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W2 OU Team

Discussion in 'Festival Plaza' started by Typhloser, Apr 7, 2013.

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  1. Typhloser

    Joined:
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    I don't recall the EVs/IVs for any of these, since they're from my Black before I lost Black (lucky me I got to transfer beforehand).

    Whimsicott (Moe, female) @Eject Button
    Prankster
    Timid
    -Substitute
    -Stun Spore
    -Taunt
    -Leech Seed
    Pros:
    =Out Taunts Thundurus-I
    =Defense EVs/IVs help survive U-Turn Scouting
    =Eject Button cancels U-Turn/Volt Switch, allowing for scouting
    =General annoyance to opponents
    Cons:
    =If Taunt wears off and can't be renewed, complete Taunt-bait
    =No offensive moves
    =Paralysis hax reliance
    =Leech Seed useless on Liquid Ooze/Grass types
    =Specially fragile

    Scizor (Bullet, male) @Choice Band
    Technician
    Adamant
    -U-Turn
    -Bullet Punch
    -Superpower
    -Pursuit
    Pros:
    =Reliable and priority STAB
    =Overall good coverage (Bug/Steel/Fight/Dark)
    =Decent scouting and revenge killing
    Cons:
    =Highly predictable- a common set
    =Fire weakness x.x
    =Choice Band lock

    Metagross (Meteor) @Life Orb
    Clear Body
    Adamant
    -Meteor Mash
    -Earthquake
    -Hammer Arm
    -Bullet Punch
    Pros:
    =Decent coverage
    =Immune to opponent induced stat drops
    =Priority STAB
    Cons:
    =Life Orb recoil
    =Meteor Mash missing
    =Adds more Fire weakness

    Reuniclus (WaterBear, female) @Flame Orb
    Magic Guard
    Bold
    -Trick
    -Psychic
    -Recover
    -Reflect
    Pros:
    =Steal items/cripple opponents
    =Defense support for team
    =Reliable STAB
    =Recovery
    =If Flame Orb takes effect, status immunity
    Cons:
    =Walled by Dark types
    =No Trick Room support, so slowness
    =May pick up harmful item

    Volcarona (Apollo, male) @Rocky Helmet
    Flame Body
    Modest
    -Quiver Dance
    -Flamethrower
    -Fiery Dance
    -Bug Buzz
    Pros:
    =Reliable STABs
    =Flame Body burn chance
    =Decent typing
    =Stat boosting
    Cons:
    =Stealth Rock weakness/no Rapid Spin support
    =Rock in general
    =Walled by Heatran

    I thought about adding a Water type like Gyarados to my team to add coverage and to help with the Fire weakness. These 5 have done me great justice in the past, and I randomly add a 6th at random to mix it up. But, using just these 5, please tell me your thoughts and opinions on them, as well as suggestions for a permanent 6th member. If you find anymore cons, let me know~
     
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  2. Ryan

    Ryan lasagna bad

    pointy face
    (Nidoran♀)
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    Charizardite X ★★★★
    Adding Gyarados is a good choice, as it will provide you with a fire and another water resistance. As for the set, I'd recommend either a bulky or offensive variation with Dragon Dance, Moxie, and Substitute. I'd recommend leftovers for the item, as life orb + substitute will wear you down quickly. Gyarados can force a lot of switches and has plenty of opportunities to set up a substitute, and if you get that up, you either have a free Dragon Dance or a free attack. Your team currently has no method of getting rid of entry hazards, which will definitely be a pain if they get set up. Overall, it's a pretty nice team, but I definitely recommend Gyarados or a rapid spinner like Starmie as the sixth member.
     
  3. Typhloser

    Joined:
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    My gen 4 Gyarados might work. She had Earthquake, Ice Fang, Waterfall, and Dragon Dance @Leftovers and Intimidate. Moxie might be the better ability though, so I'll try to get a hold of that.
     
  4. Potatrobot

    Potatrobot Resident Potato

    Joined:
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    Reason: These threads have not been posted in for over a year.

    If you disagree with this action, please report this post and a moderator or administrator will reconsider it.

    Kind regards,
    Lake Valor Staff
     
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