm weather. You encounter many Pokémon that thrive in the desert. If you haven't gotten the 4th badge yet, workers block the way, saying that they're fixing the power outage at the town gate.
    Route T9: Rune Desert North Route.
    North Exit: Secoia Forest
    South Exit: Westream City
    Blocked from the gate to Secoia Forest if you haven't gotten your 6th badge. Has permanent sandstorm weather. You encounter many Pokémon that live in the desert. At the north end of the route is Secoia Forest.
    Route T10: Dark Grass fork route.
    North Exit: Mountain of Creation West Entrance
    East Exit: West Basin Bridge
    South Exit: Einsbolt Power Plant
    Cannot be accessed until you have gotten the 7th badge. Route 10 is mainly a dark grass route that has permanent rain weather. This route is quite a fork road; at the south you can go by the river route (Surf HM required) and end up at the old part of the Einsbolt Power Plant. At the east is West Basin Bridge, but cannot be accessed because of repairs from a recent incident. At the northwest is the Tervari region's north coastline, leading to the back of Cape Mansion where you get the Surf HM. At the northeast is the Mountain of Creation West Entrance, serving as a detour while the bridge is inaccessible but requires the Surf HM to access.
    West Basin Bridge: A long, reinforced concrete bridge which is also a sluice gate.
    East Exit: Route T11
    West Exit: Route T10
    Cannot be accessed until the events in Ventherea City have transpired. The first time you go to this bridge, there are boulders obstructing passage back to Verisil City, implying that there has been a recent landslide.
    Route T11: Grassy and mountainous route.
    North Exit: Mountain of Creation West Entrance
    East Exit: Ventherea City
    West Exit: West Basin Bridge
    A grassy/ dark grass route with a Strength Puzzle. There is also a waterfall here that goes to the upper part of Mountain of Creation West Entrance. Surf HM and Waterfall HM required.
    Route T12: A short route with a river at the center.
    North Exit: Ventherea City
    South Exit: Safari Zone
    A grassy downhill route that has some trees that need Cut. Has a river that stretches throughout the route. It goes straight to the Safari Zone.
    Route T13: Grassy and mountainous route.
    East Exit: East Basin Bridge
    West Exit: Ventherea City
    Almost the same as route 11 but has no waterfall. If you haven't gotten your 8th badge, the path to East Basin Bridge is blocked by Team Aegis grunts.
    East Basin Bridge: A long brick bridge that is also a sluice gate.
    East Exit: Route T14
    West Exit: Route T13
    A sluice gate bridge swarmed by Team Aegis the first time you go to this bridge.
    Route T14: A dark grass route.
    North Exit: Memoir Forest
    East Exit: Arcavis Town
    South Exit: Justice Forest
    This route has permanent rain. At south is Justice Forest, but cannot be fully accessed unless you have both Surf HM and Waterfall HM. At north is Memoir Forest, a cemetery. At northwest is a river route going southward to an almost hidden house beside Safari Zone. At the east end is the entrance to Arcavis Town.
    Route T15: An uphill route with patches of grass and dark grass.
    North Exit: Logbend Town
    East Exit: Sierra Eclessia
    South Exit: Arcavis Town
    Only accessible postgame. A very standard uphill route with some mountainous areas and Strength puzzles. At the east, has access to the underground part of Sierra Eclessia. Leads to Logbend Town.
    Route T16: Mostly a water route.
    North Exit: Riverclog Town
    East Exit: Aegis Colosseum
    West Exit: Mountain of Creation East Entrance
    South Exit: Logbend Town
    Only accessible postgame. Many water Pokémon reside here. Needs Surf HM, Waterfall HM and Dive HM to fully access the underwater cave that is the Mountain of Creation East Entrance. At the northeast end is a ruined and abandoned part of the Aegis Colosseum. At the northwest end is Riverclog town.
    Route T17: An uphill snowy route.
    East Exit: Riverclog Town
    West Exit: Mountain of Creation North Entrance
    Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type Pokémon live here. At the end of the route is the Mountain of Creation North Entrance.
    Route T18: A downhill snowy route.
    East Exit: Mountain of Creation North Entrance
    West Exit: Conferica Town
    Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type Pokémon live here.
    Route T19: An uphill route.
    North Exit: Arcavis Town
    South Exit: Hamlet Plateau
    A mountainous uphill route with a few patches of grass. Leads southward to Hamlet Plateau.
    Route T20: A downhill route.
    East Exit: Tervari Hamlet
    West Exit: Sierravasse Town
    A mountainous downhill route with a humongous pipe on the side of the route. It leads westward to Sierravasse Town.
    Route T21: A grass/dark grass route.
    North Exit: Fogress City
    South Exit: Sunfalzen City
    A fairly simple L-route that has a Pokémon blocking the way. You won't be able to fully access this route from Fogress City @ early game.
    Route T22: A mountainous route.
    East Exit: Sunfalzen City
    West Exit: Victory Road Entrance
    A trainer-infested route with cut and strength puzzles. Leads westward to Victory Road.
    Victory Road
    North Exit: Victory Road Entrance
    South Exit: Victory Clearing
    A long and arduous mountain that is infested with powerful Pokémon and trainers.
    Victory Hall
    East Exit: Victory Clearing
    West Exit: New Pokémon League/ Pokémon League Ruins
    A straight path that has the statues of past champions from previous games. [Blue, Lance, Red, Steven, Wallace, Cynthia, Alder, Iris] The path leads to the Pokémon League near endgame/ Pokémon League Ruins postgame.
    Victory Tube
    North Exit: Old Pokémon League/ Pokémon League
    West Exit: Victory Clearing
    Only accessible postgame. An underwater tunnel that is infested by strong trainers. The path leads to the Pokémon League postgame.
    Route T23: A mountainous route.
    North Exit: Trinity Mountain
    East Exit: Prowesce City
    West Exit: Coastlink City
    Only accessible postgame. A short uphill route with a few grass patches. Has an access point to Trinity Mountain; one is westward by land and another is northwest by Surf HM. Leads to Coastlink City.
    Route T24: A coastline route
    North Exit: Trinity Mountain
    East Exit: Luxuria Resort
    West Exit: Coastlink City
    Only accessible postgame. A grassy route with trainers on land and sea. Has an access point to Trinity Mountain.
    Route T25: A coastline and sea route.
    North Exit: Sea Coast Tunnel
    East Exit: Sunken Temple
    South Exit: Sea Coast Mountain
    Only accessible postgame. A very long route that has a lot of trainers. It has a diving spot that goes into a sunken temple with hidden treasures inside, and is said to be the resting place of an ancient legendary Pokémon. At the south end of the route is Sea Coast Mountain.


