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Rebellion Tales Character Bio

Discussion in 'Roleplay Institute' started by Banshee, Jun 29, 2013.

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  1. Banshee

    Banshee Pokémon Professor

    Gregg the Egg
    (Odd Egg)
    Level 3
    Joined:
    Dec 5, 2012
    Posts:
    1,387
    PokéPoints:
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    REBELLION TALES

    ~The Rules~

    - You are allowed to play up to a maximum of 4 characters.
    - NPCs and minor characters are welcomed but do not over exert yourself.
    - Do not God Mod. You will be PM'd if your character is being too Over Powered. No one is invincible.
    - Characters should be fairy tale or actual legendary creatures. Some of these include (but not limited to); Elves, Fairies, Centaurs, Humans, Dwarves, Satyrs, Sirens, Mermaids, Druids. The only crossbreeds between humans and animals allowed are Satyrs and Centaurs.
    - You cannot have a character that is based off of some form of these creatures listed; Shapeshifters, Shadow People, Shapeshifter, Ghoul, Demon, Angel, Vampire, Werewolf, Zombie, Neko, Anime-based, Inu (Dog people).
    - If you desire to play a Goblin, Orc, Ogre, the Goblin King rules over them. So your character would have to be affiliated with him.
    - Canon characters are not allowed. (No Sonic the Hedgehog, Sora, Tiffa, etc.)
    - Pets are allowed but they have to be basic creatures. Like a Dog, Cat, Bird. They also have the ability to talk to other characters. But they do not have super powers. So no flame throwing cats or toxic spitting dogs.
    - If you have a question about a certain creature or element you would like to RP as, feel free to PM either myself or Vanillite.



    ~Character Profiles Skeleton~

    Character Name: (Your character's name)
    Age: (Minimum age is 18.)
    Race: (What sort of creature are they?)
    Alliance: (Good, bad, neutral?)
    Job: (If they have a job, what do they do? Mailman, Milkman, Patrol Officer, etc.)
    Pet: (Remember, basic animals! Dog, cat, bird, bug. They can only talk, no superpowers!)
    Element: (Pick one element they specialize in)
    Power: (Explain some of their powers they can do)
    Weapons: (Though not necessary. If they have a weapon they fight with, what is it?)
    Appearance: (What do they look like? Attire, Hair, etc.)
    Positive Quality: (What makes them likable?)
    Negative Quality: (What are their flaws/fears/weaknesses?)
    Personality: (What are they like?)
    Bio/History: (Explain stuff they've done, past story, etc.)
    Other: (Whatever you feel that needs to be added can go here.)
     
  2. Banshee

    Banshee Pokémon Professor

    Gregg the Egg
    (Odd Egg)
    Level 3
    Joined:
    Dec 5, 2012
    Posts:
    1,387
    PokéPoints:
    ₽62.1
    ----- Main Characters -----

    Character Name: Kyra "Hoodoo"
    Age: 26
    Race: Fairy
    Alliance: Good
    Job: Barmaid and Illusionist
    Element: Illusions
    Power: Using the images she gathers from dreams and the imagination; she can create these creatures and make them prowl around the real world's surface. Being that they are illusions, they do not have the ability to hurt any physical being. They are merely for distraction or entertainment for her audience. These creatures can be used for both good deeds and bad.
    Weapons: Whip Sword: The blade has multiple joints within the medal that are all connected to thin metal wires. This allows the blade to turn into a bladed-whip when desired.
    Appearance: Very similar to looking like a witch from a classic fairy tale, Hoodoo wears something similar to a pointed witch hat and a long flowing mage-like gown. Her color scheme is mainly purple and black. Hoodoo's hair is curly and is usually kept in a pair of pig-tails.
    Positive Quality: Humorous, Cheerful, Kind-hearted, Helpful
    Negative Quality: Naive, Stubborn, Secretive, Tempermental
    Personality: Hoodoo is rather cheerful and always trying to find ways to brighten someone else's day. With this nature she often uses her illusion abilities to create a humorous or delightful scene to make her audience laugh or feel at ease. She's always willing to help those in need and often puts them before herself. Unfortunately with all goodness there is always bad. She's naive and this can get her into all sorts of trouble, trusting those who shouldn't be trusted. She's also stubborn as an Ox and if there is something she wants to do, she will try her hardest to achieve the goal. Being secretive, she often never lets people know how she really feels. She thinks that it's bothersome for others to know what is upsetting her.
    Bio/History: Hoodoo's family is a rather quirky and interesting one. Being the older twin sister, it's a surprise that Hoodoo isn't the one being in the spotlight. Agatha sees Hoodoo as the weaker link and this annoys her sister to no end. Unfortunately with this mindset, Agatha had created a fierce rivalry between the two siblings. Never once has there ever been a peaceful day without Agatha terrorizing her sister. Hoodoo on the other hand just enjoys having fun performing on the stage and making people laugh.

    Her family owns a Pub that used to serve drinks as well as delightful themed performances when the real King was in charge. He even showed up many times to enjoy the scene being played out. Things had seemed to be going rather well for them until the Goblin King took control. Their plays were directed on overthrowing him or making amusing jokes about him. Unfortunately word had gotten around and he had found out about their comedic acts. The Gobling King then told them to put an end to their shenanigans or else danger would be brought upon the entire family. Not wanting to be tortured, the family finally put an end to their plays.

    Now days, they just play music and serve drinks to their customers. Hoodoo ended up becoming a simple barmaid, delivering the drinks to the customers. Her biggest dream is to find a way to get rid of the current king and throw him out of reign. Just so the family can go back into doing the thing they all loved most. Performing arts.
    Other: Theme song: https://www.youtube....h?v=C1Cyt_nKOD8

    ----
    Character Name: Murzogbulezaku "Zog"
    Age: 20
    Race: Yeti
    Alliance: Good
    Job: None
    Pet: Alfie None
    Element: Ice
    Power: Zog has the ability to turn his ordinary breath into a frigid wind. He can coat himself with this breath, making his fur turn into millions of icy shards. When angry, he can slam his fists into the ground and send a stream of ice at the opponent which can freeze them temporarily.
    Weapons: His fists, teeth, and head.
    Appearance: He has an ape-like appearance with his arms being muscular and longer than his legs. Zog can straighten himself up and walk around like a human but it looks a bit awkward when he does so. Zog also has a pair of thick horns that stick upwards, perfect for ramming his head into enemies or objects in his path. His furry coat is thick and white, making him look exceptionally fuzzy. He has a long cat-like tail and sharp claws.
    Positive Quality: Fun-loving, Simple minded, strong
    Negative Quality: A bit too simple, Needs guidance, Can have a temper problem
    Personality: A jolly Yeti that loves to have fun. He usually is always smiling about something. Though with his simple minded nature, he often takes things too lightly or doesn't realize what the situation really is. In short, he's a bit of a dummy.
    Bio/History: At the mightiest mountain of the planet, the Yeti had traveled far and wide to make it their home. The frequent cold breezes and the isolation from other species was a perfect place for them to reside in. No one bothered them and they didn't bother anyone else.

    Zog was born and raised on this here mountain along with his half-brother. The two were the best of buds, though Zog always followed his brother around because he's not the brightest of creatures. One day, his half-brother and parent decided to go visit someone in the Kiraloth kingdom. However, weeks passed and there was no sign of them. No word.

    Worried, Zog decided to go out and find his brother and parent. He wanted to make sure that they were still alive and well. This is how the yeti gets trapped Gargoloth.

    Other: Sometimes people call him Fluffy.
    Theme song: https://www.youtube....h?v=ANeZYPSdz2Q

    ----

    Character Name: Murdok
    Age: 90
    Race: Gargoyle
    Alliance: Neutral
    Job: The defender of all the Kings in the kingdom.
    Pet: None. Unless you count the Gargoyle soldiers as his pets xD
    Element: Strength
    Power: Being that he is made of rock, he is very strong in defense and power. However his speed is rather slow.
    Weapons: His tail
    Appearance: Murdok's skin tone is the same texture and color as slate. A cold grey color. He has short hair that is sleeked back. However just like the rest of his form, his hair is made of rock as well and is not the same as a human's hair. His bottom jaw protrudes out farther than his upper jaw and has a fang that shows itself from behind his lip. Murdok is of a pro-wrestler build and has more upper body strength than lower. He has huge bat-like wings and a long tail. Murdok has sharp claws on both his hands and feet. There are plate-like spines that travel up his spine. There is a club-like ending to his tail.
    Positive Quality: Noble, Strong, Prideful, good defender
    Negative Quality: Loud, Over-optimistic, slow moving, a little cocky
    Personality: Unlike many of his brethren, Murdok has a small sense of right and wrong. He also has more of a sense of empathy and affection, compared to the others whom seem only as mere tools for defense. However, being built to defend the current king, most of the time he has no other choice than to stand by their side. Though do not get him wrong, he is not entirely bad. Just merely doing his duty. Most of the time when Murdok speaks, his sentences often end with an explanation point. This may be because he's being a bit over-optimistic about the current situation or he's being full of himself.
    Bio/History: Murdok (and the rest of the gargoyle army) is built to be the defender of the Kiraloth kingdom. The gargoyles are normally seen perched on top of the castle walls. They are basically used as the final line of defense against enemy attacks. On rare occasions do the gargoyles fly over the rest of the kingdom. Many assume that they are merely patrolling.

    However, due to Cage's cunning ability, he managed to sneak past their guard and managed to overthrow the current king. Unfortunately it is their duty to protect the current royal family, no matter how pure or evil they may be.

    Unlike the other gargoyles, Murdok had previously tried telling the other gargoyles of his lack of faith in Cage (before he took over). They only laughed and mocked his opinions and quickly tossed it aside, labeling it as a phony story. Being unable to gain anyone to side with him, Murdok just continued to carry on with his duties.
    Other: Theme song: https://www.youtube....h?v=Pydy2oYT3LI

    ----

    Character Name: Tasha Dragunov
    Age: 18
    Race: Harpy
    Alliance: Good
    Job: Grape Harvester
    Pet: None
    Element: Drunkard Power

    Power: The more booze she drinks, the more powerful she gets. However, if she keeps this up for a long period of time, she eventually starts feeling woozy and becomes either sluggish or falls asleep.

    - Tasha can also do minor healing to a teammate by giving them some of her alcohol from the barrel. HOWEVER! Even though this gives her partner some energy to continue fighting, it is NOT a complete heal. She is no cleric or paladin. It's like an energy boost. Basically, she gave someone an energy drink with slight healing abilities. It gives them the energy to continue fighting or fleeing (whatever the case may be). However, at the end of the energy burst, the person drinking this will suffer from a "crash" and will either slow down in their movement or fall asleep.

    Weapons:
    - A barrel. She carries a big barrel full of booze with her. She not only drinks from this barrel but she can also use it as a weapon by smashing it against enemies or throwing it at them. For some odd reason, this barrel never seems to lose any alcoholic liquids nor does it ever seem to break.
    - Her fists, feet, and head.
    - A match. This is used for when she does her "Fire breath" attacks. This only happens when she spits out the alcohol and lights the match under the stream of liquid. She cannot actually spit out fire.

