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Tweaked Megas

Discussion in 'Creative Zone' started by Pitmore, Oct 4, 2015.

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  1. Pitmore

    Pitmore Mild Internal Pain

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    Tweaked Megas
    27/9/2015
    ─
    Bionic Puppy

    Overview
    Mega Evolutions are a pivotal role in any kind of metagames nowadays, be it OverUsed, Balanced Hackmons or 1v1. But we all want specific buffs to our Pokémon. What if we could buff Mega Pokémon so they can be mega-evolved straight away? Without waiting for the speed increase and wasting a precious move-slot on Protect? What if you can have 2[/size] Mega Pokémon? What if you can keep your Pre-Mega abilities? This allows for some amazing cores.[/size]


    Goals


    Pokémon can come into battle as a mega-evolution already, meaning you don't have to lose ability or speed boosts.

    You may have 2 Mega Evolutions. This can lead to some fun and interesting cores.

    Your mega may have their Pre-Mega ability. This makes other Pokémon like Houndoom Mega and Audino mega much better.

    Specifications
    These 2 Simple rules can change the metagame by making it much more flexible, even with one added mega. For now it shall stay as [/size]Normal OU Rules/Clauses[/size] although [/size]Shadow Tag will be Unbanned[/size]. [/size]

    Threats
    I will supply a threatlist which will be updated at people comment and a Viavility ranking if I get enough support.[/size]


    I must also say that this is aimed for the 'official Metagames' Part of smogon! I'd just like to credit all of your help too!
    Throughout all of this, my main aim is to create a metagame which is new and different, yet any person can pick it up quickly and easily as it does not create a new metagame, just adds something on to an old one.

    HOWEVER, I need help. There are questions to be answered let me roll some off for you:

    - Do people want change in Mega Evolutions?
    - Does this have enough substance to carry on?
    - Does this appeal to the audience?
    - Are or can there be a Pokémon whose role can be to break Mega Evolutions?

    There is also he fact that there are a lot of threats which were big before and now bigger now. However, we have new threats like Mega Banette which becomes a bit more Viable thanks to instant evolution, Mega Audino which is now a very good Pivot along with Mega Slowbro to Pre-Mega abilities in Regenerator.

    So, in a nutshell, I need some help in the following areas

    A coder to see this implemented to test out threats
    A lot of competitive-savvy Theorymonners to help me think of threats
    A couple of people who have studied/are useful in the Other Metagames forum/chat to hep with a professional eye
    Someone who is willing to help long-time to see over things and make changes

    I hope you can help! See you again!
     
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  2. sohrob101

    sohrob101 Destiny Draw!

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    Sorry if this doesn't relate too much to the question, but I wanted to know If this idea is only for single battles and not double. As a VGC player, having the option to mega evolve straight into battle, and being able to have 2 megas can cause some interesting while also broken team combinations. For one, being able to mega evolve in battle without it being automatic helps create plans. For example, Mega Pinsir has Moxie, and I know some people use the strategy to get 1-2 Moxie boosts before mega evolving. Another good thing to note is Mega evolution does help predict speed of other megas, just like how Protect can also help predict speed. Combinations in VGC i feel would be broken would have to be Houndoom + Charizard-Y, or Kangaskahn + Almost any other Mega. One Mega i feel would be abused with this rule in VGC would be Mega-Gengar. How bad would it be if you got shadow tagged by a strong powerful Pokémon like Gengar, and you made the wrong prediction on what to lead with. Again I hope i'm correct in assuming you only are applying this to singles, but I wanted to just bring up the flaws and differences if this was applied to VGC. I also still hope my post is technically still on topic here.

    To me, I don't really want Change in Mega-Evolution, yes there are some megas who still aren't as viable, but lets not forget the fact that a Pokémon can have 2 megas.

    i'm not sure if this has enough substance to carry on, so I can't really answer that one.

    It honestly depends on who this will appeal to. For me, not so much but that's cause i play an official format. So in a nutshell for me, i feel this idea can work in singles, but it should stay away from doubles and triples.
     
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  3. shinygiratinaz

    shinygiratinaz Boats Against the Current

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    Mm,I don't personally enjoy this idea partially because of some of the reasons @[member="sohrob101"] gave. Megas like gyarados and pincir which gain a lot of power from pre-mega moxie would lose a rather nice advantage and have to choose between that moxie or their great mega abilities. And even other megas like banette I wouldn't want being mega immidiately because I use frisk to scout the opponents items. I just personally like the idea of being able to utilize those two abilities by timing your mega well, and I wouldn't want to loose it.

    Also, I don't think two megas is at all fair, nor is unbanning shadow tag. Shadow tag mega gengar is 100% broken, and has no reason to be unbanned. And two megas can get some interesting strategies, but you can also get teams that just go with the two strongest base stat megas and then are able to wreck everyone who tried to be creative.

