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Rate a Pokémon Moveset

Discussion in 'Festival Plaza' started by Scrafty1, Mar 23, 2014.

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  1. Scrafty1

    Scrafty1 Hex Maniac

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    Need a second opinion on a certain moveset for a Pokémon? This thread is for you! Any threads of rating sets will likely be merged in with this thread.
    It's best if the layout were:
    Pokémon @ Item
    Trait:
    EVs:
    Nature (+, -)
    -move 1
    -move 2
    -move 3
    -move 4[​IMG]

    You can leave some of it blank if you can't decide on what to use (i.e a move, nature, EV spread)
     
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  2. Potatrobot

    Potatrobot Resident Potato

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    Tentacruel @ Black Sludge
    Trait:
    EVs: Undecided
    Nature (+, -attack)
    Toxic Spikes
    Rapid Spin
    Blizzard
    Hydro Pump

    This is the Tentacruel I have planned for my Gravity team, although I'm a bit undecided about certain parts. I don't know what stat I want to boost with its nature, and I don't know what ability I should use. It can have Clear Body and Liquid Ooze, and Rain Dish as its HA. I also don't know what EV spread I should give it.

    Usually when I have a Tentacruel I run Barrier to keep it in the field and the Black Sludge heals it. I can't have barrier here, and since this is a gravity team (and going up against a gravity team) the battle will be rife with EQ. This is why I'm considering running Jellicent instead of Tentacruel. It can learn the same attacking moves, but not Rapid Spin or Toxic Spikes, and it can learn Acid Armour through breeding and even run Will-O-Wisp. Tentacruel is so much faster and can poison the opposition though, so what should I do?
     
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  3. Tobias

    Tobias That Divergent fan.

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    Gliscor @Toxic Orb
    Trait: undecided
    EVs: 252 Defense/252 Sp. Def/4 Attack
    Nature: +Defense, -Sp. Attack (Impish)
    Moves:
    -Earthquake
    -Facade
    -Roost
    -Protect

    This Gliscor is built kind of tankey. It can take quite a few hits. With Poison Heal, it could easily heal with its Toxic Orb, and either use Earthquake or Facade. Earthquake I like to use against Pokémon on land because of the STAB, but Facade has that doubled amount of damage, which is pretty good on other Pokémon. Then I usually use Protect to stall the opponent out a bit and gain a little bit of HP, along with Roost afterwards. Kewl, huh? c: I still would like an opinion on it though.
     
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  4. Potatrobot

    Potatrobot Resident Potato

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    Personally, if Gliscor already has a method of healing, I'd remove the other one, namely Roost. Using the Toxic Orb to poison yourself, granting you both healing, a powerful move and immunity to other statuses is genius, but it can be used for more utility. I looked up Gliscor and it can't learn any item switching moves but it can learn Fling, which is just as good. It'll give the opponent the Orb if it's not holding any item, but it'll badly poison it regardless. That will help you take out one choice threat on the opposition's team. This is where Protect would be most useful, since you're stalling for damage, not just healing.
     
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  5. Pyramid King

    Pyramid King Just checking on things

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    [quote name='Tate' timestamp='1395610517' post='56092']
    Tentacruel @ Black Sludge
    Trait:
    EVs: Undecided
    Nature (+, -attack)
    Toxic Spikes
    Rapid Spin
    Blizzard
    Hydro Pump

    This is the Tentacruel I have planned for my Gravity team, although Im a bit undecided about certain parts. I dont know what stat I want to boost with its nature, and I dont know what ability I should use. It can have Clear Body and Liquid Ooze, and Rain Dish as its HA. I also dont know what EV spread I should give it.

    Usually when I have a Tentacruel I run Barrier to keep it in the field and the Black Sludge heals it. I cant have barrier here, and since this is a gravity team (and going up against a gravity team) the battle will be rife with EQ. This is why Im considering running Jellicent instead of Tentacruel. It can learn the same attacking moves, but not Rapid Spin or Toxic Spikes, and it can learn Acid Armour through breeding and even run Will-O-Wisp. Tentacruel is so much faster and can poison the opposition though, so what should I do?
    [/quote]

    I would go with Jellicent because its a little more tanky than Tentacruel. With a Max Hp of 404 (with 31 iv and +252 evs) it can take hits also with its massive special defense. Given that Jellicent is tanky and can learn moves like Toxic or Will-O-Wisp it would be great to use Hex with it. Plus with recover it can regenerate and piss players off. If you do run Jellicent I use this to run it with.

    Jellicent @ Leftovers
    Trait: Cursed Body
    EVs: +252 HP +4 Sp.D +252 Defense ( to even Defense with Special defense)
    Nature (+, -) Bold or Relaxed
    -move 1 Hex
    -move 2 Will-O-Wisp
    -move 3 Toxic
    -move 4 Recover
     
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  6. Achromatic

    Achromatic #TeamMagikarp

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    Deep Sea Scale ★★★Deep Sea Tooth ★★★Star Piece ★★★★Rage Candy Bar ★★★Dragon Fang ★★★★
    Is that toxic too necessary with the Will-O-Wisp? It kind of seems like overkill to me. The rest of the moves seem useful enough for it, and it's definitely better than Tentacruel but Tentacruel does learn some neat moves like Giga Drain which can be pretty useful, at least to me.
     