    Gym Leaders
    The Tervari Region originally housed 8 Pokémon Gyms. However, due to the integration of the Tervari Hamlet's Gym Leader into the Elite Four, as well as the recent development of Luxuria City and Arcavis Town's gyms, the number of Pokémon Gyms bumped up to 12 with 13 Gym Leaders governing them over the past few years. With no clear successor to Tervari Hamlet's Gym, 3 other Gyms feuding over who shall get the title rose to the occasion, all of which are acknowledged, resulting in Tervari Hamlet having 3 Pokémon Gyms.


    [​IMG]
    1. Luxuria Gym: Roland and Annya (M & F): Normal Type: Gem Badge
    Tycoon Twins. The Luxuria City Mayor's children.
    "Nothing's impossible! Live a rich life, like ours!"
    2. Prowesce Gym: Filia (F): Fighting Type: Skill Badge
    A leader of grace and technique. Kung fu Martial Artist.
    "Express yourself. That's the most important thing."
    3. Fogress Gym: Floydd (M): Flying Type: Soaring Badge
    The Pokémon Rancher. Also a Pokémon breeder.
    "Pokémon are friends. Cherish them. Dream with them."
    4. Einsbolt Gym: Joulie (F): Electric Type: Surge Badge
    The Alluring Engineer. Dreams of Tervari being linked together by train.
    "Set your goals straight, and do your best to reach it!"
    5. Westream Gym: Terry (M): Ground Type: Fossil Badge
    The Desert Architect. Has a crush on Joulie.
    "Everything is built from dust. How you build it is what's important."
    6. Verisil Gym: Clovis (M): Grass Type: Sprout Badge
    The Calm Historian. Guards the Tree of Knowledge.
    "History is the root that gives us strength to grow for the future."
    7. Ventherea Gym: Veronica (F): Poison Type: Toxin Badge
    The Fieldwork Researcher. A naive scientist that is Prof. Spruce's former assistant.
    "The world is vast! Explore! Experience everything you can!"
    8. Arcavis Gym: Lucy (F): Psychic Type: Grace Badge
    The Sultry Surrealist. A Pokémon artist that is friends with Castelia Gym's Burgh.
    "Everytime I look at your future, it's... surreal... beautiful..."
    9. Tervari Hamlet Gym: Resha (F): Ghost Type: Forlorn Badge
    The Eccentric Maiden. A shrine maiden that has a feud with Domon and Beeto.
    "Domon and Beeto are idiots. Don't grow up to be like them."
    10. Tervari Hamlet Gym: Domon (M): Dark Type: Blade Badge
    Master of the Sword. A veteran warrior that has a feud with Resha and Beeto.
    "Do not follow the example of that weak ninja and that stupid maiden."
    11. Tervari Hamlet Gym: Beeto (M): Bug Type: Shed Badge
    The Nimble Ninja. A ninja that has a feud with Resha and Domon.
    "Hmph. Stay away from that crazy girl and that old coot."
    12. Sunfalzen Gym: Friedrich (M): Fire Type: Magma Badge
    The Infuriating Leader. Self-proclaimed strongest gym leader in the world.
    "You may have beaten me once, but that was just luck, you hear me?!"
    The Gym typings were arranged in such a way that the typing is weak to the next gym's:
    Normal <Fighting <Flying <Electric <Ground <Grass <Poison <Psychic <Ghost <Dark <Bug <Fire.