    Honestly, maybe it could be a tier, but I personally wouldn't play it for those reasons I gave.
     
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  4. Pitmore

    Pitmore Mild Internal Pain

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    Yup, I failed in stating that the OU RULES AND BANS WILL APLLY. This is looking more at Gothitelle when it comes to the Shadow Tag unban.

    Also, this will stay in Singles, yes as doubles would unfortunately be way too overpowered, as you pointed out sohrob. Thanks for that!

    I think people get the wrong idea. These are added options they can be completely disregarded if you don't like the sound of them. I just wanted to make a couple of options that created enough space for the metagame to change, but not completely override the OU metagame; making it much easier for people to pick the metagame up and run with it. OU being the most known and easiest tier.

    Hoped this cleared things up!
     
  5. sohrob101

    sohrob101 Destiny Draw!

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    I know Primals are Ubers, but I wanted to ask if Primals are included in this rule if we ever got OU primals.
    Also thank you for updating more info on the idea, I think i'll express more feedback on it.

    This Idea in my opinion would be better off as it's own tier. To be part of the existing metagame and tiers would mess up specific balances and power of certain Pokémon. The reason this idea works better off in a new tier is because you can apply more specific bans. I will add though to your idea that you could try implementing. Currently Rayquaza is the only mega that doesn't need a mega stone to evolve. You could try making it so Mega Pokémon can hold secondary Items, while making them their own tier. This would add a more interesting scope to things and could be interesting to see certain item combos. This will balance out well in singles because both players can have a mega holding an item. Two megas on a team though does seem too overpowered and can cause some easy switches and sweeps. I rather keep it at one Mega on each team, but again you can try to implement the item idea.

    I hope my feedback was helpful again. :D
     
  6. Pitmore

    Pitmore Mild Internal Pain

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    It indeed is! Thank you for keeping me on my toes and with new ideas!

    I Just realized that I never put in that this was going to be an Official Metagame!! If you've been on smogon you'll know they have different metagames which allow new and different ideas to come out. Like balanced hackmons (where your Pokémon can get any move/ability -with a few bans- that you want) or others! Thank you for helping me notice this silly mistake! This means that I can apply specific bans to the OM as you guys and I see fit! Also, I love the idea of a separate item although that might be seen as a bit overpowered... I think I'll put it on the back burner for now!

    You've got to remember that both trainers have 2 mega evolutions and they seem to check and counter each other!!

    Thanks!!

    EDIT: Just realized I forgot to answer your main question! Yes, Primals will be treated the same if the tier ever got the Ubers makeover
     
  7. Nauris

    Nauris The King of Konchus

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    Biggest change by far is the ability to have 2 Mega's on your team, while having access to pre-mega abilities is the smallest. This is easy to figure after some thinking and looking at the Mega's that are useable in OU.Sun teams will most likely get more usage, due to having access to Mega Charizard Y and either Mega Houndoom or Chlorophyll Mega Venusaur, and in some cases, Mega Camerupt. Both Stall and Heavy Offensive get more toys to play with, like Moxie Mega Gyarados and Regenerator Mega Slowbro and Audino. However, due to larger number of offensive Megas, I can easily see that the metagame would turn out to geared towards offensive teams, at least for the lower ladder. I don't see other major changes to OU metagame at the moment.

    For the Megas that highly appreciate that they have the option of skipping the Mega evolving are Sceptile, Charizard X, Absol, Beedrill, Diancie, Metagross, Banette, Gardevoir, Gallade, Swampert, Pidgeot, and Houndoom. There are some which will most likely take the time to mega evolve, such as Manectric, Gyarados, Pinsir, Sharpedo, Sableye, and Heracross due to their pre-mega abilities, speed or typing. The ones I didn't mention generally prefer to skip the mega evolution, but it's doesn't give large advantage over regular method.

    I'll list all the Megas that I find to benefit from having access to their pre-mega abilities, and I'll also clarify which one(s) I mean, keep in mind that some of them are situational at best. Houndoom (Flash Fire), Sableyey (Prankster), Manectric (Lightning Rod), Gyarados (Intimidate, Moxie), Heracross (Guts, Moxie), Slowbro (Regenerator), Audino (Regenerator), Alakazam (Magic Guard), Lopunny (Limber), Venusaur (Chlorophyll), Aggron (Heavy Metal), Garchomp (Rough Skin), Gardevoir (Trace), Altaria (Natural Cure, Cloud Nine), Sharpedo (Speed Boost), Steelix (Sheer Force), and Gallede (Justified).

