I probably will not be continuing this topic all by myself, so if anyone wants to fill in other stepping points and what you could do start-to-finish, feel free. Intel is welcome no matter what. Trying to start off in the Pokémon metagame without full social awareness or understanding of a team, as a rookie, can be a living hell. And even then, after the research done in what's in each tier can be a massive chore. Here's a few quick ideas to help you get your foot in the door w/o you getting rekt more often than David Carr was, when he played behind the Houston offensive line at the time. First off, ask yourself: 'What do I feel more comphy playing with as far as RPGs are concerned? Bulk? Speed? Status? Or a mix of a couple ideas?' That should help lead you before you scout out the gamers in the tier you are playing and the Pokémon's sets (especially if you intend to use a wierd set such as a ResTalking togetic with Psycho Shift). The next thing you need to do is look at the Pokémon and your playstyle, then think of either A: think of your defensive core - which tend to be 2 Pokémon with a third to support with either being a straight attacker or a 'pivot' switch; or an offensive core. Granted, you need to think about the weaknesses and resistance so you can add Pokémon to build off of it. A prime, nasty defensive core in gen 6 overused for example would be mega venusaur/heatran, with landorus-therien as your bulky pivot that can hit hard. Offensive core I am not as good with unless I have a theme bult around them. The biggest example is sticky web in general. A Side note you need to keep aware too is how you spread your EVs. Mistraining your Pokémon will cost you more games than you think. Thirdly, learn how the metagame is shaping up and adjust your team to better deal with the game itself. You don't wanna get caught off guard cause you came into a match unprepared and suddenly, because you went to defog all your opponents' hazards, only for SURPRISE! Bisharp is now at +2 cause Defiant triggered off the evasion decrease, then rekt by a +2 knock off of all your items. Even worse there if he's behind a substitute. Finally, try to learn how your opponent will play, and plan out ahead. Mind games are about 30% or so of the game itself, so forcing bad plays on s/he can be the difference; especially if you got the team disadvantage. If anyone has other tips or ideas, feel free to post.