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Rate My Team - Fairy Tail Dragon Slayers team

Discussion in 'Festival Plaza' started by Sachi-Shimazu, Apr 15, 2015.

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  1. Sachi-Shimazu

    Joined:
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    Hey Guys, I recently, with help from a few other members, created a team based around the Dragon Slayers from Fairy Tail. Now, I'm curious as to what you would change on it to make it both a stronger team or a more realistic depiction.

    For anyone who hasn't watched Fairy Tail, the Dragon Slayers are seven mages who have either trained under the guidance of a dragon to learn how to use their magic or another method which I won't say because spoilers. The Seven Dragon Slayers are:

    Natsu the Salamander - Fire (Thunder) Dragon Slayer
    Gajeel - Iron (Shadow) Dragon Slayer
    Wendy - Sky Dragon Slayer
    Laxus - Thunder Dragon Slayer
    Erik (AKA Cobra) - Poison Dragon Slayer
    Sting - White Dragon Slayer
    Rogue - Shadow (White) Dragon Slayer

    Alrighty, here is my team:
    [3D='infernape']​
    Natsu (Infernape) (M) @ Expert Belt​
    Ability: Iron Fist​
    EVs: 252 Atk / 4 SpD / 252 Spe​
    Jolly Nature​
    - Fake Out​
    - Mach Punch​
    - Fire Punch​
    - Thunder Punch​
    Natsu is known in the show for punching everything... And I mean everything. He really doesn't know when to stop punching things. That's why I've given him the Iron Fist ability and lots of punches. Fake Out is so he can get off some quick damage to anyone who might want to deal large amounts of Damage to him. Mach Punch is a Priority Move that is boosted by both typing and Iron Fist that can deal some quick damage to people. Fire Punch is the lifeblood of Natsu, both in battle and in anime, being STAB boosted and boosted by Fire Punch. Finally Thunder punch is to take out any Flying or Water types that it might come across. Expert Belt also then gives a boost to any supereffective moves.​
    [3D='manectric']​

    Laxus (Manectric) (M) @ Manectite​
    Ability: Lightning Rod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Flamethrower
    - Thunder
    - Hidden Power [Ice]
    - Signal Beam

    Laxus is my major Special Attacker of the group. He is also my Mega because nothing else on this team can mega and it deals major damage. Flamethrower is just a standard move on Manectric. Thunder is Laxus' specialty (once again both in battle and in anime), although I'm unsure whether to go with Thunderbolt instead. HP Ice is obviously to deal with any pesky Ground types that wish to wreck its day, although god damned Excadrill... Finally, while Signal Beam is overlooked a lot, it is a pretty decent bug type move that can deal with Psychic and Dark, and occasional grass type who isn't half poison, plus confusion chance makes it a better move than people give credit for.

    [3D='togekiss']

    Wendy (Togekiss) (F) @ King's Rock
    Ability: Serene Grace
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Air Slash
    - Aura Sphere
    - Ancient Power
    - Extrasensory

    Okay, so Wendy is the one I'm not sure of. Often times in the anime she is support, buffing allies to win fights. However, this team isn't for doubles and there aren't many flying types who fit the sweet but secretly powerful role of Wendy, except Togekiss. My other special attacker, Wendy is designed to make foes unable to move and buff herself with Ancientpower (which works well with her character in hindsight). Air Slash is a standard for a Togekiss, making flinch chance all the more common (althoug hI likely need to buff her speed to have that work...). Aura Sphere is there because it is a decent fighting type special move. I've already explained Ancient Power's reason for being there. Finally, Extrasensory has the dual advantage of flinch chance and Poison supereffectiveness. King's Rock is there because sometimes that flinch chance on non flinch moves can be a life saver, but also fun to mess with people.

    [3D='dusknoir']

    Rogue (Dusknoir) (M) @ Assault Vest
    Ability: Pressure
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Shadow Sneak
    - Earthquake
    - Sucker Punch
    - Ice Punch

    Rogue is able to shift into the shadows at will, so no matter what you say, Shadow Sneak is a must for Rogue. As for my reasoning of such a rarely used ghost type like Dusknoir instead of Gengar, and why not Dusclops... Well, Dusknoir is just more fun than Dusclops and I needed more tank on my team. Sucker Punch is the same sort of reasoning as Shadow Sneak, Rogue specializes in strong surprise attacks. Earthquake is because I needed Earthquake... And Not Natsu because punch everything. Finally Ice punch because i need a physical ice move, because Screw you Landorus.