    The Pokémon League
    With the former Champion retiring to pursue a different career, the Pokémon League recently reorganized and relocated from the foot of Ash Mountain to the mouth of the Tervari Canyon. One of the Elite Four succeeded the Champion's place, while a gym leader was integrated into the Elite Four.
    Water E4: Drizella (F): A parasol child. Acts far older than her age, and is considered a battling genius.
    Rock E4: Bastian (M): Your dad. Has a stone-cold glare and unshaking resolve.
    Ice E4: Viceroy (M): A world-famous snowboarder. An energetic guy.
    Dragon E4: Lyndra (F): A kimono girl with dragon patterns. Former Tervari Hamlet Gym Leader.
    Steel Champion: Valeria (F): Adorned with a winged coronet. Uses a balanced team with varying types, but her strongest is Steel-type.
    The ordering of the E4 types are opposite of the gym leader types' principle:
    Water> Rock> Ice> Dragon
    The Champion's primary typing (Steel) resists the last E4's typing.

    Team Aegis
    Theme: Gladiator/ Valkyrie outfits
    Credo: To promote and enforce peace upon the whole region..
    The grunts basically use normal, fighting, and dark Pokémon. However, their leaders use different types.
    Lady Bernatrice: Fire-Type
    Sage Cryogoras: Ice-Type
    Gladiator Zaphriel: Electric-Type
    Emperor Wryvalle: Steel-Type

    ...If you read through all that, it means I love you already LOL.

    Going with the trainer artworks, so far I got the female trainer down:
    [​IMG]


    Current Pokémon Designed: 59/200 around 30% :/
    (My fakedex numbers at 172, but when alternate formes, mega evolutions and primal reversions are included, it goes up to 200 total)

    Grass Starters based on the Lotus Flower and the Hindu Diety Lakshmi: Lillibud, Felotus and Sacreflora
    [​IMG]
    [​IMG]
    [​IMG]

    Fire Starters based on Komodo dragons and the Norse Fire Giant Surtr: Crotyke, Lavatara and Komolten
    [​IMG]
    [​IMG]
    [​IMG]

    Water Starters based on Orcas and the Greek Sea God Poseidon: Dolfby, Fervorca and Valorca
    [​IMG]
    [​IMG]
    [​IMG]


    The Early Bird line of my region, based on woodpeckers: Chiculet, Peckeroo, and Bunkreckr
    [​IMG]
    [​IMG]
    [​IMG]


    The early canine of the region, based on the bloodhound : Slooch and Gorebert
    [​IMG]
    [​IMG]

    An Electric-type Pokémon with two forms based on batteries (pretty derpy eh?): Cellectro
    [​IMG]
    [​IMG]

    An Electric/Ground fakemon which is the pikaclone of my dex: Birinne
    [​IMG]

    A Rock-type line based on Chess Pieces: Stalacrumb, Stalacore and Stalakarn
    [​IMG]
    [​IMG]
    [​IMG]


    A Normal/Fairy fakemon which is my Audino/Chansey nursemon counterpart, based on toothfairies: Cuspix
    [​IMG]

    A Water/Poison line based on the Lionfish: Decorsal and Vendorsa
    [​IMG]
    [​IMG]
    [​IMG]

    A Water/Dark line based on Krill and Mantis Shrimp: Shrimpip and Prwnage
    [​IMG]
    [/size][/font]
    [​IMG]