    I decided to make some sample teams which I can see working well,

    [3D='charizard-mega-y']
    Charizard @ Charizardite Y
    Ability: Blaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Fire Blast / Flamethrower
    - Solar Beam
    - Focus Blast
    - Roost

    Mega Charizard Y is a must have for proper Sun teams, especially when you aren't limited to only one Mega per team. It's more beneficial to start as regular Charizard, due to how it is faster than other weather setters. The set itself is pretty straight-forward, Timid and 252 Speed EV's ensure that you at least Speed tie with other positive-natured base 100 Speed Pokémon, and 252 in Special Attack ensure that you will hit as hard as possible. Fire Blast is a strong STAB attack, but you can use Flamethrower, while it's noticeably weaker, it has 100% accuracy. Solar Beam allows you to deal with Water types which resist Fire, and Focus Blast hits Tyranitar for good 4x Damage. Roost is for sustain, but you can use also use Protect to safely Mega Evolve and get Sun up, but Roost is generally better pick.

    [3D='venusaur-mega']
    Venusaur-Mega @ Venusaurite
    Ability: Chlorophyll
    EVs: 32 HP / 252 SpA / 224 Spe
    Timid Nature
    - Growth / Sleep Powder / Synthesis
    - Giga Drain / Energy Ball
    - Sludge Bomb
    - Hidden Power [Fire]

    Mega Venusaur with Chlorophyll hits hard in sun, and can take some hits with it's good bulk. 252 in Special Attack allows it to hit as hard as possible, while 224 Speed with Timid nature allows it to outspeed Adamant Scarf Excadrill and everything below it. Rest are put in HP to give make it bulkier. You can also use bulkier spread like 76 HP / 252 SpA / 180 Spe if you wish so. Growth enables it to get +2 to Special Attack while Sun is up, while Sleep Powder can shut down a problematic Pokémon, and Synthesis can be used regain lot of health back in the sun. Giga Drain and Sludge Bomb are for STABs while Giga Drain also gives you some sustain, however, if you're using Synthesis, you can use Energy Ball instead, but using Solar Beam isn't advised due to Sun lasting only 5 turns. Hidden Power Fire provides good coverage and is boosted in the Sun.

    [3D='heatran']
    Heatran @ Leftovers
    Ability: Flash Fire
    EVs: 248 HP / 192 SpD / 68 Spe
    Calm Nature
    - Lava Plume
    - Toxic
    - Taunt / Protect / Roar
    - Stealth Rock

    It's your standard specially defensive Heatran. It's good partner for Mega Venusaur which has lost Thick Fat ability, and is attracting more Fire Type moves, which in turn allow Heatran to switch in safely and give Lava Plume a nice 1.5x boost. Toxic is nice to cripple various switch-in, particularly Water types. Stealth Rock is a useful move to have, and Heatran is one of the most reliable users of the move. Taunt helps you shut down set-up sweepers and stall, while Protect helps you to scout and let's you get some leftovers recovery while also racking some Toxic damage. Lastly, Roar let's Heatran phaze away set-up sweepers and rack up stealth rock damage.

    [3D='rotom-wash']
    Rotom-Wash @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    - Pain Split
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp

    Rotom-Wash is an excellent pivot, and it's STAB Hydro Pump is useful when the Sun isn't up. It can also burn physical sweepers with Will-o-Wisp and gain momentum with Volt Switch. Pain split allows it to recover some HP, and works well with it's Base 50 HP. There isn't much else to say.

    [3D='conkeldurr']
    Conkeldurr @ Assault Vest
    Ability: Guts
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off / Ice Punch
    - Stone Edge / Poison Jab

    Conkeldurr acts as a status absorber, since with it's ability, Guts, it's attack will skyrocket to 624! With Assault Vest, it can take some strong Special Attacks, and the restriction doesn't bother it too much, since it can recover with STAB Drain Punch. It also has access to Priority with Mach Punch, and it has good coverage options. Knock Off is mainly for Psychic and Ghost types, but is good move in general to get rid of opponents items, while Ice Punch allows it to deal with Pokémon that are 4x weak to Ice better, such as Landorus-Therian and Garchomp. Stone Edge allows it to OHKO Talonflame on the switch, while also helping with Volcarona and Charizard. Poison Jab is mainly for Fairy-types.

    [3D='latias']
    Latias @ Life Orb
    Ability: Levitate
    EVs: 72 HP / 184 SpA / 252 Spe
    Timid Nature
    - Defog
    - Draco Meteor
    - Psyshock
    - Roost / Healing Wish

    Latias is a good Defogger, and with can hit hard with STAB Draco Meteor which is further boosted by Life Orb. Psyshock is an alternative STAB which allows it to deal some damage to Calm Mind users and Chansey. Roost is there for sustain, since Latias with Life Orb is prone to wearing down, but Healing Wish is a good alternative if you use Protect with Charizard Y or don't need Latias to live for long.