    Appearance: Tasha has a lovely and lean figure. Being slender but fit for battle; she carries herself with pride and power. Her sandy brown hair is waist length and pulled back into a french-braid. She wears a black tunic with the sleeves torn off and chest armor. She has clawed hands and bird-like feet. Along with the bird attributes, she also has a pair of large hawk-like wings that are emerging from her back. She also has tail feathers. When walking, she often carries the barrel either on her back or in her arms.
    Positive Quality: Funny, carefree, chill natured, nothing bothers her too much.
    Negative Quality: Angry Drunkard, heavy drinker, Causes bar fights, over-protective over her barrel

    Personality: Tasha is rather nonchalant. Nothing really bothers her as long as it doesn't involve with the destruction of her booze and barrel. Or any form of booze for that matter. She's jolly and tough. But has a strong bond with those on her side. She will fight for them and with them for as long as she can. When the situation gets rough, Tasha has the tendency to switch gears rather quickly and become dead serious and focused.

    Bio/History: Loving all forms of alcoholic beverages, Tasha decided to become a grape harvester. Not only does she get to learn the ways of making these beverages but she also gets to learn the many different ingredients that are included as well as the abundant history. Being a grape harvester is a passion, something she loves doing, her life. Her heart and soul reside in this here grape harvesting company. Unfortunately, she was one of the unlucky individuals that traveled through the veil over the kingdom and is prevented to leave. Being unable to return to her duty, it has become a sad point of her life.

    Tasha has heard of the evil curse and wishes for it to be lifted. She has a desire to return to her home and continue working with the rest of her grape harvesting crew.

    Other: Her fighting style consists of punching a lot and kicking.
    Theme song:

    ----- NPC -----

    Character Name: Old King Richard
    Age: 50
    Race: Elf
    Alliance: Good
    Job: Was the King but now is in exile. No job currently
    Element: Crystalization
    Power: His ability to crystalize things is mainly used for defense. As crystals are incredibly hard to break, this was proven to be a useful defense tactic. He can crystalize objects and people. When doing this to people, it does not stop them from aging but it does freeze them for a selected period of time. However the longer the freeze is, the weaker the power of Richard gets.
    Weapons: A shield: Made out of crystal.
    Appearance: A man with short greying hair that is normally kept decently. He is seen wearing a maroon colored tunic that bears the symbol of his kingdom. Unlike Cage, he is a little bit more rounder in size and heavier built.
    Positive Quality: Kind, Loving, Forgiving, Honest
    Negative Quality: Naive, Careless, ignorant, Dwells
    Personality: Although not as perfect as he may seem, Richard is a lot more caring than Cage is. He has a calming effect about him and is always trying his best to make things better for others. Unfortunately, this blocks his perception about how people can really be. This allows him to lower his guard and allow others to walk about on him. Basically, Richard is a bit of a push-over.
    Bio/History: Very similar to Cage's back story. Except he was the nicer and more dependable brother of the two. He was often placed in the spotlight and never once thought about how his brother felt about the whole situation.

    After it was announced that his wife was to birth a child, Richard grew over ecstatic about the idea and lowered the security of his kingdom. This allowed easy access for Cage and his Goblins. The night of his child's capture, Richard had locked the Queen away and fought against his brother. If he won, his brother was to be executed. If he lost, Cage demanded that he took control of the kingdom. Of course Richard didn't want this to happen but if he denied the fight, Cage would have won by default. So Richard fought against his brother with all his might. In the end, Richard had lost and was exiled from his kingdom.

    Luckily, Richard found a place to live in within the Swamp. He built himself a small shack-like building and lived there all by his lonesome. Thoughts of trying to fight for his kingdom did cross his mind but the man was far too weak from crystalizing his wife. Every night, he prays that his child was still out there, alive. And that one day, the child would fight for the kingdom and take control of it like they should.
    Other: Derp

    ----

    Character Name: Jareth
    Age: 48
    Race: Fairy
    Alliance: Good
    Job: The town Drunkard
    Pet: Shaymus the Will-O-wisp
    Element: Illusionist
    Power: The same as Hoodoo. He taught her what she knows.
    Weapons: Bag Pipes. Not very useful but he can annoy people with it.
    Appearance: He looks like a stereotypical scottish man. With fiery red hair and a massive beard and mustache, not to mention the handsome facial features of a hot looking guy; Jareth is always wearing a kilt and lugs around his massive bag pipes. He's a little bit on the chunky side but still looks as dashing as ever.
    Positive Quality: Comedic, Assertive, Talkative
    Negative Quality: Perverted, Foolish, Loud, Blunt
    Personality: Jareth is kind of an open-kind-of-guy. Likes to flirt with the ladies and make friends with them. The downside to this is; guys don't typically like him. Despite being called the "Town Drunkard" the funny thing is, he really doesn't drink all that much. He's just loud and can be as obnoxious as one is. Jareth loves to talk to everyone and tell them stories. Unfortunately he also likes to get carried away with perverse jokes and humor. (Don't worry, I'll keep it pg-13 XD) Never ask for an honest answer from Jareth because the filter comes off and he tells you exactly what he thinks. This sometimes embarrasses his two daughters.
    Bio/History: The man used to be the jester for King Richard. He and his family performed their illusions as acts and entertained the king and his royal folks. The two families were very close.

    Once Richard was over thrown and Cage took control, Jareth had found a piece of the crystal shard and took it with him into hiding. He and his family later created a pub to where people could gather and relax, forgetting about the harsh life that exists outside. He and his family continued to perform their acts for everyone. But this was stopped when Cage found out about it and threatened their lives.
    Other: Chances are, if you're a cute girl he'll flirt with you.
    Shaymus is just a little spirit that likes to stalk Jareth. It doesn't do much other than that. When Jareth asks him questions as to where to go, it'll tell him. But being a Will-Of-the-wisp, they lead people into danger. So Jareth often takes a different route than the one Shaymus offered.

    -----

    Character Name: Agatha
    Age: 26
    Race: Fairy
    Alliance: Good
    Job: Barmaid
    Element: Illusion
    Power: Same as Hoodoo and Jareth
    Weapons: None
    Appearance: Looks a lot like Hoodoo but is more busty, has longer hair, and a rounder face.
    Positive Quality: Talkative, Smart
    Negative Quality: Rude, Selfish
    Personality: Agatha is a self-centered and selfish being. She's a spotlight seeker and will do whatever it takes to be in the middle. Agatha is extremely competitive to her sister and often gets into arguments or fights with her.
    Bio/History: Similar to Hoodoo's.
    Other: N/A

    -----

    Character Name: Goblin King Cage
    Age: 55
    Race: Elf
    Alliance: Bad
    Job: The KING!
    Element: Shadow arts
    Power: Being in control of the shadow arts, Cage has the ability to create shadow-like creatures and make them do his evil bidding. He can also sing and dance; this influences the creatures movements and actions. Depending on the tone of his voice, he can also bring forth more minions and create a decent sized army.
    Weapons: Rapier: A fancy Rapier enhanced with shadow magic.
    Appearance: Cage is a tall and slender man with silvery hair that is sleeked back showing off his sharply angled widows peak. He has a really pale complexion and a scar over his left cheek. Cage's purple eyes are often fierce and full of hatred. He is usually seen wearing a dark colored mage-robe with gold designs placed on the surface of the cape.
    Positive Quality: Strong willed, Prideful, Smart, Patient
    Negative Quality: Very angry, Hateful, Egotistical, Over Confident
    Personality: An extremely jealous and egotistical man with a cruel attitude. Using his power against the weaker folk, he often scares them into submission. He has little care in the world and killing people only just seems like a delightful past-time. He will not hesitate to kill a fellow comrade of his if they mess up. In short, this guy is not a nice guy at all.
    Bio/History: Unlike his younger brother Richard, Cage was always the mischievous and daring kind of guy. He always got into trouble with the townsfolk and often bothered the creatures of the Astray Forest. At a young age, his parents had tried to train him to control his devious ways and use his cleverness for the good of all the people. Unfortunately, becoming friends or even being on a remotely good side of another, was nearly impossible for this guy. He was too busy swelling himself up with his own ego and pride. Many believe that this self defense of Cage's is caused by the fact his parents always admired his younger brother. As he was the good one while Cage was the bad brother.

    As they grew older, Cage and Richard began to go their separate ways. Richard was training himself to become the next king while Cage was busily trying to make himself more powerful and fearless. One night, Cage overheard his parents talking about who would be the next one to be king. Unfortunately for him, Cage was not the choice. His brother Richard was going to be crowned once the parents passed on. Infuriated by their selection, Cage stormed off, plotting ways to end his brother's life and force his parents to choose him as the next ruler. The very next day, Cage had snuck some deadly poison into his brother's food. However the cook had mistakenly split the dinner in half and delivered it to both the King and Queen. This caused the two parents to become overwhelmingly sick.

    Upon Cage and Richard's parents death beds, they selected Richard to be the next ruler. Infuriated by their selection, Cage had demanded for their reasons as to why the oldest (himself) wasn't selected to be the next ruler. Their statement was simple. Another cook had pointed out that they saw Cage lurking in the kitchen with something in his hands. The reason why they never mentioned it to anyone was because they figured Cage was sneaking food out. But in the end, Cage was found to be the criminal.

    As their parents passed on, Richard had felt horrible about not being able to do anything to prevent Cage from being this way. The only other option he had left was to banish the man into the Astray forest and was to never return to the castle again. Guards seized him and took Cage away. They left him in the middle of the forest, never once turning their attention to him again.

    Cage had found a group of goblins that were exiled from the castle themselves. At first they disliked Cage's appearance and attempted to kill him off. However, Cage's cunning ability to persuade people into believing him, had come in handy. He was able to sucker the Goblins in on teaching him their ways of magic and fighting. Later on, Cage had become the leader of the mob (defeating their own leader in a death battle) and led them back into the castle grounds. At this time, he found out that Richard was expecting a child, the next one to rule the land after he perishes. Not wanting this to happen, Cage had wriggled him and his mob of goblins through the castle's defenses and defeated his brother in a battle.

    Cage won the battle with ease and forced Richard into exile as how he did with him when they were younger. The new King wanted to get rid of the Queen but Richard had used magic to lock the Queen away into a crystal. Protecting her from harm delivered by Cage. Unfortunately the power was so strong, Cage was unable to touch the crystal with his own hands. Infuriated, he sent the crystal away into an underground temple that was to never be found by another being again. When this happened, a shard broke off and Jareth, Richard's closest friend had found the shard fragment and took off with it.

    Taking the crown off his brother's head, the power surged through his veins and he was able to control more than he had ever dreamed of. Not only was he able to banish his brother to the swamp lands, but he was capable of casting a curse unto the land. Those who entered his territory, cannot ever leave. Not without alerting his new found minions; The Shadow Creatures and goblins.
    Other: Cage has been in rule over the kingdom for almost 19 years.
    Pet info:
    Shadow Creatures: They are the monsters that lurk only in the night. Their only weakness is the light. These beings have no souls to live on and devour anything that the King wishes. Cage had set up curfews at night and those wandering the streets after the curfew is active, are fair game for these creatures.
    Banshees: Banshees are noted for their wailing. They scream when they sense danger. Unfortunately, as helpful as this may seem, they are simply the alarm system for those trying to wander the streets after the Curfew is set. Their screams alert the Shadow Creatures and allows them to zone in on the victim.
    Goblins: They're a little on the simple side but these Goblins follow Cage's every command. They have little remorse for their actions and are simply tools for fighting. They do have their own varying personalities but in short, they're just the most obedient minions Cage has.
     