    A Bug line based on Ants: Larvant, Raidiant and Gaiantess
    [​IMG]
    [​IMG]
    [​IMG]

    A Grass/Electric line based on bioluminescent mushrooms: Lampuff and Phospore
    [​IMG]
    [​IMG]

    A Fighting/Ground Cassowary line which are parodies of the Angry Birds game and Braveheart movie: Grouchick and Cass-O-War
    [​IMG]
    [​IMG]


    A Rock/Ghost Fakemon line based on Obelisks and Tombs: Obelith and Tectomb
    [​IMG]
    [​IMG]

    A Grass fakemon which is the mandatory desert plantmon, based on the Aloe Vera: Chlorovera
    [​IMG]


    A Poison/Dark fakemon inspired by the Manticore and a bit of Vlad the Impaler: Vladicore!
    [​IMG]

    A Grass/Dark line based on goblins and trolls: Shrublin and Trolliath
    [​IMG]
    [​IMG]

    A Fire/Water fakemon inspired by the fictional Homunculus: Flaschemy
    [​IMG]

    A Water/Fire Fakemon based on the fictional Kappa: Volcappa
    [​IMG]


    A cockroach fakemon that uses Rorschach patterns: Roachach
    [​IMG]

    A Steel/Ghost fakemon based on the Iron Maiden Torture Device: Virgrim
    [​IMG]

    A Ghost/Psychic fakemon based on the Native American Shamans: Shamantra
    [​IMG]


    A turtle family whose role is to disguise as pokeballs, much like Electrode/Amoonguss families: Turtlica and Dewptoise
    [​IMG]
    [​IMG]

    A Psychic humanshape fakemon line based on cosmic bodies and miko/shamans: Cosmica, Solarica, Lunarica, Stellarica & Gravica
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    A mono-Flying fakemon based on Clouds and Sheep: Sylphleece
    [​IMG]

    A Normal/Ghost fakemon based on the Gazelle and Dullahan: Ghouzelle
    [​IMG]

    A Dark/Fairy, two-form fakemon based on the Incubus/Succubus: Devlux
    [​IMG]
    [​IMG]

    A lategame bird line based on the Philippine Eagle: Aguilet and Aguilari
    [​IMG]
    [​IMG]

    A postgame bird line based on Harpies and Valkyries: Harpling and Valthena
    [​IMG]
    [​IMG]

    A pseudolegendary line based on Serpents: Aspoxin, Galviper and Drasilikos
    [​IMG]
    [​IMG]
    [​IMG]


    A Grass/Steel legendary fakemon based on the Azure Dragon of the Feng Shui Celestial Beast quintet: Tohwyrm
    [​IMG]

    A two-form legendary fakemon based on Sultans and Genies: Sahrafi
    [​IMG]
    [​IMG]

    Sorry if the quality is inconsistent between the artworks; they were done when I was exploring art styles. As always, suggestions, comments and critiques are very welcome :)

    Want an insiders look on my progress?

    Pokemon Regulus Spreadsheet
    It's not finished yet, but it features:
    - 172 Pokémon in the list (200 if including all formes, megas and primals)
    - Abilitydex with 20+ custom abilities
    - Custom Movedex with 60 custom moves/signature moves
    - Itemdex with 70 custom items, including new move-teaching items called NM's (Native Machines), which is usable only on the Pokémon native in the region

    Along with a Dexlist Template
    Warning: Humongous Image
    [​IMG]

    Hopefully when I finish designing the fakemons I could proceed to make it a fangame ^_^ (At the pace i'm going, it'll take a long while though)

    Also if anyone knows where I could find an XY Kalos Map Kit, I'd be VERY grateful. ^_^

    P.S. If you reached this point without falling asleep, I'll give you hugs and kisses all over lel kthxbai :3
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
    Shada, Rafael, brsajo and 5 others like this.
  2. Azazel

    Azazel Better count your blessings

    Diancie Egg
    (Diancie Egg)
    Level 8
    Joined:
    Jan 18, 2015
    Posts:
    6,615
    PokéPoints:
    ₽4,559.5
    This is AMAZING and it looks super interesting! I love the Pokémon you've drawn so far!
     