    [3D='bisharp']

    Gajeel (Bisharp) (M) @ Scope Lens
    Ability: Defiant
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Night Slash
    - Psycho Cut
    - Iron Head
    - Aerial Ace

    Okay, I don't do Knock Off and Sucker Punch spam with Bisharps, I actually use Bisharp for crits. I legit only just realised how well Steel Dark works with Gajeel. Night Slash and Psycho Cut are both high crit moves, plus N-Slash has STAB, which is also why Scope Lens. Iron Head is for high damage STAB. Finally, Aerial Ace is for damage against Fighting types.

    [3D='crobat']

    Erik (Crobat) @ Sitrus Berry
    Ability: Infiltrator
    EVs: 252 Atk / 8 SpD / 248 Spe
    Adamant Nature
    - Acrobatics
    - Cross Poison
    - U-turn
    - Defog

    Okay, Erik the Poison Dragon Slayer is the most confusing one for me. His nickname is Cobra, but Seviper and Arbok both kinda suck... Crobat was the best choice for me. Since for some reason Flying Gem was made unavaliable in the new gen, the next best bet for Acrobatics is Sitrus berry, which would heal at half health or less and allow for Acro spam. Cross Poison has the chance to poison and crit. U-Turn is to get out of sticky situations and is a physical bug move... Defog because utility.

    Okay, two questions, first off, what should I change in this lineup? Should I change any Pokémon or moves, or should I keep everything the same. Second off, if I was to change out Erik/Cobra for Sting, what typing would go with the White Dragon Slayer and what Pokémon should I do. While Erik/Cobra is my favourite Dragon Slayer, I think there are any poison types that are amazing that are in any way amazing...
     
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  2. DIO

    DIO KONO DIO DA!

    Legendary Egg
    (Groudon Egg)
    Level 12
    Joined:
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    I know nothing about Fairy Tale, so I'm just gonna comment on the team as is.

    Okay so first you said this was for doubles right? And since you were complaining about the lack of a Flying Gem, a competitive in-game team? I play singles formats, so some of my critiques could bleed over from there.

    Natsu looks fairly fine.

    Laxus looks a but odd to me. I wouldn't count on Thunder's 70% accuracy to hit very often (moves like Focus Blast come to mind), I'd definitely run Thunderbolt over it. You could effectively run either Overheat or Flamethrower, though Overheat almost certainly shouldn't be run without Volt Switch. Volt Switch is another nice move I might advise; since M-Manetric is very frail yet very fast, few Pokémon are going to outspeed it without a priority move or a Choice Scarf. Get some damage in, get out of danger. Protect is yet another nice option for M-Manetric, especially in doubles; it's a free Mega Evolution first turn and protects him when using Earthquake. Your weak link moveset-wise is Signal Beam, since it's just an alright move here.

    I'm surprised you don't have Moonblast or Dazzling Gleam on Togekiss. I'd run it instead of Extrasensory.

    Rouge seems fine.

    Sucker Punch is pretty much Bisharp's best move. If you don't want to run it then fine, but otherwise Gajeel looks exotic but alright.

    Erik could probably stand to use a few changes. Hazards aren't, to my knowledge, run very often in doubles, so Defog is just bad. Replace with Roost. Then unless you're dead set on Acrobatics, Crobat can also run Brave Bird, which is a little more viable with Roost in the moveset. If you do end up running BB, replace the Sitrus Berry with Black Sludge.

    If seems like you're not running enough moves that can hit both opponents. You could switch Thunder/bolt to Discharge, but most of your team is either pretty weak defensively (Bisharp, Infernape) or weak to Electric (Togekiss, Crobat).
     
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  3. Sachi-Shimazu

    Joined:
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    @[member='Gengar's Grin']
    Oh crap... one little mistake screwed over my entire explaination... Sorry for confusing you Gengar, I meant it's NOT for doubles... I've updated. I'll take the rest of your suggestions into consideration. And the lack of Flying gem thing... On Showdown it registers that some items are unobtainable in Gen 6 and you can't use those items...
     
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