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[Wifi LC] Banned Pokemon/Abilities/Moves

Discussion in 'Festival Plaza' started by William, Sep 2, 2013.

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  1. William

    William Black Belt

    Joined:
    Nov 22, 2012
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    Now, I do love the Wifi Little Cup tier, but sometimes I do question some bans that take place, below is a list of all the Pokémon/items/ and moves currently banned from LC, and what I want to know from you guys is, 'Is what they did improve the LC community for the better? or for the worse?'

    Pokémon -
    • Scyther - Stats of 23 HP / 17 Atk / 14 Def / 10 SAtk / 14 SDef / 18 Spd with a Jolly Nature and no EV investment make Scyther the God of LC. A set consisting of Swords Dance, Aerial Ace, Brick Break and Quick Attack while holding a Life Orb is literally unstoppable in LC. However, Scyther also has access to Roost, U-turn and Choice Items to make it one of the most versatile Pokémon in the metagame. Stealth Rock is not enough to stop it, as its above average defenses allow it to take some hits even at 50%.
    • Sneasel - 22 HP / 16 Atk / 12 Def / 9 SAtk / 14 SDef / 19 Spd with no EV investment and a Jolly Nature make Sneasel fast enough to outspeed even common scarfers. Above average Attack with STAB priority also make it difficult to revenge kill. Decent defenses also help a ton.
    • Yanma - 23 HP / 11 Atk / 11 Def / 15 SAtk / 11 SDef / 16 Spd with a Modest nature and no EV investment, combined with Speed Boost make it one of the most deadly Pokémon in Little Cup. It has great Dual-STAB coverage and access to a Hidden Power for coverage. It can also use Roost and Hypnosis (with Compouneyes if it wants) for support.
    • Tangela - 23 HP / 10 Atk / 18 Def / 17 SAtk / 10 SDef / 12 Spd with a Modest nature and no EV investment makes it the most physically defensive Pokémon Little Cup has ever seen. Chlorophyll makes it the most deadly sweeper under Sun, and its massive bulk makes it stupid hard to revenge kill with priority.
    • Vulpix - Drought is far too overpowered to be allowed in the metagame. It not only over-centralizes the metagame, it completely removes the element of diversity from teambuilding due to having to over-prepare for Drought teams.
    • Murkrow - Its impressive stats and insane diversity makes switching into it safely virtually impossible. Its ability to run multiple, equally effective and dangerous, sets makes playing around Murkrow a 50-50 crapshoot in which if you guess wrong, you will lose a Pokémon, or even the entire game.
    • Scraggy - Its Dragon Dance set has a very limited amount of checks and zero true counters, leading it to overcentralizing the metagame around Fighting-types.
    • Misdreavus - Its great speed, power, and versatility proved too much for the Little Cup metagame to handle once its most prominent check, Scraggy, was deemed Uber.
    • Meditite - It's ridiculous power and movepool make for a Pokémon which cannot be countered, and is not easily checked either.
    • Carvanha - Incredible immediate power, a very diverse movepool, and Speed Boost, make for a Pokémon who can easily sweep through even the most prepared team with a bit of prediction and little support.
    • Gligar - Really high stats when compared to the rest of the tier, a clear lack of weaknesses, and ability to be either the best wall in the tier or the best sweeper in the tier (with Swords Dance Flight Gem Acrobatics) are simply too much for Little Cup.
    • Drilbur - The Swords Dance set was too devastating for Little Cup to handle. Permanent double speed with Sand Rush and high Attack gave it superb sweeping power. Drilbur had relatively few counters and checks, if you weren't perfectly prepared it would tear apart your team.
    Abilities -

    • Moody - This ability takes the skill aspect out of the game almost in its entirety. Even more so in Little Cup than in other metagames, due to the low HP stats, which allow for more uses of Substitute.
    Items -

    • Berry Juice - Fully heals every Little Cup Pokémon... yeah... its broken.
    • DeepSeaTooth - It's presence makes Clamperl a ridiculous offensive Juggernaut which literally cannot be countered in the metagame.
    Moves -

    • Dragon Rage - Literally OHKOs the entire tier.
    • SonicBoom - Literally 2HKOs the entire tier.
    This topic is up for discussion below!!
     
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