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Level Landscapes.

Discussion in 'Video Games' started by Eclipse, Feb 20, 2017.

  1. Eclipse

    SkittleBox
    (Staryu)
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    Marshadium Z ★★★★★Dragon Fang ★★★★Luxury Ball ★★★Comet Shard ★★★★Mewnium Z  ★★★★★
    People tend to remember certain kinds of environments in levels fondly, like water levels, or lava dungeons, or desert stages, or outer space areas...you get the idea. As you play through video games with a lot of different environments, certain things will just tend to stick in your mind stronger, usually due to a personal preference.

    I'm using the term 'level' in a rather broad sense, so it can be a specific place in a game, a larger area, a thematic element, and so on. That's because the idea can manifest different ways in different games.

    So, from your video game experience, what kinds of level landscapes/environments have you liked more than others? Or less than others?

    For myself, among levels that I've tended to like more often than not are 'ice' levels and 'outer space' levels. It's mostly because of the visual aesthetic appeal, but usually those levels tend to have some good choices of music. This is more prevalent with ice levels, but I think part of that is due to ice levels being more prevalent/common than space levels overall.

    Level landscapes I don't like as much would be 'fire' levels, or those that use 'wind' as a gimmick or integral part. I dislike them for different reasons. Fire levels tend to be rather boring design-wise - they're very bright and red, that much is sure, but many of them tend to go overboard on the use of flames and/or lava, and it hampers potential variety. As for wind, I'm not really a fan of forced movement about places, and wind levels tend to have a lot of that plus bottomless pit areas, which (when combined with your character being blown about) can make a recipe for trouble.

    There are exceptions to these that I've seen, and I'm speaking in a general sense. Interestingly, for me, an example of an ice level I dislike, plus an example of a wind level I like, both come from The Minish Cap (Temple of Droplets and Cloud Tops respectively), so it's hardly that standards like these are set in stone, and that I'll pre-emptively judge something based on the predominant element of the landscape. I don't believe I make premature judgments - I try to like whatever level is set before me - but I can't like them all, and eventually I'll find some that I either don't like at all, or just not as much as others.
     
  2. Seprix

    Seprix Patron Sint

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    Man, I've got a surprise for you. Nobody likes water levels.

    A great example of good level creation tends to come from Metroid games, in particular the Prime series. An example of bad level design also comes from the Metroid series in the form of Other M. I could talk a lot about why Other M failed, but a huge reason was the stock boring level design.

    Final note, I've played Minish Cap and have beaten it many times. Cloud Top is an annoying puzzle but I don't hate it or anything. Droplets is a fine dungeon, but it's not like I love it or anything.
     
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  3. ClefairyKid

    ClefairyKid (╯°□°)╯︵ ┻━┻)

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    It's not at all a level but I love the environment of stardew valley in spring, it's so iconic :'D
     
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  4. HiddenLore

    Time Master
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    Of all the Kirby games I have played, I think Kirby and the Amazing Mirror is the most unique. And of all the worlds you could reach I realy enjoyed the final world of Candy Constelation. It may have been that UFO powers could be easily obtained. I do remember the music was really good, and the color scheme was a little more subdued.
     
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