  3. Vanillite

    Vanillite Cat Lady

    Joined:
    Nov 24, 2012
    Posts:
    1,777
    PokéPoints:
    ₽139.4
    ----Main Characters-------

    Character Name: Titus

    Age: 24

    Race: Elf

    Job: Blacksmith

    Alliance: Good

    Element: Earth

    Power: Metal manipulation. He is able to use any metal and manipulate it into any shape he pleases. He can make metals soften or harden. It's a useful ability, especially for his job. He can cause metals to erupt from up under the ground, if they are present in the earth below.

    Weapons: A talking sword, which he occasionally changes into a hammer or another type of weapon. The sword sings and dances, thanks to Titus's mother trying her hand at magic. She thought she was casting a spell to make it gleam forever, but instead cast an animation one. The sword goes by Calcifer.

    Appearance: Titus has messy, dark green hair that sometimes gets in his eyes. He has a big, blue cowlick in the back that never lays down flat. His eyes are a fierce brown. His pale skin often has soot from work on it. His sleeveless dark green shirt clings to his body, and the top of it has untied drawstrings. Titus is a well-toned man due to his field of work. Surprisingly, his blacksmith work pants are a clean, pure white- thanks to a magic potion Hoodoo the barmaid gave him. Stains roll right off of the pants. His boots are large and made of thick brown leather, just like his smithing gloves. On his waist he wears his sword.

    Positive Quality: Titus gets the job done. He's calm and intelligent, but doesn't speak much. He tries to consider both sides of a situation before acting. Due to his size and abilities, he is strong in combat.

    Negative Quality: Sometimes appears to seem as though he thinks of himself better than others. Sometimes he can be selfish and struggles to show sympathy. First impressions are everything.

    Personality: Titus is quiet; he prefers to spend time working with his tools rather than talking with people. He does, however, enjoy having other people around. He is hard working, and can become quite a talker when the subject is tools and metals. He has a soft spot for children and a certain someone. He loves when he has a request in his shop. Some people confuse his quietness with being shy. He is very serious.

    Bio/History: Titus's family has always run the leading blacksmith shop in the entire kingdom. Even his anIt was like he'd learn to make tools before he could walk. Seeing as Titus was an only child, he had to learn to take over the family business. Thankfully, he enjoyed learning.

    Instead of spending time outside playing when he was a child, he was in shop learning how to make weapons and other things out of metal. At the age of 6, his control over metals was discovered. This pleased his father, who did not have abilities. He knew his son would become a great smither.

    Titus inherited his metal control abilities from his mother, who was born in a far off land. Before the rein of the Goblin King, Titus's father had travelled to a far off land in search of rare metals. He found those metals along with a fair maiden, whom he brought back to the kingdom with him.

    However, when Titus was a young boy, the Goblin King took over the kingdom. The king ordered Titus's father to make him hundreds of swords, shields and other weapons for his army of goblins and other creatures. Young Titus's father worked day and night; he was forbidden to stop until all tools were made. Titus tried to help the best he could, though he was still a small child. His father finally collapsed and perished from exhaustion, not even halfway through completing the large order from the new king, who merely snatched up the made tools, and made his way to the next best smither in the kingdom.

    Titus never forgave the king for what he did to him and his mother. The two were heartbroken for years, and struggled to survive because his mother was the only one who was making money for the family. She'd sent her only son, Titus, across town to other blacksmiths, in hopes they would teach him to smith. Feeling sorry for the poor woman and her only son, they did.


    At the age of 14, Titus reopened his family's shop, and began smithing. At last he and his mother had plentiful amounts of food, clothing, and other necessities. The goblin King never returned to his shop, seeing as he now had the other best smither living in his castle, under a spell that will make him create whatever the king pleases. Within five years, Titus's shop became the best in the kingdom yet again.

    -----------

    Character Name: Vivian

    Age: 19

    Race: Superhuman

    Job: Artist and baker.

    Alliance: Good

    Element: Water

    Power: Can bring things she paints to life. With the stroke of her paint brush, things can come to life. Regardless of where she paints the creature, it will come off the painting surface and become animated. Her artwork's lifespan depends on how much damage it takes, or if she chooses to disperse it.

    Weapons: Just her..drawing tools I guess? .-.

    Appearance: Vivian 's bright, long golden hair is usually braided to the so it doesn't get in the way. Her pretty, pale face is adorned with curious jade eyes, pink lips, and occasionally blotches of paint or flower. Her sort of puffy coral colored dress stops just above her knees and comes up under her bust. On either side of her breasts are two straps that come down and button her dress up. Under the dress she wears a low cut white top that has short, puffy and ruffled sleeves. On the coral-colored dress are swirls of different colors of paint; put on there by Vivian herself. She wears long white socks and black flats.

    Positive Quality: Vivian is easy going and creative. She's always thinking of new things to try and new things to paint or draw. Being adventurous and daring, she is open to new things and possibilities.

    Negative Quality: She doesn't take criticism well, even if it is constructive. Often struggles to stay quiet. When in fear, she often stands in place. Her daring side often gets her into trouble. She daydreams a lot, which causes her to slack on the job.

    Personality: Vivian is generally easy going which makes her easy to get along with. Because she is daring and adventurous, she never backs down from a challenge- even if it's a challenge to a belching contest. Though she is a goofball, she has her serious moments. In the heat of a battle or when drawing, she is a serious girl.

    Bio/History: Vivian grew up on one of the local farms in the kingdom. Her father tended to the cattle and the crops while her mother baked their animal products into sweets and breads in the bakery. They also sold milk, cheese, eggs and butter. Ever since she was young Vivi had been helping her mother bake and sell their products.

    Though the Goblin King takes over half of the crops and animal products the farm produces, luckily the family has enough to sell and eat. Vivi gets her powers from her mother. Her mother has the ability to take colors from one object and move them to another. Though their powers aren't exactly the same, they are closely related.

    Vivi first discovered her abilities when she was ten and got her first paint set. She painted an outline of a kitten, and it came to life. The kitten disappeared into a puddle of paint after a few minutes, though. Since that day, she has mastered her ability of painting things to life.


    Other: Vivian would love to learn how to use a sword.
     
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  4. bubbie

    bubbie Sassmaster

    Joined:
    Dec 30, 2012
    Posts:
    615
    PokéPoints:
    ₽45.0
    Character Name: Brant Finnegan
    Age: 27
    Race: Elf
    Alliance: Chaotic Good
    Job: Bartender
    Element: Earth
    Power: Brant can control the earth around him - he can cull stone from dirt, manipulate mountain paths and cliff faces with ease, and control the earth into any form he may seem fit.
    Weapons: None. Brant prefers to use his fists.
    Appearance: Brant is rather top-heavy, he is broad chested and muscular. He stands at a towering 6'8". He has short gold and green hair, shaved into a fluffy mohawk that ends in the back as a short ponytail. He has a thick chinstrap beard and a hairy chest. His eyes are a deep blue and his face is littered with piercings. Most of them congregate on his long, elfin ears, however he has a ring through his nose and the middle of his lower lip, as well as two studs above either side of his top lip. He prefers being topless whenever he can get away with it because he loves showing off his physique, but when clothed he usually wears simple clothes fashioned from thick cloth, fur and leather.
    Positive Quality: Brant is jovial and charismatic and is willing to make friends with nearly anyone. He is gregarious and knows how to flatter nearly anyone.
    Negative Quality: He is extremely promiscuous and often goes through women without any cares or concerns. He also likes to drink. A lot.
    Personality: Brant is friendly and suave and is an enormous flirt. He will try to bed nearly any woman he comes across, and is usually very good at it. He mostly wants to have a good time and isn't concerned much for anything else.
    Bio/History: Brant was abandoned as a baby at an orphanage for unknown reasons, and he had grown to resent his lineage - whatever it may be - because of it. He grew up troubled and angry and often felt unloved and uncared for. When he discovered he was different at a young age - moving pebbles in the playground without touching them - he was taunted and teased for it. He lashed out at his peers and got into many fights, but he was predictably scolded and treated different from his teachers and caregivers as well as the other children. When he deemed himself capable enough, at around 13, he escaped from the orphanage to live on his own. He spent many nights on the streets and stole many things to keep himself clothed and fed, but he considered himself better off than in the captivity of the orphanage. He made a name for himself among the homeless and became known for his tough attitude and strong arm, but instead of being looked down on as he had been in the orphanage, he was praised and encouraged, though he had since learned to keep a barrier around himself to keep his powers to himself. As he got older and stronger, he shrouded himself in pride and buried himself in the pleasures of drink, drugs and women. He is egotistical and has become skillfully charismatic in order to get people to do what he wants, which usually means for him to get a quick lay. Currently he lives in a stone house he built himself.



    Character Name: Cardiff Styan
    Age: 23
    Race: Satyr
    Alliance: Good
    Job: Bard/Busker
    Element: Sound
    Power: Cardiff can focus sounds as a weapon, such as amplifying his voice or the sounds of his banjo. These sounds can incapacitate his enemies, cause excruciating headaches and rupture eardrums. He can direct and concentrate the sounds he make, so as to target specific foes. In addition, the sound waves he creates can even be strong enough to destroy buildings with enough focus.
    Weapons: His banjo.
    Appearance: Being a satyr, Cardiff has the hairy lower legs of a goat, a short tail, curled horns, and long goat ears. His hair and fur is ochre colored and curly. He has a beard and his skin is pale and freckled. His eyes are mossy green. He wears an long, old, brown and beige striped scarf around his neck and a pouch around his waist. His banjo is always at hand, strapped to his back.
    Positive Quality: When he's not using his powers to take down others, he actually has a pleasant singing voice and can play his banjo deftly. He is friendly and easy-going. He's slow to anger and prefers to spend his time peacefully.
    Negative Quality: Cardiff is meek and timid and often runs away from any confrontation. His lackadaisical attitude also gets him into trouble a lot and he can't keep a job down well.
    Personality: Cardiff is quiet and laid-back, but also friendly. He is somewhat of an escapist and would prefer to have fun rather than worry about holding a job and paying bills.
    Bio/History: Born and raised in the middle of a vast forest, Cardiff made his way to town after hearing about the pleasures and good times that were held there, such as brothels and bars. It didn't take long for him to figure out that money was the key to accessing these privileges, however, and soon found himself penniless. He set up a shack for himself in the swamp and busks on the streets for money to frequent the tavern. He doesn't consider himself unfortunate, however, and enjoys his life, however frugal it is.
     
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  5. Vanillite

    Vanillite Cat Lady

    Joined:
    Nov 24, 2012
    Posts:
    1,777
    PokéPoints:
    ₽139.4
    ---Vanillite's NPCs---

    Character Name: Alfie

    Age: 18

    Race: Fairy

    Alliance: Good

    Pet: Petri the green and purple caterpillar.

    Job: None

    Element: Emotion

    Power: Alfie is able to manipulate and read the emotions of others . To defend himself, he manipulates the emotions of his enemies, or uses his own emotions to attack. When attacking with his own fear, the enemy's body feels ice cold in the inside. In anger, their body will feel as though it is scorching under their skin. When he's happy, he can heal minor injuries on himself and others. Too much use of his own emotion tires him out quickly. In order to manipulate someone else's emotions, he must stand close to them.

