The rangers have just been at their briefing and are now in their way to Altru Park to meet up. My characters Spoiler Name (full): Alastor Fisher Used name: Al, Alastor Age: 21 Gender: Male Height: 193cm Hair color: Dark Brown Eye color: Brown Skin color: Tanned Build: Lean, slightly muscular Description of their characteristics: Alastor is cool, collected and laid back. He sleeps a lot generally at any given chance sometimes at inappropriate times and as a result of that often have a tired expression on his face. Not a talkative person Alastor generally doesn't talk unless he has to like when people address him or he sees a need to speak up. Partner Pokémon: Totodile Other: He loves dismantling and repairing machinery Name (full): Tyrone Maxwell Used name: Ty, Max Age: 20 Gender: Male Height: 181cm Hair color: Black Eye color: Dark Blue Skin color: Fair Build: Broad, muscular Description of their characteristics: Tyrone can be impatient and a bit slow to pick up on things. He’s a good guy and cares a lot about his fellow rangers’ wellbeing more than his own. Partner Pokémon: Growlithe Other: Enjoys working out in his spare time Pokémon and Assist Info Spoiler: Flying and Surfing Pokémon Here are all the Pokémon that can be used to carry you around in a pinch. Crobat (can only be found at nighttime) Staraptor Fearow Pelipper Charizard Honchkrow (can only be found at nighttime) Skarmory Salamence Aerodactyl Flygon (it can actually learn fly in the main series) Altaria Togekiss Drifblim (very slow flyer, can only be found at nighttime) Pokémon that you can surf on: Blastoise (can also be ridden in ice water; cannons can break ice) Dragonair (can also be ridden in ice water; Dragonair can sort-of levitate and learn Fire-type attacks to melt ice) Walrein (can also be ridden in ice water; tusks can break ice) Empoleon (can also be ridden in ice water; canon) Bibarel Floatzel Gastrodon Spoiler: Friend Pokémon and Assist Info Friend Pokémon may use attacks from their Sun and Moon level up list, BUT They may only use two attacks per time you have one Pokémon captured. Status inflicting moves; like Thunderwave, Will-O-Wisp, Hypnosis, Grass Whistle, Etc; are not allowed to be used. If an attack you have has one of the status inflicting side effects, please do not hit it every time. That is impossible. Dual-type Pokémon may choose to use either of their typings Assist. However, you may only use one type per capture of that Pokémon. (Assists are found in the spoiler beneath. Partner Pokémon may use every attack in their Sun and Moon Level up list, aside from the Status inflicting moves. They may also be used for Assists. Assists Normal: Will increase the power of your capture style, making it slightly easier to capture the target Pokémon. Water: Creates a wall of bubbles that slows down a Pokémon that tries to run through it. Electric: Gives the Capture line and electric charge. If the target Pokémon runs into it, it will be stunned for a while. Fire: Creates a small wall of fire that will trap the target Pokémon. Note Pokémon that can fly or levitate may get out of this assist. Grass: Creates a trail of long grass that may trap the target Pokémon and make it easier to capture. Ice: Creates an ice surface that may make the target Pokémon slip and loose its footing. Note that this doesn't work on Flying and Levitating Pokémon. Fighting: Enhances the Capture line to make it easier to catch the target Pokémon and makes it slightly harder to break. Poison: If the styler top stays in place long enough it will create puddles of goo that hinder mobility and may even trap Pokémon that run into it. Ground: Creates a small sandstorm that trails the capture disc, which is the center of the sandstorm. This is hinder both the sight and the mobility of the target Pokémon. Note that this is not as effective on Rock, Ground, and Steel-types. Flying: When this assist is active the disc will emit small gusts of wind. When close enough to the target Pokémon it may knock the Pokémon of balance. Psychic: When looping a few feet away, while this assist is active, the capture disc will emit a small push of psychic force that knocks the Pokémon around a bit, interrupting attacks and such. Bug: It creates a sticky line from the ca[ture disc that may be used to trap the target Pokémon in a self-made web. Rock: If the ranger completes a loop without the target Pokémon in the loop, it will create a rock spike that hinders mobility. The rock spikes do crumble after a short while as it takes a lot of power to sustain them. Ghost: This assist creates a duplicate of the capture disc. The duplicate will mirror the movements of the real one. Dragon: This assist will lengthen the capture line and make it much stronger. It is kind of a waste on normal Pokémon, but great against stronger Pokémon that are known to give rangers trouble. Fairy-types somehow are not affected by this assist. Dark: Can be used to clear hazards from the field that were put there by the target Pokémon during a capture. It can also be used to clear leftovers from their own assists. Steel: Strengthens the defense of the capture disc. This makes it harder to knock it off course, break the line, and for the top to take a lot of damage. Fairy: While this assist is active the styler top creates a small trail of fairy-like dust that can blind the target Pokémon. It needs to be close in order for it to work though, as the dust can be blown away. Note do not use this near yourself, or you will end up blinded.