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Team Leader Cyrus OU RMT

Discussion in 'Festival Plaza' started by The TK, Oct 17, 2014.

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  1. The TK

    The TK School Kid

    Joined:
    Oct 17, 2014
    Posts:
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    ₽20.0
    This team's history goes back quite some time, before i started using Pokémon Showdown! for my competitive needs. Before, I used to play on Pokémon Online. That is, before my account was stolen, after which I switched to Showdown! and never looked back. Anyways, once I was battling in the Ubers format during the ending of the DP era. So while battling, I came across a user going by the name of Galactic Boss Cyrus. His team was identical to Cyrus from Platinum in every way, including moves and items, except that it had Giritina-O. He also stayed in character, speaking as Cyrus would, which made battling him an enjoyable experience.
    However, his team had flaws, the biggest of which was that he had barely used competitive movesets-he was battling merely for recreation, and truly did not really care about winning. Still, I was impressed by this, so when I got bored of my old 'Lilligon-Z' team, I decided to recreate this team. I made an alt, turning from 'random noob 67', to 'Team Leader Cyrus'. I used Cyrus's Team from Platinum, except that I used competitive sets, and replaced Giritina-O with Bisharp, which had been a favourite of mine since BW, and seemed like one of those Pokémon Cyrus would use.
    So, because I've been rambling, without further ado, here is my team!
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    As you can see, my each member of my team is either part Dark type or part Flying type(Honchkrow is both). However, as far as I have experienced it, this team has no glaring weaknessed that one member or another cant resist and solve.
    Anyways, here is a closer look at the team:

    [​IMG]
    Honchkrow @ Life Orb
    Ability: Moxie
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Brave Bird
    - Sucker Punch
    - Pursuit
    - Superpower
    This thing is so crazy powerful, I have no clue why its stuck in UU when it belongs in the standard metagame. Disbelief aside, this guy is awesome. With a life orb and max Attack EV's, this guy is bound to KO something at least once per game, and if it does not KO, it severely cripples a Pokémon, making it easier for another team member to KO. And when it does KO, with the Moxie boost under its belt, it can be a huge pain in the ass to face, as with correct prediction, either Sucker Punch or Pursuit will KO. Superpower, while negating the Moxie boost, can take care of Ice and Rock types if Bisharp is dead, which earns it a moveslot. Brave Bird is there because it is Brave Bird, and that is good. I really dont know what else to say about it.

    [​IMG]
    Bisharp @ Life Orb
    Ability: Defiant
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Swords Dance
    - Knock Off
    - Iron Head
    - Sucker Punch
    If you have played OU since the beginning of XY, you have faced this guy. He was very popular in the beginning of XY OU, but has fallen from the spotlight since then, something that still boggles my mind. Ranting aside, I usually bring this guy in either as my lead or mid-game, when Sticky Web is up so I get the Defiant boost. If the opponent is pure offense, and isnt running Sticky Web, I use Swords Dance to get the Attack boost I need, then proceed to sweep. Knock Off cripples Milotic, which is fairly common these days, by removing its Leftovers, however it can be used for multiple other things as well. I love it when my opponent brings in a Gliscor, hoping to kill Bisharp with Earthquake, but instead gets it recovery srewed with when its Toxic Orb is knocked off. Iron head deals with Fairies, which I'll admit this team has a vulnerability to, and also kills Rock and Ice types, and the flinch is hilarious when it plays out to my favour. Sucker Punch is for when I know that the opponent is going to go for the KO, and I love playing mind games with Knock Off + Sucker Punch. The Life Orb, while not completely necessary, helps if i cant get a Swords Dance up, so I can score some important KO's. The residual damage really doesnt help, though.