    Weapons: A small, wooden staff that is round on one end. He usually holds the staff in the middle. It looks very twig-like.

    Appearance: Alfie is very, very small- standing at about 1'5". Upon his small body he wears loose-fitted green robes that are made out of a leafy material. He wears his clothing loose so he looks bigger than he actually is. Being a sprout fairy, he looks much younger than he actually is. His facial features are child-like. His eyes are a sparkly blue. His hair isn't visible. Upon his head is a hat that looks like a sprout. The 'stem' of the hat starts under his ears and wraps up around his head, The stem ends 4 or 5 inches above his head, with a bud drooping on the end. When he's happy, the bud will bloom. Upon his back are a pair of blueish pointed bug-like wings.

    Positive Quality: He easily forgives others and is a good navigator around the forest. He avoids conflict as much as he can. Can fit into small places and is good at hiding.

    Negative Quality: He can be unsure of himself at times. Alfie's fears get the best of him at times. Often needs reassurance from others. Can be naïve and childish.

    Personality: Alfie is timid young man who dislikes fighting. Along with his childish looks, he can act child-like, too. He is a bright young man who knows a lot about nature and magic. Because he is able to read and manipulate the emotions of others, he often spends time reading the emotions of others rather than speaking. He doesn't usually interfere with the emotions of friends.

    Bio/History: Alfie grew up in the forest with the other fairies of his species. Many of them developed control over forest or streams. Few showed control over other things, Alfie being one of them. His control over emotion made him decide to leave the forest and explore other areas of the kingdom, expanding his knowledge and control over his powers. Along his journey, he made friends with a yeti.
    Wanting to help others during this treacherous rein of the Goblin King, Alfie has moved into the kingdom's stone walls, hoping to get over his shyness and help others with emotional issues.
     
  6. Madaraki

    Madaraki Poké Maniac

    Joined:
    Apr 12, 2013
    Posts:
    325
    PokéPoints:
    ₽36.0
    BEHOLD YE THEREFORE,

    A BARD, A JESTER, A GYROSCOPE!

    THE FIRST...OF THREE! FOUR!


    Character Name: Walter Jacobi, Gyrosco, the Living Gyroscope
    Age: 21
    Race: Human. Are you man? No, then go!
    Alliance: Wickedly Good! Ha!
    Job: A bard! A jester! There be none...bester!
    Pet: My dear though she is not here!

    Element: Gravity, I say with levity...tation!
    Power: With an alarmingly inhuman ease that both dazzles and terrifies, I can achieve perfect poise;
    To say nothing of balance in any position on any surface at any angle -it's an unusual exhibition. I may stand upon the vaulted ceiling with ease or perch upon the point of a needle with a single finger without injury or loss of balance, if you please.
    Weaknesses: Gyrosco can only alter the direction gravity pulls him in; not the intensity. If he makes a church ceiling "the floor", he's going to go splat against it unless he changes the direction in time. Additionally, he can only affect himself in this way.

    Weapons: For shame, to imply that such a merry character would carry implements of pain and death beyond a metal-ended mandolin, a dagger in each boot, throwing knives hidden in his sleeves and a sword hidden in the handle of his stringed instrument!

    Appearance: A face revealed yet hidden; Gyrosco paints his face in a fashion that matches his outfit; eyelids and the surrounding area a deep crimson to give himself an exaggerated stare, and face painted in greens and blacks in the pattern best described as..."a grinning ghoulish gourd". He attires himself in an outfit of matching greens and blacks; checkered, diamond patterned, and generally wild in a way that both enchants and scares. (This section was written by a promoter, you know!)

    Positive Quality: A talent for singing, merrymaking, and delighting crowds! (He's also a bit of an escape artist and a highly proficient trap setter-rigger.)
    Negative Quality: A talent for singing loudly, merrymaking at inappropriate times, and scaring the fecal matter from small children (albeit inadvertently)! Additionally, a tendency to speak in rhymes can really rattle and rankle and batter the bladders of obnoxiousified onlookers.

    Personality: Eccentric, kind, and almost perpetually happy, Walter is a young man who suffers practically no thoughts of pain, suffering, or any sorrow that might cause others to wallow. He is full of energy, ready and willing to help in any situation, and quite capable of fighting alongside warriors without a moment's notice (provided they're between him and the enemy of course). Gyrosco is one of those strange people whose merrymaking is honest, genuine, non-deceptive, and nevertheless a single balancing side to a surprisingly skilled fighter.


    Bio/History: Where to begin that little tale?

    Well if you'll pardon me, my throat's a bit dry. Let me get a bit of water -ah! there!- and

    GLLRLLGGHGHARRGLLTHGARGLTH.

    Ah yes, Gargoloth. Legends say that in addition to the rise of the evil king, a far older tale speaks of the founding of the kingdom by a conquerer who was sputtering bad water from a lake as he planted his flag.

    GARGLLGHRLGLARGARGOLOTHGARGL!

    You get the idea.

    But anyway, that's another story for quite another time, such as when I figure out why I introduced it as "Gargoloth" as people here tell me that wasn't it's original name.

    This is the tale of...well, me.

    Walter Jacobi, The Great Gyrosco, The Living Gyroscope!

    I came from another land if you must know, far from Gargoloth in fact. I was brought here by -well that's another tale you'll find out about I suppose.

    Born in a land far far from this imprisoned realm
    Peace left no place for sword, shield, nor helm.
    We were not threatened by armies or impossible odds.
    Our combat was waged 'gainst those thought to be gods.

    Miracles arose within our land like flowers post-rain
    Gifts and curses brought much love and great pain.
    Allegiance forged on one side or another
    The names and faces near too much to remember.

    'Twas with such warriors I fought the fight
    I guess 'twas for what we assumed right
    A steel-masked man of steaming face
    A monster of the great scaled race
    The maiden of the rattled mind
    The temptress of pleasures not unkind
    The creature from unknown life
    Whose antics lend no rhymes.

    Children were we all in a war
    Whose end had not been seen-fore.
    I took the lead for once in my life
    To restore justice and bring an end to strife.

    In over my head through my head and past my head I was lost.
    Across kingdoms and worlds and realities I found myself tossed.
    Many syllables were used in those lines
    No other way to explain the loss of confines
    I felt when touched by the unleashed hands of the globes
    Now I find myself in a land of armor, mail, and robes.

    A merrymaker's life I shall adjust to.
    Though I'll miss my dear Evelyn, if you were me wouldn't you?



    Other: Theme Song: (Life Could Not Better Be)

    AND NOW, THE HEIRESS!

    VENOM, TOXIN, CYANIDE!

    COLENA!


    Character Name: Colena of the Syle House
    Age: 25
    Race: Woodland Elf
    Alliance: Neutral Good
    Job: Heiress (in exile)
    Pet: None.

    Element: Water
    Power: That is "Water" in a sense. In addition to controlling open sources of water with her mind, Colena can absorb water into her body and convert it into poison and vice versa; she can convert poison in her system into water; both poison and water in this case may be exuded through her pores, or even saliva. Additionally, she can dehydrate other living beings, though she must be touching their skin with her's for this to work, and the process takes some amount of time.
    Weaknesses: As mentioned, dehydrating another person takes time. The process takes at least an hour for another humanoid of similar size and she must be physically touching the person. As such, the ability is entirely useless in combat.

    Weapons: Form-fitting leather gauntlets with fingerholes that have attached metal claws with perforations in them to allow for poison output and coating.

    Appearance: Colena retains a regal appearance despite her somewhat savage nature. Her blood-red hair held tightly back over her pale greenish-white skin in a waist-length ponytail. She wears a form-fitting black dress under a dark brown cloak. For whatever reason, be it her species' natural grace or her own preference, she tends to go barefoot.

    Positive Quality: She is a very capable fighter, loyal once her trust is earned, and a friendship with her is forever.
    Negative Quality: She picks her fights very carefully, it takes a long time to earn her trust, and she does not make friends easily at all.

    Personality: Quiet, aloof, and possessing a dismissively withering sarcasm, such are all the traits one might expect from an aristocrats, especially one without a kingdom to inherit. In Colena's case however, none of these traits are due to the loss of her home, but rather due to an extreme case irritation that every suitor who has approached her thus far has been practically on the opposite end of what she considers "her type".


    Bio/History:

    A conquerer may take over a nation, and often that conquerer comes from within his own nation and among his own people.

    Kiraloth may have been the seat of power that the Cage chose, but the goblin horde that aided him had not entirely or always lurked outside the walls awaiting revenge. Those exiled had first begun recruiting, and in time drawn allies to their cause from other lands far and wide.

    One such "other land" was Sycithlan, an elven kingdom deep in the far woodlands where Kiraloth was but a neighboring realm the elves did not trouble themselves with. The elves of Sycithlan were close with their land; many of them able to manipulate the water, wood, and earth that grew around them. It was both a means of growing and making their kingdom the most beautiful in the land, and a natural defense. Many times goblin raiding parties or giants had attacked, and each time the forest itself had risen to fight back. Rivers surged over their banks and drowned those on the ground while the elves stayed in the high branches, trees uprooted themselves and, merging with the rocks about them in the earth, fought the giants on even terms in the shape of immense, magic-formed golems.

    Then came the days before the ascension of Cage, when a veritable army of goblins swarmed through the forest on their way to Kiraloth. Warned of the Sycithlan's defenses, they came prepared. Using clumsily rigged gliders and fire-archers, they set the canopy ablaze, and with word passed to them from Cage, they brought a black and suffocating fluid that contaminated the water and rendered it dangerously flammable.

    Sycithlan, the elven paradise that had withstood centuries of attacks, was overrun in a single night. Colena herself was forced to take part in the destruction to save the surrounding woodlands. Drawing on the polluted river, she forced it deep underground in a rushing torrent that poisoned the earth itself and eroded an immense moat; toppling trees and small hills. At the cost of even more land; she created a ruinous ravine around her former homeland that prevented the fire from spreading and saved the surrounding forests. Fearing there were no survivors and dreading the possibility of having to face her parents' ruined remains, she fled the day after the attack, setting out to take revenge personally on the goblins who ruined her kingdom.

    Her path has since led her to what is now known as Gargoloth and she has managed to slip into the city proper; hiding out among the populace where she is like others, a refugee and forced to look over her shoulder at every turn. No longer is it enough to simply eradicate the goblin horde; she has vowed to end the one who called them to his aid at the cost of everything she knew.

    Other: Theme Song: (Dust Bowl Dance)

    The trio complete, the Hunter appears, a guardian as well,
    And kudos to recognition, eh!

    Character Name: The Thunderwolf (Real name to be revealed.)
    Age: Unknown
    Race: Dark Elf
    Alliance: Savage Good
    Job: Hunter, Guardian
    Pet: None, though he has a natural affinity for dealing with wild animals.

    Element: Lightning
    Power: The enigmatic being known only as "The Thunderwolf" can generate and control a highly destructive red-colored lightning at will. This control extends beyond mere bolts and allows him to sheath himself in lightning and move himself at similar speeds to the blasts he expels, granting him the ability to cover great distances in little time.
    Weaknesses: Despite his speed in a straight line, the Thunderwolf cannot turn at such lightning-fast speeds. He has to stop, reorient himself, and then move again.

