Marketing games based on their difficulty is something that has become more prevalent with the popularity of the Souls series, and a common complaint is that games that do this are TOO challenging, and that they should have an easier difficulty setting to make them more accessible to gamers who struggle with them. The general response to this - ignoring the toxicity of the "git gud" mentality that outraged people who do not find these games challenging take, because that is hardly worth discussion - is that adding an easy difficulty will not necessarily make the game easy, and that to do so would be a betrayal of designer intentions: they made these games to be difficult, it's the main selling point, and adding one would defeat the point of the game. Video games do not have to be for everyone. Or should they be? At what point does it stop being about what the creator intended and become exclusion? Is it fair if some players, for whatever reason - be that they don't enjoy challenge, struggle, or are outright unable to play because of a physical of mental disability - to be unable to play because of creator intent? Of course, accessibility in gaming is about significantly more than just difficulty settings, but in this topic at least, let us focus on difficulty. Should video games - especially those that are more challenging - have an easy mode? Does it dilute the experience, or betray the creator's intent, if one is included where it may not be otherwise intended? Does that even matter if it's optional? Is it OK to exclude groups of people to provide a specific experience, or should games strive to be as inclusive as possible?