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  7. Potatrobot

    Potatrobot Resident Potato

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    The main idea behind the water type jellyfish is to take advantage of the accuracy boost that gravity gives, so it can fire off Hydro Pump and Blizzard without ever missing. Those moves I'd like to keep, with the other two for more utility. Tentacruel functions as a hazard setter/remover, but unfortunately is weak to ground which will be prevalent. Jellicent can take advantage of the gravity by also using an always-hitting Will-O-wisp and then using whichever incredibly powerful move is necessary. Both of these are great sets and they function wonderfully, I'm sure, but I need a rapid spinner and toxic spikes setter to get a clean advantage, and Tentacruel is just plain faster then Jellicent so it can get stuff done, even though the rest of their stats are nearly the same.

    I'm going to go with Tentacruel, but I need help with the EVs, nature and ability.
     
  8. Nate

    pooper scooper
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    In that case I would go with a Timid nature so that you can out-speed many Pokémon and hit them hard with Blizzard and Hydro Pump. Unless you have a way to get rain up use the ability Clear Body for Tentacruel just because the other two would be rather useless at that point. Finally for the EVs I suggest 80 HP/176 Sp.Atk/252 Speed. This way you can hit first with a decent 328 speed while having some EVs in Sp. Atk so that you can hit a bit harder. Finally the rest goes into HP so that you can be a bit bulky. If you would rather have more bulk just put everything into Speed and HP. Hope this helps!
     
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  9. Tobias

    Tobias That Divergent fan.

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    Wouldn't I just delete Facade and add Toxic then? Because a Toxic Orb gets the holder poisoned, and Gliscor has Poison Heal, so it would be even more of a staler. Imo it would make a better Gliscor being poisoned + poison heal.
     
  10. Potatrobot

    Potatrobot Resident Potato

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    The Toxic Orb badly poisons you, but you can fling the orb at the opponent, badly poisoning them. You still remain poisoned by the orb so you still heal, and you still get the benefits of Facade and status immunity. So you don't need to have Toxic as a move. Earthquake is still your most powerful move, Facade gets a powerful boost, Fling poisons the enemy, and Protect lets you stall for healing and damage against the enemy.
     
  11. Magistrum

    Magistrum Swimmer

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    Fling is greatly inferior to Toxic, mainly because you could only poison 1 Pokémon, so forget Fling. Gliscor @ Toxic Orb with Earthquake/Fling/Acrobatics/Protect is an early BW relic that's left to dust by the tankier Earthquake/Toxic/Protect/Roost or Taunt set. Gliscor users don't use it for attacking; they use it for spreading toxic and walling threats, and Earthquake is there so it won't be shut down by Taunt.

    Facade is ok, but why use Gliscor as a bulky attacker when Landorus-T exists?
     
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  12. DdogTheKing

    DdogTheKing Bug Catcher

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    I'm a littlwe advanced when posting movesets. So here's one on Milotic.

    [​IMG]

    Wow.. Another thread for Milotic! I was inspired to test this set more after the thread I made on using the Assault Vest. So, not suprising this one is also a AV Milotic. But, before you leave. At least give her a read lol. Milotic base stats are: 95/60/79/100/125/81


    [​IMG]
    Milotic @ Assault Vest
    Ability: Marvel Scale
    EVs: 248 HP / 252 Def / 8 SAtk
    Bold Nature
    -Scald
    -Ice Beam / Icy Wind
    -Mirror Coat
    -Dragon Tail


    Scald- Scald is the STAB of this set. Scald comes with the nifty 30% to cause a burn on a target which is very useful to help Milotic take physically offensive hits in the RU tier.

    Ice Beam- Ice Beam is a good move to use as coverage on grass types. It's able to deal some damage against them it also has the 10% change to freeze mons in the battle. This is very unlikely but it can happen.

    Icy Wind- Icy Wind is a alternative to Ice Beam. If you're not interested in the power you can run Icy Wind as a move to slow down mons. This in favor puts scarfers at their regular speed stats, makes Milotic out speed some other faster mons to get off some extra damage, or a partner can switchin.

    Mirror Coat- This is what makes this set so special. Mirror Coat can still be used even with your Assault Vest on. Cause Mirror Coat is classified as a special move. Mirror Coat is a great way to get off huge amounts of damage on mons suchas Shaymin, Raikou aand others this can essentially OHKO if they hit hard enough.

    Dragon Tail- Dragon Tail is perfered to stop mons from setting up on Milotic. Of course, this fails if the opposed has a active Substitute up. But otherwise. This stops mons from doing so allowing Milotic to be protected from the boosted damage coming from different mons.



    Checks & Counters


    [​IMG] - Raikou [Sub + Calm Mind]​

    Yeah, I mentioned Raikou as being a answer to using Mirror Coat with. But, If Raikou turns out to be a Sub + Calm Mind set then it utterly beats Milotic since Dragon tail doesn't bypass Substitutes. It can get up to +6 on Milotic with no problems then kill it with Thunderbolt.