    Weapons: Claws, and the Thunderwolf carries with him a curved blade with serrated edges. He often electrifies both to increase their destructive potential.

    Appearance: Garbed completely in black, he wears a hooded cloak over a fire-blackened mail tunic and pants. His boots have been rigged with gleaming metal claws in the toe areas that afford him an inhuman grip on sheer surfaces thought impossible for men to grasp. Likewise, his gloves have been adorned with their own razor-edged talons. His face is concealed as well, behind a fire-hardened black wood mask carved in the shape of a wolf's head.

    Positive Quality: Excellent combat skills, superior tracking capabilities, and incredibly deadly in close combat.
    Negative Quality: Antisocial like you wouldn't believe, and has a habit of being unintentionally morbid.

    Personality: At home more with the wild animals of Astray than with people, The Thunderwolf only leaves the forest in times of great need, and even then not for long. He doesn't speak often or for long, but when he does, his comments are short, barbed, and unintentionally or intentionally, he causes discomfort in those he meets. It has been debated just whether or not he truly means well in what he says.


    Bio/History:

    There is an age that will come in later years. Some say it is a time of gods, others of demons and monsters.

    Truly, that age will be the age of titans, and they shall shake whatever ground they tread upon. They will come from the stars, from the void, from the literal machinations of the world, and far from cowering, humanity shall stand with and among these supreme beings; champions all against evil.

    And yet everything can be undone, for time is not fixed nor even linear, despite present and outdated notions. The stray hand of a being, of one above and in and through all may change what we know and begin that age anew in the past.

    Where he came from is unknown. His family, any friends he might once have had beyond those in the Astray Forest, all origins of the being known only at present as "The Thunderwolf" are lost.

    What is known however, is that everything changed for him two years ago.

    At first, he was but a legend. Those who encountered or heard of him believed him to simply be a werewolf; a shadowy monster who would strike anyone daring to intrude upon a small area of the Astray forest outside the immense walled city. In time, other routes in the forest were uncovered by those daring enough to brave the dark woods.

    And then the minstrel began to play, to travel, and to speak, and the legend of the "Astray Guardian" became known as "The Thunderwolf". He changed, protecting far more than his own territory, indeed seeming to appear anywhere in the forest as if he could sense what was happening.

    And yet this change was not entirely unwelcome, for in time the Thunderwolf began to do something he had never done before; he began to communicate and to speak with more than just the animals of the woodland. Travelers and wanderers were instead turned back to a safer route, while raiding parties and enemy mobs were led astray into the middle of wolf packs or into caves inhabited by bears. What precisely changed the Thunderwolf's ways is unknown, but what is known is that he seems to have reserved access to the forest for very few and has begun assuming once more his role of "Guardian".



    And finally, #4


    Character Name: Ikal of the Syle House
    Age: 25
    Race: Elf
    Alliance: Good
    Job: Dust Collector (not so much hired as he was drafted into the position.)
    Pet: None.

    Element: Spirit
    Power: Ikal can sense and identify the spirits of living beings, allowing him to not only navigate in darkness, but to track a being, no matter what form it may assume or what disguise it may wear. His primary use of his abilities however, is the power to separate his astral form from his body. In this state, he can move as he pleases in an intangible and nearly invisible state. He can however, "touch" another in this form and they will be able to see him. Oh, and his right eye can glow and double as a searchlight if he wishes.
    Weaknesses: Ikal's astral form has many advantages, but it has one glaring disadvantage; it leaves his physical body seemingly lifeless and susceptible to harm, and his spirit cannot exist without his body. Finally, when his spirit re-possesses his body, his eye flashes brilliantly. The plus side is that it blinds anyone about to attack him. The downside is that it tells everyone in the area exactly where he's hiding.

    Weapons: Ikal carries a battle axe which he wields with skill.

    Appearance: "There was an elf standing in the cell with them now, if one could still call him an elf. He was of average height, clad in a simple tunic and pants with dark boots. He carried no visible weapon, though his pale whiteish-green face shrouded in its red hair would certainly be enough to frighten even the most hardened of goblins.

    The left side was normal, but just past the bridge of his nose on the right side, the skin was gone; revealing a line of purplish muscle tissue that ran in a thin line around a section of his face that now resembled a metallic skull. The only blessing of the disfigurement was that it didn't reach all the way down to his jawline. Anyone conversing with him was spared the unnatural look of a fixed grin. The glowing green eye in its metal socket more than compensated as far as the horror of his visage was concerned however."

    Positive Quality: Cheerful and never judges by appearance.
    Negative Quality: The fact that he never judges by appearance is based largely on his own looks, and he seems to enjoy it when people freak out.

    Personality: An optimist in his own right, Ikal goes out of his way to cheer people up and make friends, largely the opposite of his sister. Marring his efforts somewhat however, is a morbid sense of humor and an acquired taste for surprising and scaring people whenever possible.


    Bio/History:

    A conquerer may take over a nation, and often that conquerer comes from within his own nation and among his own people.

    Kiraloth may have been the seat of power that the Cage chose, but the goblin horde that aided him had not entirely or always lurked outside the walls awaiting revenge. Those exiled had first begun recruiting, and in time drawn allies to their cause from other lands far and wide.

    One such "other land" was Sycithlan, an elven kingdom deep in the far woodlands where Kiraloth was but a neighboring realm the elves did not trouble themselves with. The elves of Sycithlan were close with their land; many of them able to manipulate the water, wood, and earth that grew around them. It was both a means of growing and making their kingdom the most beautiful in the land, and a natural defense. Many times goblin raiding parties or giants had attacked, and each time the forest itself had risen to fight back. Rivers surged over their banks and drowned those on the ground while the elves stayed in the high branches, trees uprooted themselves and, merging with the rocks about them in the earth, fought the giants on even terms in the shape of immense, magic-formed golems.

    Then came the days before the ascension of Cage, when a veritable army of goblins swarmed through the forest on their way to Kiraloth. Warned of the Sycithlan's defenses, they came prepared. Using clumsily rigged gliders and fire-archers, they set the canopy ablaze, and with word passed to them from Cage, they brought a black and suffocating fluid that contaminated the water and rendered it dangerously flammable.

    Sycithlan, the elven paradise that had withstood centuries of attacks, was overrun in a single night. Fleeing the fires, Ikal chased the marauding Goblins on foot, tracking them with exceptional ease. He would have caught up with them if they hadn't fled straight to the protection of the gargoyles. Seized by them, he was able to "spirit" between several of the beasts and managed to knock several out before one of them caught on to his tricks and forced him to surrender. He was promptly thrown into the center and lowermost cell of Cage's new dungeon, the Grinding Pit. Left for dead by everyone, he has spent his time awaiting a chance for escape.
     
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  7. 7Demented

    7Demented Hex Maniac

    Joined:
    Feb 18, 2013
    Posts:
    403
    PokéPoints:
    ₽119.6
    (FINALLY! Done!)

    Character Name: Tamir Eldridge
    Age: 21
    Race: Human
    Alliance: Good
    Job: Mage/ swordsman trainer
    Pet: Ekota the timberwolf
    Element: Fire
    Power: Tamir can use pryokinetics and wield fire to his advantage, even encasing himself in blazing armor.
    Weapons: Tamir carries a blue-steel sword with a silver ornate hilt and a ruby embedded in the handle.
    Appearance: Tamir has stark white hair that hangs just to his shoulders, bright jade eyes, toned muscles and a somewhat pale complexion. He sports a flowing blue mage robe with gold runes inscribed on it, black cargo pants and brown hiking boots. The sheath of his sword rests on his back and he has a topaz pendant around his neck.
    Positive Quality: Tamir will help anyone he trusts and defend them with fierce loyalty. He sacrifices his own priorities for others wellbeing. He is usually the first to lead and the last to follow.
    Negative Quality: Tamir despises crime, even if done for the right reasons. He is rather stubborn and changing his opinion is not always worth it. He has trust issues; meaning that he is wary of strangers and getting on good terms with him can be difficult (but it proves it worth in the end).
    Personality: Tamir is very good natured and will generally put others before himself. He puts morals to a high standard and expects others to do the same. He helps most who need it and is very loyal to his allies and friends. He does have slight schizophrenia, though, so sometimes he ends up arguing with himself out loud.
    Bio/History: Tamir has lived his entire life in Gargoloth and is a friend to most locals. He enjoyed the rule of the old king, being fond of his kindness. When the new power to the throne arose, he feared the Goblin King yet also respected him for his leadership abilities. He does believe that the new King is not the rightful King, however, and was determined to take him out through whatever means. When he was 15, Tamir wanted to take action and planned to attempt an assassination of the King; fortunately his family talked him down from it. This didn't deter him much as he began to look for ways to train and prepare himself. Lacking skill in weapons, the boy self-trained himself in swords; his father was a master craftsman and created his son a special sword of his own design. Since then, Tamir has bided his time, listening for hints of the King's weakness.
    Other: Tamir carries a grey messenger bag with him for supplies.

    Character Name: Gardenia Tyoji
    Age: 20
    Race: Tree nymph (aka dryad)
    Alliance: Good
    Job: Botanist
    Pet: None
    Element: Earth
    Power: Being a spirit of nature itself, Gardenia can spawn plants and small animals to use at her disposal. They can be both harmful and helpful depending on what's needed. She can also completely disguise herself as a small birch tree.
    Weapons: Gardenia carries an emerald colored Bo staff with gold trim on the ends. It can transform into a emerald wooden bow with a topaz on each end of it and golden-colored string.
    Appearance: Gardenia's long, wavy brown hair falls to her midback, her soft caramel eyes accentuate this. She wears a cream colored shirt, a pine green skirt and black hiking boots. Around her neck is an emerald pendant.
    Positive Quality: Gardenia is always willing to help even strangers, able to quickly gain trust of others. Her positive attitude always seems to cheer people up no matter what.
    Negative Quality: Occasionally Gardenia's curiosity gets the better of her, which usually leads to trouble. She is shy around new people and is hesitant to reveal her feelings, even to her closest friends. Her naive nature lets others trample over her like a rug.
    Personality: A rather cheery and outspoken person, Gardenia believes there is good in all people and that, with time, they can change. She enjoys the company of others and is quite social around those she likes. She is very motherly and caring to the injured and sick, and her skills in herbalism allow her to create a wide variety of remedies.
    Bio/History: Gardenia was not technically born, but nonetheless she had guardians to look after her during her early years, placing her under high nobility. Being a tree nymph, she was able to transform into a tree and was taught how to summon life for her use. At first Gardenia used it for recreational purposes, but as time progressed, her father wanted her to use this skill for things other than that. She outright refused this. Her parents became angry with her and placed numerous hard tasks upon her as punishment. At this point, Gardenia felt that reigning the forest wasn't as great as it seemed; picking up her courage, the nymph left her home in search of her own freedom. She found a bit of solace in Gargoloth (despite the recent takeover), immediately making nice with the locals and setting up her own botanical herb shop. However, she hasn't yet revealed who she really is to anyone except Tamir. The very thought of defeating the Goblin King invigorates her soul, so the recent legends have excited her to seek the truth.
    Other: Gardenia does not have complete control of her powers yet, so she may not be able to use it under stress.
     