    I'll add descriptions to the following teams later, since it's quite late for me.

    [3D='charizard-mega-x']
    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Dragon Claw
    - Flare Blitz
    - Roost

    [3D='metagross-mega']
    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Meteor Mash
    - Ice Punch
    - Zen Headbutt

    [3D='serperior']
    Serperior @ Life Orb
    Ability: Contrary
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Leaf Storm
    - Hidden Power [Fire]
    - Dragon Pulse
    - Taunt

    [3D='starmie']
    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Rapid Spin
    - Hydro Pump
    - Psychic
    - Ice Beam

    [3D='talonflame']
    Talonflame @ Sharp Beak
    Ability: Gale Wings
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Brave Bird
    - Flare Blitz
    - Swords Dance
    - Roost

    [3D='clefable']
    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 172 Def / 84 SpD
    Calm Nature
    - Stealth Rock
    - Moonblast
    - Thunder Wave
    - Soft-Boiled

    [3D='sableye-mega']
    Sableye @ Sablenite
    Ability: Prankster
    EVs: 252 HP / 112 Def / 144 SpD
    Careful Nature
    - Knock Off
    - Will-O-Wisp
    - Recover
    - Foul Play

    [3D='venusaur-mega']
    Venusaur-Mega @ Venusaurite
    Ability: Chlorophyll
    EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
    Bold Nature
    IVs: 30 Atk / 30 SpA / 30 Spe
    - Giga Drain
    - Sludge Bomb
    - Synthesis
    - Leech Seed

    [3D='klefki']
    Klefki @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Spikes
    - Magnet Rise
    - Thunder Wave
    - Foul Play

    [3D='landorus-therian']
    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
    Impish Nature
    - Earthquake
    - U-turn
    - Stone Edge
    - Stealth Rock

    [3D='tentacruel']
    Tentacruel @ Black Sludge
    Ability: Liquid Ooze
    EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
    Timid Nature
    - Scald
    - Rapid Spin
    - Acid Spray
    - Toxic Spikes

    [3D='dragonite']
    Dragonite @ Lum Berry
    Ability: Multiscale
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Extreme Speed
    - Earthquake

    You can do some test battles using Custom Battles / Balanced Hackmons, but the other mega has to be already mega-evolved, and you can only change the ability of already mega evolved Pokémon, so no double intimidate Mega Gyarados. If you see me on the PS, you can ask me to do help you test various different teams and stuff.
     
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  8. Apawn

    Apawn Modern Gen 2 Artist

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    Shiny QuilavaQuilava
    I do have one particular ? in mind and that is how are you going to get the mega pre ablility thing to work? I mean are you going to have to use the pre megas forms HA to use the Megas Normal Ablility?

    Just food for thought, and two megas are too OP IMO
     
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  9. Pitmore

    Pitmore Mild Internal Pain

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    I like it! Thanks for the sample teams!
    I do like your points, cores will be a MASSIVE part of this metagame, so core beaters such as CM Latios, Mega Latios and Mega Medicham (adamant) is going to be a big thing.
    Sorry, I don't get what you mean by 'one' XD
    The megas will allow ANY ability that the Pokémon had pre-mega to be an ability.

    I feel like I'm saying this an awful lot so I'll put it in the main thread, thanks for bringing this to my awareness!

    the Double Mega function will not change thanks to this being the main selling point. I find this will not be OP as both sides will have an equal amount of megas, they will just now have to keep in mind how to take down two megas, some Pokémon are actually good at taking down Mega Evolutions! This will give them a big spotlight. Maybe I need to ask the question, 'Is there a reliable way of taking down Megas?'

    Thank you both! If you have any other ideas/suggestions/questions, just post here!
     
  10. Apawn

    Apawn Modern Gen 2 Artist

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    Shiny QuilavaQuilava
    Ok, what I mean is how are you going to be able to use the normal mega ability, perhaps you can give the normal forms the mega ability's as well

    and the whole one thing was one question
     
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  11. Pitmore

    Pitmore Mild Internal Pain

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    Well, a mega evolution can come in without Mega Evolving, when this happens, it has the choice of up to four abilities, its two basic abilities, hidden ability and its new (or not) Mega Ability. Yes, this unfortunately will only work with Insta-Mega Evolutions, but hopefully it won't be game changing.
     
  12. Nauris

    Nauris The King of Konchus

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    It could technically be changed so that you would be able to pick one of the pre-mega abilities without using Insta-Mega, "simply" by adding new megas, from 0 to 4, per a existing mega, based on the number of pre-mega abilities they have, but yeah, it is currently impossible.
     
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