    [​IMG]
    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Earthquake
    - Ice Fang
    I know, I know. I'm mad not to take advantage of Megados, but my Mega slot went to Houndoom. While Gyarados can function without its Mega stone in OU, Houndoom is screwed if it needs to. So I decided to make the best of a bad situation, and after cursing Cyrus for using Houndoom, I slapped a leftovers on Gyarados and went with the ever-helpful Dragon Dance Set. I chose Intimidate over Moxie so that I could sponge hits better, and actually survive to 2HKO things. Dragon Dance is standard, and thanks to Intimidate I get ample opportunities to set it up. Waterfall is there for STAB, and like always, the flinch, when it occurs, can save my life. Earthquake is Earthquake, which is why it earns a moveslot. Ice Fang Helps me stand up to Dragons and the occasional Ground type(Against Gliscor I usually use Waterfall due to STAB and still being super-effective).

    [​IMG]

    Houndoom @ Houndoominite
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Sunny Day
    - Flamethrower
    - Solar Beam
    - Dark Pulse
    ....And here's the bastard that took the Mega slot from Gyarados! Complaints aside, this guy kicks ass. Flash Fire is especially good on normal Houndoom because a lot of things try to use Will-O-Wisp on Bisharp to avoid its Sucker Punch, so if I predict correctly and switch, I can get the Flash Fire boost and make Flamethrower do even more damage after Mega evolving! Once it evolves, if I feel I can survive the opponents attack, I use Sunny Day to activate Solar Power. However, due to the large number of Ninetails and Charizard-Y's flying around the OU metagame, this is not always necessary. If I feel the opponent will KO me if I dont act quick and KO it first, I use an attacking move. I chose Flamethrower over Fire Blast because I dont like the miss chance, and I would rather do less damage than no damage. Solar Beam charges in one turn if Sunny Day is set up, and takes care of those pesky water types that walk all over this set otherwise. Dark Pulse is STAB, and,(I'm getting tired of saying this) the flinch chance can save my life at times.

    [​IMG]
    Crobat @ Black Sludge
    Ability: Infiltrator
    EVs: 252 HP / 180 Atk / 76 Spe
    Naive Nature
    - Brave Bird
    - Super Fang
    - Taunt
    - Roost
    This is it. The first ever Pokémon whose nature and EV's I chose myself instead of clicking the recommended set given by Showdown. 252 HP is self explanatory, giving this Stallish version of Crobat maximum survivability. However, instead of 252 Atk, I put 180, which allowed me to to run enough speed EV's to hit the 315 mark, which I felt was necessary for this fast support Pokémon. And it certainly has helped a lot, outspeeding foes that I would have died to if I had 296 speed(as was suggested by the teambuilder). Anyways, on to the moveset. Infiltrator screws with substitute/dual screen users, and Black Sludge helps me stall to live another day. Brave Bird gets STAB, and as I have said earlier, is Brave Bird, which is good. Super Fang takes away an automatic 50% damage off a healthy foe, weakening it into Brave Bird KO range. Taunt stops set-up sweepers like Cloyster, and prevents Chansey from walling this set to infinity and beyond. Roost heals up Crobat, and removes his Flying type weaknesses to Electric and Ice, which is always handy.

    [​IMG]
    Weavile @ Life Orb
    Ability: Pressure
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Knock Off
    - Fake Out
    - Ice Shard
    - Ice Punch
    First, I just want to say that for some reason, Weavile's animated sprite looks awesome to me. That aside though, Weavile has truly earnt the name 'Dragon Slayer'. With Max Speed, it can outspeed most dragons and KO with Ice Punch. Life Orb helps him do some nice extra damage, and the residual damage doesnt really matter, since its not like Weavile can survive a hit even if it is at full health. Knock off removes the opponents item, and is a great move in todays metagame. Fake Out does quite a lot of damage with Life Orb, and the flinching is great. Ice Shard is for when I know Weavile will not outspeed something, but because I am a stubborn guy I want to do some damage before I die. I originally had X-Scissor in Ice Punch's moveslot, but decided to put in a move that packed more punch(Pun totally intended) that had better coverage, so Ice Punch won that round.

    So there you have it. My new team, which has enjoyed great success(more than I expected it to), has been fun to make and use. It has been great competitively. Also, one last thing, if you want to use this team, do yourself a favor and change your username to something like Galactic Cyrus, and then Quote Cyrus from Platinum during the battle. The responses you'll get are hilarious.
     
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