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  8. Sachi-Shimazu

    Joined:
    Mar 29, 2013
    Posts:
    1,982
    PokéPoints:
    ₽60.8
    Name: Naomi Shika
    Age: 18 (since the curse, actual age unknown)
    Race: Human (cursed formerly a dragon)
    Alliance: Good
    Job: musician
    Pet: a small lizard named flare
    Element: Fire
    Power: She can spit fireballs as well as throw them from her hands. She can also breathe fire and she can make her breath extremely hot to melt metals.
    Weapon: Rapier which can burst into flames when she wants (within limitations) and fireballs.
    Appearance: Naomi has flame red hair which is cut of at her shoulders. She wears a red mini dress which cuts off below her hips, white pants, armour-like shoulder pads and red boots. She also has a metal dragon nacklace.
    Positive quality: Naomi is able to act in a way to annoy people she doesn't like, and even though it may not seem positive, it has averted a few muggers from thinking anything of the girl. Around friends though she is herself, but she still manages to annoy the people around her.
    Negative quality: Naomi has a lack of trust in mages, especially dark mages. She is even cautious of her magic using friends even though she is almost certain they won't hurt her.
    Personality: Naomi acts upbeat in public since she knows it will turn most people away. She tries to portray herself as the overly cheerful happy-go-lucky kid so she only hangs around her friends, or people who have realised she isn't always like that. She doesn't actually like overly cheerful people herself. Around friends, she is a lot sulkier, but only her best friends know about her curse.
    Bio: Naomi was once a dragon, but she was cursed by a dark mage and forced into a human body 18 years ago. She has little recollection of her life as a dragon except that she is one and who her family was. She was able to keep her power to breathe fire and even gained the ability to throw fireballs. Her curse has kept her from ageing mostly until she reached her teenage years, as she was trapped in the body of a 12 year old.
    Unfortunately, a short time after her cursing, her family and the nearby village that they often visited were destroyed. She was the only survivor from the attack and she started wondering with a cornet she retrieved from the village. It serves a memento of her past life, but also her most prized possession of her current.
    She learnt how to play the cornet from wandering minstrels on her travels and has become a semi-professional player herself, and she often put on shows. People originally didn't respect her much for her teenage appearance, but with her recent ageing to 18, people have actually started to come and watch her. Naomi has a fear of the crowds following her though, so she acts in a way that, while she isn't on her cornet, people wouldn't want to hang out with her.
    She bought her rapier in a village she stumbled upon during her travels. The original maker had imbued it with the power of fire and was unsure of giving such a weapon to a 12 year old. Naomi managed to convince the man with a bit of a demonstration with her handling of fire magic.
    Naomi arrived in the Kingdom about 14 years after her cursing and managed to settle down. She found life as a human very comfortable and is indifferent about having her curse lifted. But when she heard a rumour that a dark wizard who specialised in transformation curses was a part of the army of the Goblin King, she felt she had to stop him before he managed to possibly ruin the lives of any other creatures.

    --------------------------------------------
    Name: Joshua Lumina
    Age: 30
    Race: Elf
    Alliance: Good (although works under Goblin King)
    Job: Tome writer, Army mage
    Pet: A hummingbird named Henry
    Element: Dark
    Power: Joshua has the ability to casts bolts of dark lightning out from his hand as well as balls of dark energy, but only as long as he has his spellbooks. He also has the power to turn creatures from villages into a humanoid form with a curse.
    Weapon: Spellbooks which channel his magic, contrary to most people's belief that he still needs to read the spells. He can create a blade of darkness with one of his spells.
    Appearance: Joshua has short black hair and often sports bright colours. At night, he wears a cloak to cover up a glowing symbol put on him to shame him for being a dark mage.
    Positive quality: Though he was forced into the dark army when an officer saw the dark mage symbol on his arm, he still tries to help people. He attempts to warn the people of the towns that the Goblin army are planning on destroying.
    Negative quality: Joshua is extremely pedantic. He argues with everyone about every little detail that someone says if he thinks they are wrong, and this really manages to annoy people, even his friends.
    Bio: The dark side of magic had always intrigued Joshua. Although most elves see dark magic as destruction and shamed dark mages, Joshua was able to see the helpful qualities in this form of magic. His practicing of this magic was discovered by one of the elders and he was branded with the mark of a dark mage and banished.
    He was conscripted by the Goblin King's army because one of the officers spotted his glowing mark one night. He was forced into doing work he hated, but he was able to find a way to lessen the damage done by the army. He would travel to the towns that were to be attacked and warn the people, also transforming as many of the creatures so they could fight back possibly, but his work almost never helped.
    He managed to convince the Goblin King that he would only be with them when they were to attack a town. He settled down in a town that had a family of dragons nearby. Joshua's efforts to prevent the Goblin King attacking were futile though and he wasn't even told that there would be an attack. He only managed to transform one creature before the attack, Naomi Shika, but was otherwise unable to help the town.
    He currently lives the life of a tome writer in the capital city of the empire of the cruel Goblin King, but he is constantly studying ancient texts to find some way to destroy his foul master, and the legend might be just what he needs.
    -----------------------------------
    Name: Hazel Grace
    Age: Unknown
    Race: Harpy
    Alliance: Good
    Job: Was castle librarian, now unemployed.
    Pet: None
    Element: Wind
    Power: Hazel has the ability to remember any book she has ever read, as long as there is something related to that said within earshot. She lacks wings, but she has the ability to boost herself up to heights with a burst of wind, or guide her arrows to their mark.
    Weapon: Hazel wields a bow and arrow. She prefers not to see the faces of the things that she is fighting and only uses in when she has to.
    Appearance: Hazel is smaller than most harpies, but only by about a foot. She had her wings cut off and has scars on her back from where they used to be. She is covered in teal feathers and wears a blue swordsman dress.
    Positive trait: Hazel is extremely good at hiding and making herself unnoticed. She has been hiding out in the castle library for such a long time that not even she can remember.
    Negative trait: Her gift with books often gets her into trouble. Like Echo from the story of the Narcissus flower and the echo, she has an almost uncontrollable urge to comment on what people say, even when she doesn't want to. She is learning to control it, but she still occasionally does.
    Bio: Hazel was the librarian for the castle when the old king was still in power. She had a fleet of harpies helping her back then. She tried to keep them in check, but there would always be one or two which would start to steal things for themselves from the people visiting the library. The old king always made sure the harpies gave the stolen items back, but had to banish them from the castle.
    When the Goblin king came to power, he destroyed all the harpies who didn't join him. Hazel managed to escape and hide out in the library using knowledge about ninja and surprise from books she had read. She stayed in the library though where she feels most comforted by the books around her. She had never been outside the castle since she came as a young, teenage harpy, and didn't know what would happen.
    One day, one of her fellow harpies spotted her in the library. Thinking they were still friends, she flew down only to meet a goblin at the harpy's side bearing an axe. She turned and ran, but her former friend grabbed her wings and the goblin swung. She managed to dodge the blade, but her wings were sliced clean off. She lashed out at the goblin and killed it. She stole the bow and arrows the other harpy had been carrying and ran into the depths of her home.
    When she heard that someone was telling of the legend in the town, she was overjoyed. She had read it in one of her books somewhere, and if they could really defeat this dictator, she might even be able to restore her library.
     
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  9. Vanillite

    Vanillite Cat Lady

    Joined:
    Nov 24, 2012
    Posts:
    1,777
    PokéPoints:
    ₽139.4
    Character Name: Nadya
    Age: 22
    Race: Human
    Alliance: Neutral
    Job: Medicine woman
    Pet: May add later
    Element: Voodoo

    Power: Nadya uses Voodoo rituals to bring pain to others. Attaching the hair or clothing of others to one of her dolls allows her to bring pain by striking the doll with a needle. She cannot kill with this technique, but can bring severe pain onto the opponent, causing them to pass out. She can make others levitate with her dolls, but cannot twist a limb on the doll and harm the opponent. Her needle attacks do not leave physical wounds.
    With her voodoo magic, she can make her dolls become animate and attack her opponents with sharp claws and swords. These dolls do not feel pain. When Nadya attaches her own hair or clothing to a doll, she can see and act through the doll. However, if the doll with her belongings is attacked, she will feel pain.

    Weapons: Her dolls, which grown to be two-feet tall when animate and a staff with a small alligator skull on the end. The skull can bite. The other end of the staff is pointed like a spear.

    Appearance: Nadya has a deep tan, hazel eyes and thick, long black hair pushed back with a thick purple headband. Though her face is beautiful, it is usually set into a scowl. She wears a lowcut ruffled white top with fall off the shoulders ruffled sleeves. Overtop of the shirt is a dark purple corset with a small skull in the middle of the top. There are small bones tied all around the bottom of the corset. Her three-layered skirt is shredded at the ends. The top layer is black, the shredded ends ending mid-thigh. The second layer is a deep purple and ends just above her knee. The last layer is a dark grey, the shredded ends just under her knees. On her feet she wears large black boots. Around her neck is a necklace of alligator teeth, and her left wrist has a matching bracelet.

    Positive Quality: Nadya knows her way around the swamp and kitchen. As a medicine woman, she knows much about plants and what they can do. She is reluctantly willing to help most until they give her a reason not to. Become a friend, and she will do whatever it takes to see that you are happy. Strong in combat.

    Negative Quality: This medicine woman doesn't have many friends due to how deep she lives in the swamp. She often appears angry and unapproachable and struggles to trust others. She's quick to become angry and doesn't always think rationally. Strike first, talk later.

    Personality: Nadya seems to be sort of angry all the time. The young woman is often annoyed because of her bickering parents and responsibilities. She is a tough and hardheaded woman. Also very outspoken- probably because the only contact she has is with the old King and her parents. Nadya is arrogant about her abilities and has a dark sense of humor.

    Bio/History: When Nadya was a small child, she lived in the kingdom with her mother, Selena. The two performed dances for the Royal family due to the two being gypsies. The job paid well and the two became close with the family. Like everyone else, Nadya and her mother enjoyed the reign of the old king.

    Nadya never knew her father. Her mother had told her she had laid down with a man she wasn't supposed to have, because he apparently died soon after Nadya was born. He'd given his daughter her name and a book of Voodoo magic. Nadya believes that Selena's story is sketchy but doesn't question her mother.

    Though very young, Nadya remembers Cage overthrowing her beloved King Richard. Selena by then had married up with the local handsome hillbilly, Cliff- no doubt for his looks. The couple dearly loved the king, and through the panic that was the kingdom, made their way to the castle in hopes to stop Cage, little Nadya in tow. Her mother had warned her to stay behind, but the frightened child couldn't desert her mother and stepfather.

    The couple arrived to the scene, Cliff with his pitchfork in hand and Selena with her big heart, hoping to aid King Richard. Nadya hid and watched the scene. Cage appeared to be sort of weakened, cowering in a corner. Cliff charged Cage while Selena rushed to Richard. Angered by the couple, with what was left of his power, Cage turned them into alligators. By this time, the small girl had made an appearance, crying over the sudden state of her mother.