  3. WobbuffetWynaut

    WobbuffetWynaut PKMN Breeder

    Joined:
    Feb 27, 2015
    Posts:
    152
    PokéPoints:
    ₽45.5
    The game looks great but... I had the same idea for a Grass Pokémon in my hack and you made this:[​IMG]
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  4. Reckless

    Reckless Won't take the easy road

    Joined:
    Jan 11, 2013
    Posts:
    2,113
    PokéPoints:
    ₽666.6
    Thread returned to Portfolio section at OP's request. This project is still in the concept stage and thus has not gone into the development stage yet.
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
    Magistrum likes this.
  5. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    Thanks Hakuryuu, glad you like it! :)

     
  6. shinygiratinaz

    shinygiratinaz Boats Against the Current

    Joined:
    Dec 18, 2013
    Posts:
    2,573
    PokéPoints:
    ₽39.5
    This is absolutely amazing *_* I see so many projects that either die half-heartedly or are just lazily done, but this blew everything I've ever seen out of the water! I really hope that this project goes well, because I would love to play this!

    On that note, I'm a writer of short fiction and casual editor of the same. If you want some help smoothing out story ideas or character interactions, I'd be happy to help.

    I wish you the absolute best of luck with this! :D
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  7. HiddenLore

    Time Master
    (Dialga Egg)
    Level 37
    Joined:
    Mar 25, 2014
    Posts:
    1,330
    PokéPoints:
    ₽12,638.7
    Crown of ValorPoké Ball ★Root Fossil ★★★Beedrillite ★★★★GS Ball ★★★★★
    This is amazing. The level of detail you have gone into is very impressive. I hope you can make this. If you need someone to beta test, I'd love to help (when you start designing) I'd love to train several of these Pokémon. Team I'd chose so far is as follows
    Dolfby Line (yes I know but I tried to come up with an orca once and yours is so cute)
    Stalacrumb (something appealing abou his dark red eye in that crystal)
    Lampuff (electric grass is my dream and he's so cute)
    Obelith line (another awesome one, he looks so mysterious)
    Cosmica (would probably evolve into Gravica)
    and maybe.... Turtlica ( it's pretty cute and I love it's dex entry)
    How do you get the different evolutions of Cosmica, do you know?
    Anyway there's some real good stuff in here. I commend your creativity and hope you carry on.
    Stay awesome!
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  8. Megarai111

    Megarai111 Elizabeth 3rd

    Joined:
    Dec 23, 2014
    Posts:
    1,853
    PokéPoints:
    ₽41.6
    *stares*
    W-what?
    T-this is absolutely wonderful! This might even become an even greater game than the Pokémon games themself :O
    Damn. Damn, damn, damn. This really is awesome. Everything seems to be well-made.
    Plus, if you still need a design/idea for a Fakemon, I have one you can use, if you want to :)
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  9. LordZerotheMighty

    Joined:
    Dec 28, 2014
    Posts:
    16
    PokéPoints:
    ₽10.0
    Well firstly the female trainer is cute

    Secondly FINNALY some one made a dark type gym. im sold just for that.

    thirdly im not a big fan of Fakemons but you really did yours right and im impressed cant wait to see the others later.

    overall fantastic job
     
  10. Synthesia

    Synthesia Bird Keeper

    Joined:
    Nov 6, 2014
    Posts:
    560
    PokéPoints:
    ₽67.7
    Actually I am surprised and amazed at your artwork and your efforts that you put in to this.
    You put good detail and really looked like a Pokémon! Good job!
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  11. WobbuffetWynaut

    WobbuffetWynaut PKMN Breeder

    Joined:
    Feb 27, 2015
    Posts:
    152
    PokéPoints:
    ₽45.5
    I never said you stole anything! I was just saying I had a Fakemon a little bit like yours!!!
     
  12. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    Wow, so many comments! Thanks everyone! ^_^

    Thanks shinygiratinaz! Well this might not be lazy or half-hearted, but as a solo project my pace is as slow as a Mega Slowbro, haha. Making it a fangame is still pretty far a step for me, since I'm taking my time carefully designing each of them ^_^

    Also thanks for offering help in writing! Since I plan this to have many character interactions (because i plan it to have some dating sim elements in it, kinda like the persona series), I would likely need feedback and corrections. That's pretty far in the future tho, haha.

    Nice team! You know, I frequent the Pokémon Showdown's Art Room and actually, people love Gravica the most out of Cosmica's evolutions. It might be because of the hair, lol :P

    About Cosmica's evolution methods, it's on the spreadsheet link that I provided around the end of the OP. :) But to answer it anyway, I plan Cosmica to evolve via Sun Stone (Solarica), Moon Stone (Lunarica), a custom item called Star Stone (Stellarica), and leveling up near a certain spot called Void Rock (Gravica).
    Oh no no, I wouldn't dream of being greater than the official games >_< If ever I make this into a fangame I'd probably just be using HGSS or BW style mapping so it will most likely look outdated, haha.

