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RMT: UU Alpha

Discussion in 'Festival Plaza' started by ehat93, Jul 14, 2014.

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  1. ehat93

    ehat93 Youngster

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    Swampert @ Leftovers
    Ability: Damp
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature
    - Earthquake
    - Scald
    - Stealth Rock
    - Roar

    Typical set up poke, I normally send him out first to get up SR and with his natural bulk as well as the EV spread he can survive pretty much any hit that isn't grass so yeah. Gotta love the typing.

    Bouffalant @ Assault Vest
    Ability: Sap Sipper
    EVs: 252 HP / 4 SpD
    Adamant Nature
    - Earthquake
    - Head Charge
    - Megahorn
    - Iron Head

    This was at first Gogoat for Fire/Water/Grass core and because it checked grass moves with Sap Sipper but after talking with a few friends I changed it to Bouffalant due to it also giving me my grass immunity as well as strong Physical Attacker that doesn't need set up. I thought about choice banded, but I like bulk so I went with Assault Vest instead.

    Chandelure @ Choice Scarf
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Dark Pulse
    - Flamethrower
    - Energy Ball
    - Shadow Ball

    Fire Immunity with Flash Fire, get that up and everything on the opponents side of the field will be scared to come in and take a STAB Flamethrower of whatever move I lock myself into. Choice Scarf instead of Specs for that added speed since Speed Tie against another Chandelure killed my own due to the coin flip nature of Speed Ties.

    Heracross @ Choice Band
    Ability: Guts
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Close Combat
    - Stone Edge
    - Knock Off
    - Megahorn

    Heracross checks EQ against Flash Fire Chandelure as well as it being quite fast with access to knock off. Physical Attacker as well and checks plenty of things that UU has to offer so It was a no brainer to add it.

    Magneton @ Eviolite
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Flash Cannon
    - Thunderbolt
    - Volt Switch
    - Thunder Wave

    Bulky as all hell with Eviolite, resist almost everything I need it to. One of my favorite Physical Walls and with STAB Flash Cannon, don't send out a fairy type against it.

    Florges (F) @ Leftovers
    Ability: Flower Veil
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Moonblast
    - Wish
    - Toxic
    - Aromatherapy

    Basic Special Wall that everyone likes to use. Aromatherapy to get rid of status ailments. Wish for switches whenever I need them. Moonblast for STAB and the SpD drop. Toxic because why not?
     
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  2. Magistrum

    Magistrum Swimmer

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    Hey, just wanna comment that Dark Pulse and Shadow Ball has almost the same coverage, thus a waste of a moveslot on Chandelure. I recommend replacing Dark Pulse with Trick so you could potentially cripple things like Blissey or Suicune.
     
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  3. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    I agree with you. Trick is good, but personally I'd want to run a Fighting type move on Chandelure. Does it learn Focus Blast?
     
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  4. Magistrum

    Magistrum Swimmer

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    AFAIK no, it doesn't learn Focus Miss Blast. You could always opt for HP Fighting tho.
     
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  5. ehat93

    ehat93 Youngster

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    I've tried Trick on Chandelure before. I thought it was really good for utility, but with how frail Chandelure is. If you use trick at the wrong time, you lose one of your prime special sweepers. I think instead I might run Psychic possibly.
     
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