    Cage looked at her, outraged. Before yelling at she, her parents and Richard. "Get out of my sight!" With that, the four were teleported to a thick, mysterious swamp in the middle of the forest. Cage had hoped that the newly made alligators would eat the king and their daughter, but his powers to make them fully alligators weren't strong enough. Though they had the appearance of an alligator, Selena and Cliff's thoughts, feelings and personality was all the same. They could even talk.

    Now, the only human companion Nadya had was King Richard. The weakened man built he and the small child a shack in the swamp, which was protected by his magic and Nadya's now alligator parents. Desperate to return her parents back to their normal state and get Richard back onto the thrown, Nadya delved into her book of Voodoo magic. Living in the swamp hardened her. Today, she is still trying to change her parents back using her magic. She now takes care of Richard and makes a living by selling remedies.


    ~NPCs to be added later~
     
  10. Grelleth

    Grelleth Sailor

    Joined:
    Jul 14, 2013
    Posts:
    85
    PokéPoints:
    ₽25.0
    Um... since no one is online, I will just leave this here... *places application on desk and absconds*
    Character Name: Jasmudane
    Age: 18
    Race: Half Gorgon (Medusa), Half Human
    Alliance: Neutral
    Job: N/A
    Pet: N/A
    Element: Stone
    Power: Can turn others to stone, but must keep eye contact for a few seconds. If eye contact is broken while the victim is changing they will start to change back, though it is kind of slow to change back. The smaller the creature, the longer the transformation lasts. Anything the size of a rabbit or smaller stays in the state forever. Other things last either a few years, days, or hours. Can control the creatures that she has turned to stone. Also can talk to snakes.
    Weapons: Bow and Arrows
    Appearance: Very long blond hair that goes a bit past her waist that sometimes moves on its own. Has red eyes with normal pupils, turn reptilian when turning someone to stone or controlling the statues. Very pale skin. Wears a simple blue quarter length shirt and simple brown breeches. Her quiver is worn over her left shoulder and usually is closed. Rarely wears shoes. When she does they are her father's boots.
    Positive Quality: Kind and very polite
    Negative Quality: Cannot control her powers when very angry, extremely naïve, since most of what she knows only comes from the books she has read, can be quite untrusting and paranoid of others.
    Personality: Quiet and shy, also very polite. Loves to read and watch the clouds.
    Bio/History: Every since she was born she has been hidden from others because of her powers. Her family used to live in a different town, her mother a gorgon and her father a blind man. Her mother taught her to use a bow. When the townsfolk learned about her mother's heritage they burned Jasmudane's house down, but she and her father survived. They escaped to The Astray Forest where her father lost his life when they were fighting one of the monsters. Lives alone in a small overgrown cottage that is pretty easy to miss if you are not looking for it. Rarely leaves her house so often goes barefoot. Statues of small monster are scattered near her house and a good collection of small creatures are in her backyard.
    Other: If this is not acceptable I can change it. Kind of based my character off of this: Link.
     
  11. Cobalt

    Cobalt I'M A HURRICANE

    Joined:
    May 17, 2013
    Posts:
    1,729
    PokéPoints:
    ₽64.6
    Character Name: Kuro Kage

    Age: 21

    Race: Human

    Alliance: Good

    Job: Unemployed

    Pet: Midnight her black dog.

    Element: Night

    Power: Supernaturally quick and stealthy, and becomes extremely powerful at night. Shes' fairly balanced in attacking and defending during the day, but can choose to be twice as destructive and much more feeble.

    Weapons: Two razor daggers with black hilts, and a long, rope-like length with a dagger attached to the end. She can swing this around to masterfully slash at distanced foes.

    Appearance: Kuro wears tight, black leggings with a grey skirt that covers around 3/4 of her thighs. She dons black boots on her feet that stretch up just under her knees. These boots make almost no sound no matter how hard Kuro might stomp. She wears a black, tight jacket which she only takes off during combat. Underneath, she wears a grape juice purple tank top. There is a black scarf tied around her neck that functions as a hood, and her hair tickles her amber eyes, hanging just above it. She has a single purple streak in her black hair, symbolizing her escape from a past that haunts her.

    Positive Quality: Kuro will fight loyally for what she thinks is right, and will cross any number of lines to do it. She's extremely trustworthy.

    Negative Quality: Kuro always gets confused on what she exactly thinks is right, swayed by pros and cons. She always makes the right decision, though.

    Personality: Kuro is usually irritable, and cannot tolerate stupidity. She thinks things out before she acts. She's angry at anything that opresses her, as she had enough of that through her childhood and teenage years. She can be happy and excited when she wants to, but rarely shows another side than a serious, secretly damaged girl.

    Bio/History: Kuro's mother died when she was very young, a "suicide", her father told her. She's found out that her father beat her mother to death after her birth, angry about her entrance to the world. Kuro was blood-related to her father, as much as her father denies it. She suffered from anxiety from 4 to 13 after finding out and letting the secret boil inside her. Her father still doesn't know that Kuro knows, and Kuro isn't exactly eager to tell him. She wears her boyfriend's jacket to remind herself of what she lost and why she needs to keep fighting. She watched him die at the hands of the Goblin King's officials for a crime he did not commit, and nearly killed the man who DID commit the crime. She's also fighting for freedom, as she suffered oppression all her life and is eager to get away from it, and willing to go great lengths to do so.

    Other: Theme Song: From Shadows.
     
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  12. DarkLightKnight

    DarkLightKnight Dragon Tamer

    Joined:
    Jul 22, 2013
    Posts:
    743
    PokéPoints:
    ₽45.4
    Character Name: Karlet Venom

    Age: 19

    Race: Mermaid

    Alliance: Good

    Job: Unemployed

    Pet: None

    Element: Poison

    Power: Her blood is a mix of blood and poison, making it deadly. She can focus her poison-blood to one area, making her touch deadly. She can change the level of deadliness in her poison, too.

    Weapons: She mainly uses her hands with poison, but she has a sword made of sharp coral too.

    Appearance: She is tall and slender, often called the poison beauty of the sea. In he water, she has a light purple tail with two white fins. On land, she has legs. She has long black hair with bangs and it has a purple shine to it. She has dark purple eyes. On land, she wears a long light purple skirt that looks like her tail. She wears no shoes, but has brown sandals on hand. She wears a anklet made of pink coral on her left leg. Her skirt is cut along her left leg to make it easier to walk. On her skirt is two large bands with different gems and stones of different colors on it. She wears a simple green tank top that is cut off above her waist. On her waist is skin-tight black materiel that is partly see-through. She is sightly tanned.

    Positive Quality: She is friendly, trusting and not quick to judge. She will help anyone, but not bad guys.

    Negative Quality: She can anger quickly, and her poison with turn deadly.

    Personality: She is very friendly, but can anger quickly. She often follows people around like a lost puppy, but she is not stupid. She has a happy, and bubbly personality, despite her past. Can be tricky.

    Bio/History: She was born a mermaid and lived like that for a fair amount of time. She lived with just her mom; she has never known who her dad is. She was played with a school of fish when she deiced to go to the surface. Her mom had warned her about the surface but the warning never reached Karlet's ears. She swam to surface and stuck her arm out and into the air. Her arm didn't blow up, so she stuck her head up into the air above. She looked to the sky and saw a faerie in the sky and waved it down. The faerie smiled evilly but Karlet didn't notice. The faerie noticed Karlet was mermaid and asked,

    "Would you like to walk on land?"

    Karlet nodded gleefully. The faerie waved her hand over Karlet and sparks fell on her. She got very sleepy.... Karlet woke up on the beach some time after. She sat up and rubbed her head then looked down at her new feet.

    "Yes!" She proclaimed.

    She wanted to show her mom, so she jumped back into the ocean. She felt her legs turn into a tail and she frowned. Whatever. She could still show her mom. After some swimming, she reached her house. She touched some coral near her house and it died. She was in awe. She looked from her house to the coral with tears in her eyes. She quickly swam away to the shore.

    She found out her powers and spent months training to control it. She finally mastered her powers and swam back to house only to find her mom... murdered. She found a note from the faerie that gave her legs, saying,

    "She said that the surface was bad. Why didn't you listen?"

    Karlet cried. She went on a rampage, killing all coral and fish in sight. She calmed down and saw what she had done, and cried again. She broke off a sharp piece of coral then swam for shore.

    Other: Her legs will turn to a tail with any contact with water. Even a drop will do. But she can turn her tail into legs anytime, even underwater. Underwater, her legs will only last for a short time.
     
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  13. Cobalt

    Cobalt I'M A HURRICANE

    Joined:
    May 17, 2013
    Posts:
    1,729
    PokéPoints:
    ₽64.6
    Character Name:Felix

    Age: 22

    Race: Druid
    Alliance: Good

    Job: Blacksmith

    Pet: none

    Element: Wind/Air

    Power: Swirls air to make him faster, more agile and can jump to extremely high heights. Can BLOW people away. ;) Hurl them and things around them with tornadoes.

    Weapons: A bow and arrow and a single knife. Can be thrown or wielded in hand to hand.

    Appearance: Felix wears a black jacket with white and navy blue trims, with a hood, which he usually wears over his head. It doesn't cover his face, just sits on top of his head. He wears black pants and white boots, and a black button-up shirt with navy blue buttons. His hair swings down his forehead, just about half-way hanging over his right eye. The left side of his head, about 3 inches away from his left eye, is curtained with black hair. He has white streaks in his hair, and explosive navy blue eyes.

    Positive Quality: Felix is very humble, a great fighter, trusting and forgiving.

    Negative Quality: Felix doesn't like flat land, there's nothing to maneuver around. He likes to be able to twist and turn, not full-on sprint. He also hates the dark, ironic considering his clothing. The cold cripples him.

    Personality: Felix is outgoing, trusting and understanding. Before she met Jaydis, Kuro would come to him for advice. Felix only really hung around Kuro, and didn't feel like making friends.Though he was fine with doing so if needed or wanted, he preferred to stay in and write or work on weapons for others. Weapons and writing, the two W's that make up his life. He also loves to sing, but doesn't share his talent with many. He's sung to Kuro, Jaydis, and a few relatives, but that's it.

    Bio/History: Felix grew up in a broken home. No mother, and his father was a heartless bastard. He locked Felix in the closet while he went to get drunk. When he came back, Felix was usually chased with not much escape in flat terrain. His father often left him to sleep on the porch, he became so cold. He ran away with his belongings, the few he had, at age 13.

    He'd been living on the streets for about 2 years, fashioning weapons for people. Then he met Jaydis. Jaydis was kind, caring and gave Felix a place to stay. Jaydis' family didn't know, but that was fine. He didn't care. Around the same time, he met Kuro. They had a similar story, but she was stronger. She stuck through it. Jaydis and Kuro didn't know each other, so when Kuro couldn't take it, she went to Felix Jaydis and Kuro began dating at ages 16, and Felix just sat back and smiled. She finally found another person who could understand. Someone who was better at giving advice, not just listening.

    Then, when Jaydis was killed, Kuro went right back to him. She disappeared for some time, two months, when he heard of her rebellion. It wasn't that she was ignoring him ,not for the last couple days and weeks, she had to run. Felix followed, hoping to find her. He took a weapon she requested with him, to help her win.
     