    [​IMG] - Roserade [Sleep Powder + Giga Drain]​

    This becomes a problem only if your asleep long enough. Being put asleep enough is a problem in itself. Cause Milotic can't ulitilze it's improved bulk cause I don't carry Sleep Talk. Roserade can also ware it down with repeated Giga Drains. Sure, it can be Mirror Coated back but you still have that damage on you. Which can be problematic.


    [​IMG]- Empoleon [Defensive Variants]​

    Empoleon can outstall Milotic in the long run. It can Toxic which wares down Milotic, it can also Knock Off your Assault Vest make it harder to use Mirror Coat. It's able to freely get off hazards on your field.


    [​IMG] - Virizion [Swords Dance + Life Orb]​

    Virizion can wound Milotic badly even with a neutral Leaf Blade. This 99% will force you out. This set also allows to get off a free Swords Dance since you're fearing the Leaf Blade attack which can deal alot the following turn to the next switchin.


    I Recommend!


    [​IMG] - Cresselia [Defensive Wall + Lunar Dance]​

    Cresselia makes for a decent switchin for some of it's threats and it's a better switchin for stronger moves that still hurt Milotic even the mons who have Guts as a ability. Cresselia can deal with most of them. For even better support you give it Lunar Dance so it can fully heal & cure Milotic for more usage.

    [​IMG] - Flygon [Scarf Variants]​

    Flygon is a good scarfer to have in the case of Milotic. It's reliable enough to get off alot of damage on the threats listed above. It can U-Turn out to keep offensive momentum going on your side.

    [​IMG]- Entei [Assault Vest + Sacred Fire]​

    Entei undoubtly handles any and all grass type issues barring the chances to sleep. Entei is able to deal amounts of high damage and also able to cripple down walls with a remarkable 50% chance to burn cause of Sacred Fire. It also has a decent priortized move by extremespeed.
     
  13. Zodiac

    Zodiac Banned

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    I'd like to have some feedback on the following moveset.

    Diggersby @ Sitrus Berry
    Ability: Cheek Pouch
    Nature: Either Timid or a defensive one.
    Effort Values: Pending
    1. > Spikes
    2. > Toxic
    3. > Super Fang
    4. > U-Turn
    The purpose of this set is to try out Cheek Pouch, this ability, when paired with a Sitrus Berry grants a 58% recovery. The moveset allows it to setup Spikes throughout the match, and Cheek Pouch ensures that it will stick around for awhile. The remaining moves are for wallbreaking purposes, both Toxic and Super Fang allow you to deal massive damage to even the bulkiest of walls. U-Turn deals some chipdamage while giving you potential momentum.

    My concerns;
    • Thoughts on the moveset?
    • What nature should I opt for, and why?
    You have my thanks in advance,
     
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  14. ninJAS

    ninJAS Proud new daddy!

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    Ultra Ball
    That is actually a very interesting Diggersby set...the concept is solid if nothing else. Diggersby is by no means the bulkiest Pokémon in the world but it has decent enough bulk for the purposes you are trying to achieve. 78 speed isn't all that impressive though and I think that it will need all the bulky it can get to function properly so I vote for a +Defensive nature, probably Impish, just so it can reliably keep switching into Rock attacks and other physical hits like that. Really the only issue I have with this set is that it still has absolutely nothing for its best check in Gengar >.>
     
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  15. SantaPlays

    SantaPlays Bug Catcher

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    Talonflame @ Leftovers
    Ability: Galewings
    Nature: Adamant
    Effort Values: Hp 248
    Att 252
    Spe 8
    1. > Bravebird
    2. > Sword Dance
    3. > Roost
    4. > Will-O-Wisp
     
  16. Apawn

    Apawn Modern Gen 2 Artist

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    Id use life orb over Leftovers, leftovers isn't good on a Pokémon that is very frail and damages itself, shell bell at the least if you really need a healing item, situris berry is a better chocie as well
     
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  17. SantaPlays

    SantaPlays Bug Catcher

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    Awesome Life orb and Shell bell are great items i didnt think about them. Thanks!
     
  18. Apawn

    Apawn Modern Gen 2 Artist

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    Your welcome :)
     
  19. BluuCrayon

    BluuCrayon Bug Catcher

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    Greninja @ Life Orb
    Jolly Nature
    Shadow Sneak
    Waterfall / Water shuriken (For Talonflame)
    Rock Slide
    U-turn

    Thoughts? I've done really well with this moveset on Pokebattle and on showdown, just wanting feedback and the opportunity to share it!
     
  20. Synthesia

    Synthesia Bird Keeper

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    garchomp @ life orb/choice band

    jolly nature

    earthquake
    rock slide
    iron head
    outrage

    evs: 252 spd, 116 sp.def and the rest to attack 116 sp.def is for surviving mega menectric's hiddeen power ice.
    iron head hurts gardevoir/mega gardevoir.
    out rage for big damage.
    rock slide for talonflame, charizard and volcarona etc.
     
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