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Previewing RU gen 6 RMT

Discussion in 'Festival Plaza' started by Drag0nK1d, Nov 10, 2014.

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  1. Drag0nK1d

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    Note: with some insight and assistance, I built this team within... maybe 45 minutes?
    I know there's more work to be done, and this will be my first time playing gen 6 RU, so bear with me.
    Modifications will be made when play-testing is done. Also wanted to use Rock Polish Rhyperior.

    Magneton @ Choice Specs
    Ability: Analytic
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Volt Switch
    - Thunderbolt
    - Flash Cannon
    - Hidden Power [Grass]

    Druddigon @ Leftovers
    Ability: Rough Skin
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Stealth Rock
    - Dragon Tail
    - Fire Punch
    - Glare

    Virizion @ Life Orb
    Ability: Justified
    EVs: 4 HP / 252 Atk / 252 Spe
    Timid Nature
    - Calm Mind
    - Focus Blast
    - Giga Drain
    - Hidden Power [Fire]

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 216 HP / 252 Def / 40 Spe
    Bold Nature
    - Scald
    - Toxic
    - Ice Beam
    - Recover

    Banette @ Banettite
    Ability: Frisk
    EVs: 172 HP / 252 Atk / 84 Spe
    Adamant Nature
    - Destiny Bond
    - Shadow Sneak
    - Will-O-Wisp
    - Sucker Punch

    Rhyperior @ Life Orb
    Ability: Solid Rock
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Rock Polish
    - Rock Blast
    - Earthquake
    - Megahorn
     
  2. BadPandaPancham

    BadPandaPancham PKMN Breeder

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    Immediately I need to say: Change Analytic on Magneton. I am already shaky on you using Choice Specs, as people use it as a scarfer mostly because it works so well. Especially running 252 Spe, Analytic is a bad idea.
    Also, LO Rhyperior is terrible. If you are running Rock Polish, the best way to go is Weakness Policy. It works just like PU Weakness Policy Golem. It is much more useable, LO chips you down too much and doesn't give you enough of a boost to sweep most of the time after a Rock Polish. Also, Solid Rock in combination with Weakness Policy is brilliant. I like that you cover your two 4x grass weaknesses with 3 resistances.
    I just need to say, you don't have a hazard remover. While you don't have any exceptional hazard weakness, I can see you doing a lot of swapping in and out with this team while playing which may become a huge nuisance. Golbat is a great RU Pokémon/physical wall and will also provide as a bigger Grass resist. It's a great wall and works well in combination with Gastrodon. I'd recommend Golbat over Druddigon and putting Stealth Rocks somewhere on Gastrodon, even though that limits it's movepool. Golbat also protects you from Earthquake spam which weakens your team a bit. I can also see Fletchinder, a great RU Pokémon, being a substantial threat to your team. Same thing with late game Sharpedo, it is very threatening, especially if you lose Verizion (which already takes a decent amount from Ice Fang). Another threat I see is Emboar. Hard hits most of your team.

    I'll help add more later on how to stop these, but I'm in class atm. I like the team though, it has a great balanced mix with some underlined hyper offense and great type awareness and coverage. It's really cool.
     
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  3. Drag0nK1d

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    Thanks for the insight man.
    This is what I get for building teams in under an hour.
     
  4. BadPandaPancham

    BadPandaPancham PKMN Breeder

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    @[member="Drag0nK1d"] XD No problem, it's good but it's just really weak to some of the most common RU Pokémon ;_; lol.
    It's good for an hour's work though, team building can sometimes take me over a week. It really is time consuming.
     
  5. Drag0nK1d

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    The thing is I normally don't run spin/fog on my teams because of the fact my teams normally don't care for rocks (minus the team i built using no scarfer and mega abomasnow in uu), nor do I run a taunter cause i can phaze people out.
    Tbh with some mods I could've converted this team into a trick room team :P.
     
  6. fdubwilli

    fdubwilli Bug Catcher

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    @[member="BadPandaPancham"] Specs Analytic, max speed is actually standard set for Magneton. It's meant to hit things on the switch to take advantage of the boost it gets from analytic, because of the switches it forces. I mean, the power it packs is just insane:

    252+ SpA Choice Specs Analytic Magneton Flash Cannon vs. 252 HP / 0 SpD Assault Vest Druddigon: 193-228 (53.9 - 63.6%) -- guaranteed 2HKO

    AV Druddigon, which usually is a decent switch in to Mag, gets its shit rocked. Keep Analytic imo
     
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  7. Drag0nK1d

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    Modified it. Drud is gone, put a specially defensive golbat in its place, rhyperior is physically defensive with roar.
    Also using a special sharpedo.

    Also. How many big threat steel types are there in RU anyway?

    Edit: I meant to make virizion timid and not jolly. Derp. Fixed it after this post.
     
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