  14. Grelleth

    Grelleth Sailor

    Joined:
    Jul 14, 2013
    Posts:
    85
    PokéPoints:
    ₽25.0
    Character Name:[background=rgba(0, 0, 0, 0.4)] Caveat[/background]
    Age:[background=rgba(0, 0, 0, 0.4)] 19[/background]
    Race:[background=rgba(0, 0, 0, 0.4)] Human[/background]
    Alliance:[background=rgba(0, 0, 0, 0.4)] Neutral[/background]
    Job:[background=rgba(0, 0, 0, 0.4)] He was a Librarian before he was captured.[/background]
    Pet: N/A
    Element:[background=rgba(0, 0, 0, 0.4)] Luck[/background]
    Power:[background=rgba(0, 0, 0, 0.4)] While he himself is a very unlucky person, people around him become super lucky.[/background]
    Weapons:[background=rgba(0, 0, 0, 0.4)] N/A[/background]
    Appearance:[background=rgba(0, 0, 0, 0.4)] He is average height, with a light build. He is albino, and wears a white sweater, black pants with pockets, and brown boots.[/background]
    Positive Quality:[background=rgba(0, 0, 0, 0.4)] Polite, even tempered most of the time, amenable, tends to look at things in a more objective view rather than jump to conclusions, flexible, book smart, has a logical way of thinking.[/background]
    Negative Quality: Sometimes goes of on long rants, sensitive about jokes, socially awkward most of the time, not street smart, often loses bets/competitions/fights/arguments, claustrophobic, gets sick easily, cannot stay in the sun for too long.
    Personality:[background=rgba(0, 0, 0, 0.4)] Caveat is a quite humble, quiet person who hates his abilities, as they always leave him with the short end of the stick. Always. He never engages in anything remotely relating to a fight or contest, because he knows he will lose. He is quite book smart, but not to street smart. He tends to have a critical view on life, as well as a logical manner of thinking, as well as being a bit socially awkward. He is sensitive about himself, and hates to be made fun of, although he never shows it, preferring to just walk away.[/background]
    Bio/History:[background=rgba(0, 0, 0, 0.4)] Ever since he was born, Caveat was unlucky. His family was doing great, as the never seemed to be in peril, but he was quite sickly as a child, and never had any friends for long. His parents tried to keep his powers a secret, but when Cage learned of Caveat, he had Caveat's family killed and Caveat captured. He has been captured for a long time, as Cage never wants to lose this luck charm.[/background]
    Other:[background=rgba(0, 0, 0, 0.4)] He speaks in broken sentences.[/background]
     
  15. Cobalt

    Cobalt I'M A HURRICANE

    Joined:
    May 17, 2013
    Posts:
    1,729
    PokéPoints:
    ₽64.6
    Name: Magnus
    Age: 23
    Race: Human
    Alliance: Good

    Weapons: Magnus dual-wields two sword-staffs with blades protruding from each vertical side of the center handle

    Powers: Numbing. Able to blur vision and confuse people using either a keyword or physical touch. The keyword depends on what the first letter of someone's name is.

    Appearance: Magnus is a tan-skinned, dark-eyed man with a blade tattooed on his back, chest and wrists. He wears a black and blue button-up long sleeve shirt with a blue t-shirt underneath and dark jeans. His black hair stops at the bottom of his neck, and hangs over his forehead in spike-like shapes. He wears dark shoes.

    Strong Points: Magnus is skilled in wielding his weapon, and blades in general, but couldn't use a bow if his life depended on it. He's also quite likable.

    Weaknesses: Magnus fears loneliness, he fears betrayal. He hates heights.

    History: Magnus had a pretty good life growing up. Kind parents, intelligent and clever, and an interest in combat. He stole some blades from his uncle, but once he saw how skilled and thrilled he was with the dual wields, his uncle just let him keep them. He trained since he was 8, and still uses them at 23. Bigger size, of course. He got into arguments at school, fights, even. He was extremely rowdy, and sometimes his parents just couldn't control him. They tried to enlist him to work for Cage, "To put his talents to a better use". He hasn't seen or heard from his family since, and was alone. He then set off on a journey to find a new home, somewhere away from everything else. He'd come across some guards of Cage's, who tried to apprehend him and execute him. While he was in the prison, he saw his parents laying dead. He broke free from the executionees, and barely managed to escape, but not unharmed. His ring finger was cut off, and he's blinded in his right eye.
    Personality: Magnus is a very funny and likable guy. He can always make someone laugh. But, be careful. If you mess with him, he can screw you up. He gets very serious and focused in combat situations, and is easy to remain calm. If Magnus is freaking out, you should be worried.
     
  16. Vanillite

    Vanillite Cat Lady

    Joined:
    Nov 24, 2012
    Posts:
    1,777
    PokéPoints:
    ₽139.4
    Character Name: Carmichael Elswood.
    Age: 27
    Race: Human
    Alliance: Good
    Job: Priest
    Pet: None
    Element: Spirit

    Power: Carmichael's "abilities" come from the ghost that haunts him. Having control over this "Angel of Death," he can command Azrael (the "angel,") to invisibly attack his enemies. However; because the Angel is away from Carmichael, he is open to being attacked. So, while enemies can't see Azrael at all, they can see Carmichael and essentially attack him. When not attacking, the Angel is protecting Carmichael from harm at all costs. He also able to see evil spirits of the dead and control one (Azrael. No, he's not a real angel).
    Just a reminder that I co-run this RP. Characters Banshee and I create may/may not go slightly against the rules.

    Weapons: An acolyte stick! While it can't shoot lasers or anything cool like that, it's very durable and decent at whacking away enemies. And get this! It can light up on the top AND put out candles! Woah!

    Appearance: Carmichael has rather plain but attractive features. Nothing really stands about his looks. He has short, messy brown hair with matching eyes. Atop of his head is a carmine red zuchetto. A smile is always on his handsome face, though some find that eerie. Over his lanky body is attire that is very monk-like. He is doned in silk, champagne robes. On the top of these robes, starting up the middle of his neck and ending at the top of his elbows is a carmine red shawl. The shawl is made from and looks exactly like the rest of his silk robes, just in a different color. A pretty rosary hangs down from his neck. Under his robe are black slacks and loafers. He's always seen carrying a mysterious book that looks much like the Holy Bible.


    Positive Quality: When in his kind state, Carmichael is passive aggressive and kind to all. He kind of acts like a mother hen. He can be a follower or a leader.

    Negative Quality: When in his insane state, Carmichael is harsh and seems evil. As soon as Azrael begans to whisper to him, something in his mind clicks and he just goes insane. He's merciless, insane and dangerous. The line between friend and foe is blurred.

    Personality: Carmichael has split personalities. One moment he is a kind, gentle priest with love and wisdom for everyone. Preaching, doing normal things. The next moment the entity that haunts him is whispering in his ear, frantically telling him to kill the sinners. Carmichael turns from his sweet self to being cold, dangerous and just plain eerie. He'll go on a wild rant on how sinners must be punished in the name of God before going on a rampage and attacking others.

    Bio/History: Carmichael could see evil spirits for as long as he could remember. Many were treacherous, haunting him and driving him insane. Eventually, his parents left him on the steps of a Church. Evil spirits had followed their child around constantly, causing terror to them as well. Evil spirits would leave wounds on their bodies or tear up their homes. They couldn't handle it any more, so the Church was where Carmichael was left.

    Carmichael was welcomed with open arms and was pushed down the path of becoming a priest. He was told that in the Lord, he would find peace. And he did, as he found Azrael the 'angel' of death.

    Now, Azrael is not a real angel. Azrael is an evil spirit of the dead. When Azrael was alive, he was an insane killer on a rampage. Now a spirit, he will do anything to become alive again. That's when Carmichael became his pawn.

    Unfortunately for him, his plan to become alive again backfired. He began to 'possess' or 'haunt' the young boy, in hopes that he eventually take over Carmichael's soul. But that wasn't the case. As soon has he began to haunt the priest-to-be, he was under Carmichael's control.

    He knew that Carmichael would grow up in the Church, and that there was no way in hell he'd listen to a random spirit- so why not disguise himself as an Angel? The spirit then became Azrael, Angel of Death. Carmichael had control over him, so he had to manipulate the boy to get him to do his bidding. Azrael wanted to kill, and he'd do whatever it took to do that.

    Since Carmichael had nothing besides the Church, Azrael could easily fool the boy in believing he was angel. He lead Carmichael to believe he was special- and that's why no one else could see him but him. As he grew older, Azrael constantly reminded Carmichael of all the sinners in the world that God wanted Carmichael and Azrael to demolish forever. If Carmichael did what God wanted, he would make it into the gates of Heaven. As Carmichael became and adult, he created his own church, away from the "fale idol" that is Cage, his head filled with the teachings of God and the constant insane whispers of Azrael to kill all the sinners.

    Azrael told him Carmichael about why he was left at the Church- his parents had left him there because they thought he was insane.

    The church had told Carmichael that his parents were a lovely couple who couldn't care for him because they were poor. The Church had lied to him. The Church were sinners.

    "Your parents were sinners," Azrael whispered, his dark wings fluttering over Carmichael's head. "The Church are sinners. Sinners must be judged, Carmichael." Carmichael was mortified by how horrific and sinful his parents were. The church was just as bad.

    Carmichael returned to the Church. The priests that had raised him were delighted to see him back. Carmichael stood silent, staring at them, his eyes wide and distant.

    "They're sinners!" Azrael screamed to Carmichael, his voice no longer sounding angelic. "Sinners! Sinners! I cannot act without you Carmichael- tell me to act and I will end them- sending them to hell where they belong!!"

    "Thou shalt not bear false witness against your neighbor.." Carmichael mumbled eerily, shaking.

    The priests gave him a confused look, but it was too late; within seconds, the had been slashed, their intestines exposed. The "angel of death" had made his move, and he felt a great excitement. He had Carmichael in the palm of his hand.

    "They're all like this, Carmichael" he whispered manically, "Sinners are everywhere- we must destroy the worst, one by one. It is the will of God."

    That was the start of Carmichael's murders. All sinners must feel his wrath. The wrath of his God.

    TL;DR: Carmichael is haunted by an evil spirit disguised as an angel who kills those who are deemed the worst of "sinners."


    ---

    Minor character/NPC/ IDK what u call him

    Character Name: Calvin "Azrael"

    Appearance: To Carmichael, Azrael looks like any angel, only with dark, ash colored wings. His skin is pale, and his hair a pale blonde. He looks like an angel you'd see in a beautiful painting. However, this isn't what he actually looks like. Being one of the worst sinners ever sent to hell, he has become a disfigured demon. His skin is a deep purple, which is burnt and mutilated. His massive wings are mismatched- one looking like a dragon's, the other like a giant, black bird's. His eyes are pupil-less and a glowing red and his slitted nose sits sideways on his face. His mouth is abnormally larged, with many rows of sharp teeth. His limbs are thin and long, though the claws on his hands are over a foot long. A ragged cloak covers his mangled body. His feel are nonexistant.

    Age:Unknown

    Powers/Abilities:SEe Carmichael's powers yo

    Bio: He was a murderer yadda yadda yadda further details will be revealed in the RP

    Other: Only Carmichael can see and hear Azrael. He is basically undetectable. However, if you must have your character sense him in some way, it could be in a way such as like "_____ felt an eerie aura about Carmichael." or "____ feels as though something is watching them."
    Carmichael can choose to reveal him to someone if he feels it necessary.
     
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