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Team Help - Grass Team (OU Monotype)

Discussion in 'Festival Plaza' started by Rafael, Jul 19, 2014.

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  1. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    Well, this isn't really a rate my team thing so I don't know where to put it. Right now, I'm redoing my OU Monotype Grass team. I used this team quite a while back when I was just getting started with competitive battling, and it got me to the 1400s which wasn't so bad considering how n00b I was back then. My key Pokémon here were Whimsicott and Ferrothorn because stall is just awesome (my favorite battling style esp. in OU). But now, I've decided to start playing OU Monotype again, so I need some Pokémon suggestions.

    Just post here if you know of any good Grass-type Pokémon. I'll choose from them later and make a new strategy for it. It's weird, but that's always how I make my teams, just because.

    Whimsicott @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Leech Seed
    - Encore
    - Stun Spore
    - U-turn

    Roserade @ Black Sludge
    Ability: Technician
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Hidden Power [Rock]
    - Toxic Spikes
    - Sludge Bomb
    - Giga Drain

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Sludge Bomb
    - Giga Drain
    - Hidden Power [Fire]
    - Synthesis

    Breloom @ Focus Sash
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Rock Tomb
    - Spore
    - Mach Punch
    - Bullet Seed

    Ferrothorn @ Rocky Helmet
    Ability: Iron Barbs
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature
    IVs: 0 Spe
    - Leech Seed
    - Spikes
    - Stealth Rock
    - Gyro Ball

    Lilligant (F) @ Focus Sash
    Ability: Own Tempo
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Petal Dance
    - Quiver Dance
    - Sleep Powder
    - Hidden Power [Rock]
     
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  2. CoCoStarfish

    CoCoStarfish Youngster

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    i feel bad there is no rapid spinner or defogger on your team.
     
  3. Rafael

    Rafael Math Geek

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    No grass types can learn Rapid Spin. Shiftry and Tropius are the only Grass types who can learn Defog, but honestly I can't seem to make them viable at all. In case my opponent sets up entry hazards, I usually just throw Leech Seed to them so that my two Focus Sashers wouldn't die right away.
     
  4. Notal

    Notal Bug Catcher

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    Perhaps you should change Venasaurs ability to Chlorophyll, Thick Fat isn't too viable.

    You should also look into getting a Sunny Day user. Chlorophyll boosts the power of grass type moves when it is sunny.
     
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  5. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    Venusaur is stuck with Thick Fat once it mega evolves. Honestly, I don't plan on changing Mega Venusaur at all. My team is already very weak to Fire, and Thick Fat halves damage from Fire, which makes Venusaur the only one in my team to be able to take Fire-type attacks without fainting right away.

    Sunny Day is interesting, but definitely not on a Grass-type team. If my opponent happens to have a Fire-type move, it could burn down my entire grass monotype team with that Fire-type move (which is boosted by Sunny Day). I think you got that wrong about Chlorophyll though, it actually boosts Speed, not the power of Grass-type moves.
     
  6. Notal

    Notal Bug Catcher

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    Oops you might be right about that. Not a big fan of grass :P

    Well, you do have the ability to see the team during team preview. It may be an option just in case. Also, Flower Gift Cherrim is very good with utilizing Sunny Day.


    You should also invest more EV's into SpDef rather than a 252, 252, 4 set.

    Also, I would change Rock Tomb on Breloom for Stone edge.
    Is this doubles? If so, use Rock Slide. Stone edge is sheer damage and can nearly OHKO any offensive. fire or flying type.
     
  7. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    The reason I run Rock Tomb on Breloom is because of Technician. Breloom's Rock Tomb becomes 90 BP. Plus, it lowers Speed, which is useful for Breloom who doesn't have very good Speed. Not a big fan of Stone Edge's accuracy so yeah xD This is for singles.
     
  8. Notal

    Notal Bug Catcher

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    Ohhhh haha, I only play VGC. I wouldn't be much help here D:
     
  9. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    That's okay, thanks anyway :)
     
  10. Magistrum

    Magistrum Swimmer

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    Uhh i think Lilligant is a weak link here. Petal Dance IMO is a bad thing to get locked on (actually in the current meta, locked moves have gone bad), especially when steel/fairy/poison/dragon monotype is a thing. I'd suggest replacing it with a Nasty Plot Celebi as another setup sweeper or a ScarfTrick Rotom-C (Leaf Storm, Volt Switch, WoW, Trick) as a pivot.
     
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  11. CoCoStarfish

    CoCoStarfish Youngster

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    hmmm what about sceptile? He is pretty viable as a physical or special attacker. With the unburnded ability, you can just stick a red card on it, and the first hit that sceptile takes doubles his speed, allowing you to use that one turn to boost your own stats freely. On top of that, its going to get a mega evolution with the ability lightning rod, which will make special attacking sets even more viable.
     
  12. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    Yeah, I'm gonna try that. I was trying my team last night and Lilligant has been kinda useless.


    Interesting too, though I don't plan on using it as a mega evolver because I want to keep Mega Venusaur as much as possible. :sceptile:
     
  13. ReShift_

    ReShift_ Bug Catcher

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    Just from looking at your team, I can already tell that a single Steel type could stall you to death. You've also got no coverage against any of tour weaknesses ( bug, fire, ice, flying, and poison ), which basically means you're screwed against a majority of the metagame.