    As of now if you look at the spreadsheet link around the end of the 1st post, the dex has already been filled, so unfortunately I can't take in any more fakemon ideas. Thanks for the offer tho! ^_^
    Thanks LordZerotheMighty! A dark-type gym is one of the things I want to see in a Pokémon game too, so yeah I share your sentiment ^_^

    Thanks Synthesia! I'm kinda glad you said they looked like Pokémon, despite me not using the Sugimori-style of designing fakemons that many artists use for their own fakedexes ^_^

    Well your post is kinda vague and ambiguous lol :P sorry for the confusion.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    For now here's a WIP of the early feline of this project: Shyamese :3
    [​IMG]
     
  13. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    Update: 2 Derpymons!

    First up is the desert plantmon of my dex, based on the Aloe Vera: Chlorovera
    [​IMG]
    Yeah I know It looks like Maractus :) and they have the same BST too.

    Next is the mandatory pikaclone for every dex. Based on the hedgehog, here's Birinne!
    [​IMG]
    Yeah he's derpy-looking cuz I sorta hate pikaclones in general lol
     
  14. Ravenide

    Joined:
    Mar 23, 2015
    Posts:
    384
    PokéPoints:
    ₽39.4
    Let me just say that Cass-O-War is badass!

    Regarding the two most recent fakemon, I really enjoy both their designs! Birinne is a fresh idea!
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  15. TrainerRythin

    TrainerRythin -- The Diamond Tactician --

    Joined:
    Jan 17, 2015
    Posts:
    337
    PokéPoints:
    ₽25.0
    *blinks*

    *blinks again*

    Dang. I'm not much for fakemon and original regions, but this... this has caught my interest. I wish you the best of luck in you Tervari endeavors.
     
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
  16. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    THREAD REVIVAL!!!

    So yeah, been a while since I posted here. On with the fakemons!

    Here's another forme of Vendorsa, which is obtained by evolving it on Tuesdays: Vendorsa Silk Forme
    [​IMG]

    Next is a Bug line based on Ants, which has gender-exclusive evolutions! Presenting Larvant, Raidiant and Gaiantess!
    [​IMG]
    [​IMG]
    [​IMG]

    And finally, a Water/Dark line based on Krill and Mantis Shrimp. Here's Shrimpip and Prwnage!
    [​IMG]
    [​IMG]
     
    shinygiratinaz likes this.
  17. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    Update:
    A Fire/Ice fakemon line which consists of 2 different prevos that has the same evolution: Pyrospira, Cryospira and Omnispira
    [​IMG]
    [​IMG]
    [​IMG]
    An Ice/Rock fakemon made up of Mountain Goat x Ibex x Yak elements: Bahramute
    [​IMG]

    The champion of my region, Valeria
    [​IMG]
    And her partner fakemon which is also the first drawn mega evolution of this dex: Mega Valthena
    [​IMG]
     
    shinygiratinaz likes this.
  18. shinygiratinaz

    shinygiratinaz Boats Against the Current

    Joined:
    Dec 18, 2013
    Posts:
    2,573
    PokéPoints:
    ₽39.5
    Ohh, these are awesome! I wish that fire/ice type was real, Nintendo needs to make more paradoxical type combos.

    And your champion and her mega look amazing too! I love the neonlike shine the mega has :o
     
    Magistrum likes this.
  19. Magistrum

    Magistrum Swimmer

    Joined:
    Jul 9, 2014
    Posts:
    68
    PokéPoints:
    ₽20.0
    Thanks shinygiratinaz! Well i guess Volcanion is paradoxical enough (fire/water) but yeah I look forward to when GF decides to make a fire/ice Pokémon.

    Those neon wings on Mega Valthena are actually made of energy, haha. I guess I focused too much on making Gale Wings fit on it so the energy wings idea popped up.
     
  20. shinygiratinaz

    shinygiratinaz Boats Against the Current

    Joined:
    Dec 18, 2013
    Posts:
    2,573
    PokéPoints:
    ₽39.5
    The wings also work really well with it being called the heavenly Pokémon imho. It looks really ethereal and serene, but also like it could totally wreck you, like a warrior angel or something. I guess that fits with it being based off a valkyrie!

    And I'd count Volcanion if they would hurry up and release him already. It's been what, three years now? Everyone knows he exists. Please just let us have him, Nintendo. .-.
     
    Magistrum likes this.
Thread Status:
Not open for further replies.

Share This Page