    ---

    Breloominati (Breloom) @ Life Orb
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Spore
    - Swords Dance
    - Bullet Seed
    - Drain Punch / Mach Punch

    First off, I would change up Breloom's move set. Right now, it doesn't really have a purpose on your team. Mach Punch will damage ice types, but that's really it. This set will probably be more efficient. This is the set I tend to use in OU. The main idea is to get 1-2 Sword Dances up when the opponent is asleep. After that, the 252 EVs invested in his speed along with a Jolly nature should give him the capacity to sweep teams. After a single Swords Dance, Breloom can 1/2HKO almost anything that doesn't resist it's STAB Drain Punch, which also heals up the Life Orb recoil damage. You could also use Mach Punch if you tend to have Breloom out later in the round, but Drain Punch is usually more viable. Bullet Seed is basically another STAB for anything that resists the fighting attack of your choice. This set also allows Breloom to tackle steel types with little effort. However, he is pretty frail and gets shut down by status.

    ---


    Lilligant (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Sleep Powder
    - Quiver Dance
    - Giga Drain
    - Hidden Power [Rock]


    As an experienced Lilligant user, I can safely say that your set is outclassed by mine. This set allows her to take advantage over the rather common sun teams because of Chlorophyll. Similar to Breloom, Lilligant first sets up 1-2 Quiver Dances while the opponent is asleep, and then sweeps. After a single Quiver Dance, Lilligant can freely spam QD against special attacks until she's maxed, or close to it. Giga Drain is the obvious STAB of the set, and is favored over Petal Dance simply because it helps the Leftovers heal the little damage that wasn't shrugged off. This set is tied together with Hidden Power Rock to damage the ice, fire, flying, and bug types that resist Giga Drain, and are all super effective against grass types. Lilligant can now sweep through anything that isn't a Steel type, which Breloom now can deal with.

    ---


    Venusaur @ Venusaurite
    Ability: Chlorophyll
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Synthesis
    - Leech Seed
    - Earthquake
    - Substitute


    My last piece of advice would to be to use this set. Although it seems kind of strange, it's designed to be a fire staller. With Thick Fat, Mega Venusaur is the perfect candidate on your team, as it didn't seem to have much of a purpose before. Synthesis is the first form of recovery, used to simply heal up when in a pinch. You shouldn't ever have to use that, but it can really help him out before Leech Seed is up. Once it is, you can easily get a Sub up and running, then simply proceed to spam Earthquake. If you happen to go against an Air Ballooned Pokémon, Synthesis helps Venusaur to Leech Seed stall. His Leech Seeds can also help out the rest of your team stay healed, unless your opponent really likes switching.

    ---

    Try these out if you'd like, and tell me how it goes. The only real problem I see is Talonflame, but you can't exactly counter him without switching a Pokémon. Good luck with your team!
     
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  14. Magistrum

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    Hey there, just want to give a heads up that Talonflame was banned from the monotype tier because of its overcentralizing presence, which made grass, bug, and fighting monos arguably unviable.
     
  15. ReShift_

    ReShift_ Bug Catcher

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    Oh, great! I haven't been keeping up with the bans outside of OU xD Glad they got rid of him.
     
  16. TheH0LYmagikarp

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    Honestly, any fire type will mess u up, as you have no coverage other than thick fat with venusaur and rock tomb with breeloom, and even though ferrothorn has barbs+helmet, whats to stop CharX from roosting? i suggest a Pokémon like ludicolo, as it also takes care of t-flame (or can do serious damage with scald/hydro pump) also, whats to stop a scizor from ruining your fun? as its common on mono bug&steel generally i like youre team i just think you should listen to what the people that posted before me were saying.
     
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  17. ninJAS

    ninJAS Proud new daddy!

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    Ultra Ball
    They already have said Talonflame is banned from monotype so why would you even mention it? Ferro also is able to check Scizor decently enough since it will be taking over 33% every turn just from attacking it thanks to IB + RH + LS.

    Regardless though mono Grass is a VERY hard type to use effectively due to the extremely common Flying, Fire, and Steel teams running around. Bug are becoming more popular as well which can be an issue though the majority of your team does take neutral damage from their STAB moves which is useful. I also notice that this team will have some issues against Dragon as well since you have absolutely no Ice or Dragon attacks yourself...Lati@s in particular are very threatening since half of your team is weak to Psyshock and they very commonly carry HP Fire for Ferrothorn. Mono Psychic, though very uncommon, gives this team a lot of problems as well. Since you have no Defogger/Spinner any hazards your opponent gets up are sticking around as well making your two Focus Sash users a lot less effective.

    I will make one suggestion in adding Celebi to your team in place of Roserade since you already have one tanky Grass/Poison attacker in M-Venu. Specially Defensive Celebi is one of the very few Grass types that can repeatedly switch into the Lati Twins and other offensive Psychic types thanks to it's typing and Recover. It is also able to utilize Heal Bell to remove any harmful status from your team.
     
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  18. Rafael

    Rafael Math Geek

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    Cooler Gary Oak ★★★★★Star Piece ★★★★Dragon Fang ★★★★Deep Sea Scale ★★★Deep Sea Tooth ★★★
    I'll take note of all your comments guys, thanks :) I've kinda given up on Grass Monotype but I plan on working on it again in the future :)
     
  19. Reborn

    Reborn Signature Creator

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    I have no idea about how viable this would be, but what about a manual rain team with swift swim ludicolo? It seems like a good way to combat sun teams which use ZardY as the rain dance would take place after they mega evolution. Then your fire weakness is reduced and you have some speed in ludicolo (which obviously will also help with fire types). You could go for a more sweeper set with life orb or specs, or maybe a bulky build with AV. Roserade gets access to rain dance, but unfortunately not many other grass type Pokémon do.

    Again, I'm just making suggestions and haven't used this in battle but it seems like it wouldn't be a bad idea.
     
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  20. Rafael

    Rafael Math Geek

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    Thats pretty interesting too, ill take note of that too :3
     
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